+
+ /* Options. */
+ const char* opts = "d:l:s:t:v:o:";
+ const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
+ " -d number of deaths. Signed integer.\n"
+ " -l lifetime of lamp in turns. Signed integer.\n"
+ " -s number of saves. Signed integer.\n"
+ " -t number of turns. Signed integer.\n"
+ " -v version number of save format.\n"
+ " -o required. File name of save game to write.\n";
+
+ while ((ch = getopt(argc, argv, opts)) != EOF) {
+ switch (ch) {
+ case 'd':
+ game.numdie = (turn_t)atoi(optarg);
+ printf("cheat: game.numdie = %d\n", game.numdie);
+ break;
+ case 'l':
+ game.limit = (turn_t)atoi(optarg);
+ printf("cheat: game.limit = %d\n", game.limit);
+ break;
+ case 's':
+ game.saved = (int)atoi(optarg);
+ printf("cheat: game.saved = %d\n", game.saved);
+ break;
+ case 't':
+ game.turns = (turn_t)atoi(optarg);
+ printf("cheat: game.turns = %d\n", game.turns);
+ break;
+ case 'v':
+ version = atoi(optarg);
+ printf("cheat: version = %d\n", version);
+ break;
+ case 'o':
+ savefilename = optarg;
+ break;
+ default:
+ fprintf(stderr,
+ usage, argv[0]);
+ exit(EXIT_FAILURE);
+ break;
+ }
+ }
+
+ // Save filename required; the point of cheat is to generate save file
+ if (savefilename == NULL) {
+ fprintf(stderr,
+ usage, argv[0]);
+ fprintf(stderr,
+ "ERROR: filename required\n");
+ exit(EXIT_FAILURE);
+ }
+
+ fp = fopen(savefilename, WRITE_MODE);
+ if (fp == NULL) {
+ fprintf(stderr,
+ "Can't open file %s. Exiting.\n", savefilename);
+ exit(EXIT_FAILURE);
+ }
+
+ savefile(fp, version);
+
+ fclose(fp);
+
+ printf("cheat: %s created.\n", savefilename);
+
+ return EXIT_SUCCESS;
+}
+
+// LCOV_EXCL_START
+/*
+ * Ugh...unused, but required for linkage.
+ * See the actually useful version of this in main.c
+ */
+
+char *myreadline(const char *prompt)
+{
+ return readline(prompt);