{
int ictbeam=0, ipage=0, istract=0, line, i=0, j, k, l, ixhold=0, iyhold=0;
double fintim = game.state.date + Time, datemin, xtime, repair, yank=0;
{
int ictbeam=0, ipage=0, istract=0, line, i=0, j, k, l, ixhold=0, iyhold=0;
double fintim = game.state.date + Time, datemin, xtime, repair, yank=0;