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pylint cleanup.
[open-adventure.git]
/
cheat.c
diff --git
a/cheat.c
b/cheat.c
index f62dba95459efa51aae5d369f9ba7b3ab63def3b..7d9474a22b7ffed6d2c64a6f08c974fda1b8fa7f 100644
(file)
--- a/
cheat.c
+++ b/
cheat.c
@@
-3,44
+3,64
@@
* not happen. It leverages chunks of advent, mostly initialize() and
* savefile(), so we know we're always outputing save files that advent
* can import.
* not happen. It leverages chunks of advent, mostly initialize() and
* savefile(), so we know we're always outputing save files that advent
* can import.
+ *
+ * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
+ * Copyright (c) 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-clause
*/
#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
*/
#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
+#include <editline/readline.h>
#include "advent.h"
#include "advent.h"
-FILE *logfp = NULL;
-bool oldstyle = false;
-bool prompt = true;
-
int main(int argc, char *argv[])
{
int ch;
char *savefilename = NULL;
int main(int argc, char *argv[])
{
int ch;
char *savefilename = NULL;
- long numdie = 0;
- long saved = 1;
- long version = 0;
+ int version = 0;
FILE *fp = NULL;
FILE *fp = NULL;
+ // Initialize game variables
+ initialise();
+
+ /* we're generating a saved game, so saved once by default,
+ * unless overridden with command-line options below.
+ */
+ game.saved = 1;
+
/* Options. */
/* Options. */
- const char* opts = "d:
s
:v:o:";
+ const char* opts = "d:
l:s:t
:v:o:";
const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
- " -d number of deaths. Signed integer value.\n"
- " -s number of saves. Signed integer value.\n"
+ " -d number of deaths. Signed integer.\n"
+ " -l lifetime of lamp in turns. Signed integer.\n"
+ " -s number of saves. Signed integer.\n"
+ " -t number of turns. Signed integer.\n"
" -v version number of save format.\n"
" -o required. File name of save game to write.\n";
while ((ch = getopt(argc, argv, opts)) != EOF) {
switch (ch) {
case 'd':
" -v version number of save format.\n"
" -o required. File name of save game to write.\n";
while ((ch = getopt(argc, argv, opts)) != EOF) {
switch (ch) {
case 'd':
- numdie = (long)atoi(optarg);
+ game.numdie = (turn_t)atoi(optarg);
+ printf("cheat: game.numdie = %d\n", game.numdie);
+ break;
+ case 'l':
+ game.limit = (turn_t)atoi(optarg);
+ printf("cheat: game.limit = %d\n", game.limit);
break;
case 's':
break;
case 's':
- saved = (long)atoi(optarg);
+ game.saved = (int)atoi(optarg);
+ printf("cheat: game.saved = %d\n", game.saved);
+ break;
+ case 't':
+ game.turns = (turn_t)atoi(optarg);
+ printf("cheat: game.turns = %d\n", game.turns);
break;
case 'v':
break;
case 'v':
- version = (long)atoi(optarg);;
+ version = atoi(optarg);
+ printf("cheat: version = %d\n", version);
break;
case 'o':
savefilename = optarg;
break;
case 'o':
savefilename = optarg;
@@
-62,13
+82,6
@@
int main(int argc, char *argv[])
exit(EXIT_FAILURE);
}
exit(EXIT_FAILURE);
}
- // Initialize game variables
- initialise();
-
- // apply cheats
- game.numdie = numdie;
- game.saved = saved;
-
fp = fopen(savefilename, WRITE_MODE);
if (fp == NULL) {
fprintf(stderr,
fp = fopen(savefilename, WRITE_MODE);
if (fp == NULL) {
fprintf(stderr,
@@
-78,7
+91,25
@@
int main(int argc, char *argv[])
savefile(fp, version);
savefile(fp, version);
+ fclose(fp);
+
printf("cheat: %s created.\n", savefilename);
return EXIT_SUCCESS;
}
printf("cheat: %s created.\n", savefilename);
return EXIT_SUCCESS;
}
+
+// LCOV_EXCL_START
+/*
+ * Ugh...unused, but required for linkage.
+ * See the actually useful version of this in main.c
+ */
+
+char *myreadline(const char *prompt)
+{
+ return readline(prompt);
+}
+// LCOV_EXCL_STOP
+
+/* end */
+
+