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Encapsulate object-state state tests and setttings in macros.
[open-adventure.git]
/
cheat.c
diff --git
a/cheat.c
b/cheat.c
index b07b1021c1f875d423a784abaac02dbb13c93fcd..1a415b750a173af2f2d61d2067e5ddee9bdb2604 100644
(file)
--- a/
cheat.c
+++ b/
cheat.c
@@
-1,20
+1,24
@@
/*
* 'cheat' is a tool for generating save game files to test states that ought
* not happen. It leverages chunks of advent, mostly initialize() and
/*
* 'cheat' is a tool for generating save game files to test states that ought
* not happen. It leverages chunks of advent, mostly initialize() and
- * savefile(), so we know we're always outputing save files that advent
+ * savefile(), so we know we're always output
t
ing save files that advent
* can import.
* can import.
+ *
+ * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods
+ * SPDX-FileCopyrightText: 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-Clause
*/
#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
*/
#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
+#include <editline/readline.h>
#include "advent.h"
int main(int argc, char *argv[])
{
int ch;
char *savefilename = NULL;
#include "advent.h"
int main(int argc, char *argv[])
{
int ch;
char *savefilename = NULL;
- long version = 0;
FILE *fp = NULL;
// Initialize game variables
FILE *fp = NULL;
// Initialize game variables
@@
-38,24
+42,24
@@
int main(int argc, char *argv[])
while ((ch = getopt(argc, argv, opts)) != EOF) {
switch (ch) {
case 'd':
while ((ch = getopt(argc, argv, opts)) != EOF) {
switch (ch) {
case 'd':
- game.numdie = (
long
)atoi(optarg);
- printf("cheat: game.numdie = %
l
d\n", game.numdie);
+ game.numdie = (
turn_t
)atoi(optarg);
+ printf("cheat: game.numdie = %d\n", game.numdie);
break;
case 'l':
break;
case 'l':
- game.limit = (
long
)atoi(optarg);
- printf("cheat: game.limit = %
l
d\n", game.limit);
+ game.limit = (
turn_t
)atoi(optarg);
+ printf("cheat: game.limit = %d\n", game.limit);
break;
case 's':
break;
case 's':
- game.saved = (
long
)atoi(optarg);
- printf("cheat: game.saved = %
l
d\n", game.saved);
+ game.saved = (
int
)atoi(optarg);
+ printf("cheat: game.saved = %d\n", game.saved);
break;
case 't':
break;
case 't':
- game.turns = (
long
)atoi(optarg);
- printf("cheat: game.turns = %
l
d\n", game.turns);
+ game.turns = (
turn_t
)atoi(optarg);
+ printf("cheat: game.turns = %d\n", game.turns);
break;
case 'v':
break;
case 'v':
-
version = (long)
atoi(optarg);
- printf("cheat: version = %
ld\n",
version);
+
save.version =
atoi(optarg);
+ printf("cheat: version = %
d\n", save.
version);
break;
case 'o':
savefilename = optarg;
break;
case 'o':
savefilename = optarg;
@@
-84,7
+88,7
@@
int main(int argc, char *argv[])
exit(EXIT_FAILURE);
}
exit(EXIT_FAILURE);
}
- savefile(fp
, version
);
+ savefile(fp);
fclose(fp);
fclose(fp);
@@
-92,3
+96,19
@@
int main(int argc, char *argv[])
return EXIT_SUCCESS;
}
return EXIT_SUCCESS;
}
+
+// LCOV_EXCL_START
+/*
+ * Ugh...unused, but required for linkage.
+ * See the actually useful version of this in main.c
+ */
+
+char *myreadline(const char *prompt)
+{
+ return readline(prompt);
+}
+// LCOV_EXCL_STOP
+
+/* end */
+
+