Now that most of our class definitions are in place, we can get on with
defining some real rooms and objects. First, though, if you're typing in
the "William Tell" game as you read through the guide, you'd probably like
Now that most of our class definitions are in place, we can get on with
defining some real rooms and objects. First, though, if you're typing in
the "William Tell" game as you read through the guide, you'd probably like