- if (frozen.quad[kx[i]][ky[i]] == IHS) break;\r
- frozen.quad[kx[i]][ky[i]] = IHDOT;\r
- kx[i] = kx[nenhere];\r
- ky[i] = ky[nenhere];\r
- kdist[i] = kdist[nenhere];\r
- kavgd[i] = kavgd[nenhere];\r
- kpower[i] = kpower[nenhere];\r
+ if (game.quad[game.kx[i]][game.ky[i]] == IHS) break;\r
+ game.quad[game.kx[i]][game.ky[i]] = IHDOT;\r
+ game.kx[i] = game.kx[nenhere];\r
+ game.ky[i] = game.ky[nenhere];\r
+ game.kdist[i] = game.kdist[nenhere];\r
+ game.kavgd[i] = game.kavgd[nenhere];\r
+ game.kpower[i] = game.kpower[nenhere];\r