+obituaries:
+ - query: |-
+ Oh dear, you seem to have gotten yourself killed. I might be able to
+ help you out, but I've never really done this before. Do you want me
+ to try to reincarnate you?
+ yes_response: |-
+ All right. But don't blame me if something goes wr......
+ --- POOF!! ---
+ You are engulfed in a cloud of orange smoke. Coughing and gasping,
+ you emerge from the smoke and find....
+ - query: |-
+ You clumsy oaf, you've done it again! I don''t know how long I can
+ keep this up. Do you want me to try reincarnating you again?
+ yes_response: |-
+ Okay, now where did I put my orange smoke?.... >POOF!<
+ Everything disappears in a dense cloud of orange smoke.
+ - query: |-
+ Now you''ve really done it! I'm out of orange smoke! You don''t expect
+ me to do a decent reincarnation without any orange smoke, do you?
+ yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
+
+actions: !!omap
+- ACT_0:
+ message: !!null
+ words: !!null
+- CARRY:
+ message: *already_carrying
+ words: ['g', 'carry', 'take', 'keep', 'catch',
+ 'steal', 'captu', 'get', 'tote', 'snarf']
+ oldstyle: false
+- DROP:
+ message: *arent_carrying
+ words: ['drop', 'relea', 'free', 'disca', 'dump']
+- SAY:
+ message: NO_MESSAGE
+ words: ['say', 'chant', 'sing', 'utter', 'mumbl']
+- UNLOCK:
+ message: *not_lockable
+ words: ['unloc', 'open']
+- NOTHING:
+ message: NO_MESSAGE
+ words: ['z', 'nothi']
+ oldstyle: false
+- LOCK:
+ message: *not_lockable
+ words: ['lock', 'close']
+- LIGHT:
+ message: *dont_understand
+ words: ['light', 'on']
+- EXTINGUISH:
+ message: *dont_understand
+ words: ['extin', 'off']
+- WAVE:
+ message: *nothing_happens
+ words: ['wave', 'shake', 'swing']
+- TAME:
+ message: *am_game
+ words: ['calm', 'placa', 'tame']
+- GO:
+ message: *where_query
+ words: ['walk', 'run', 'trave', 'go', 'proce',
+ 'conti', 'explo', 'follo', 'turn']
+- ATTACK:
+ message: *ridiculous_attempt
+ words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
+- POUR:
+ message: *arent_carrying
+ words: ['pour']
+- EAT:
+ message: *ridiculous_attempt
+ words: ['eat', 'devou']
+- DRINK:
+ message: |-
+ You have taken a drink from the stream. The water tastes strongly of
+ minerals, but is not unpleasant. It is extremely cold.
+ words: ['drink']
+- RUB:
+ message: |-
+ Rubbing the electric lamp is not particularly rewarding. Anyway,
+ nothing exciting happens.
+ words: ['rub']
+- THROW:
+ message: *arent_carrying
+ words: ['throw', 'toss']
+- QUIT:
+ message: *huh_man
+ words: ['quit']
+- FIND:
+ message: *nearby
+ words: ['find', 'where']
+- INVENTORY:
+ message: *nearby
+ words: ['i', 'inven']
+ oldstyle: false
+- FEED:
+ message: 'There is nothing here to eat.'
+ words: ['feed']
+- FILL:
+ message: 'You can''t fill that.'
+ words: ['fill']
+- BLAST:
+ message: *requires_dynamite
+ words: ['blast', 'deton', 'ignit', 'blowu']
+- SCORE:
+ message: *huh_man
+ words: ['score']
+- FEE:
+ message: *not_knowhow
+ words: ['fee']
+- FIE:
+ message: *not_knowhow
+ words: ['fie']
+- FOE:
+ message: *not_knowhow
+ words: ['foe']
+- FOO:
+ message: *not_knowhow
+ words: ['foo']
+- FUM:
+ message: *not_knowhow
+ words: ['fum']
+- BRIEF:
+ message: 'On what?'
+ words: ['brief']
+- READ:
+ message: *dont_understand
+ words: ['read', 'perus']
+- BREAK:
+ message: *beyond_power
+ words: ['break', 'shatt', 'smash']
+- WAKE:
+ message: *ridiculous_attempt
+ words: ['wake', 'distu']
+- SAVE:
+ message: *huh_man
+ words: ['suspe', 'pause', 'save']
+- RESUME:
+ message: *huh_man
+ words: ['resum', 'resta']
+- FLY:
+ message: *am_game
+ words: ['fly']
+- LISTEN:
+ message: *dont_understand
+ words: ['liste']
+- PART:
+ message: *nothing_happens
+ words: ['z''zzz']
+- ACT_35:
+ message: *huh_man
+ words: !!null
+
+specials: !!omap
+- SPC_0:
+ message: !!null
+ words: !!null
+- SPC_13:
+ message: 'You''re quite welcome.'
+ words: ['thank']
+- SPC_50:
+ message: 'Good try, but that is an old worn-out magic word.'
+ words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
+- SPC_51:
+ message: |-
+ I know of places, actions, and things. Most of my vocabulary
+ describes places and is used to move you there. To move, try words
+ like forest, building, downstream, enter, east, west, north, south,
+ up, or down. I know about a few special objects, like a black rod
+ hidden in the cave. These objects can be manipulated using some of
+ the action words that I know. Usually you will need to give both the
+ object and action words (in either order), but sometimes I can infer
+ the object from the verb alone. Some objects also imply verbs; in
+ particular, "inventory" implies "take inventory", which causes me to
+ give you a list of what you're carrying. Some objects have unexpected
+ effects; the effects are not always desirable! Usually people having
+ trouble moving just need to try a few more words. Usually people
+ trying unsuccessfully to manipulate an object are attempting something
+ beyond their (or my!) capabilities and should try a completely
+ different tack. One point often confusing to beginners is that, when
+ there are several ways to go in a certain direction (e.g., if there
+ are several holes in a wall), choosing that direction in effect
+ chooses one of the ways at random; often, though, by specifying the
+ place you want to reach you can guarantee choosing the right path.
+ Also, to speed the game you can sometimes move long distances with a
+ single word. For example, "building" usually gets you to the building
+ from anywhere above ground except when lost in the forest. Also, note
+ that cave passages and forest paths turn a lot, so leaving one place
+ heading north doesn't guarantee entering the next from the south.
+ However (another important point), except when you've used a "long
+ distance" word such as "building", there is always a way to go back
+ where you just came from unless I warn you to the contrary, even
+ though the direction that takes you back might not be the reverse of
+ what got you here. Good luck, and have fun!
+ words: ['help', '?']
+- SPC_54:
+ message: *ok_man
+ words: ['no']
+- SPC_64:
+ message: |-
+ The trees of the forest are large hardwood oak and maple, with an
+ occasional grove of pine or spruce. There is quite a bit of under-
+ growth, largely birch and ash saplings plus nondescript bushes of
+ various sorts. This time of year visibility is quite restricted by
+ all the leaves, but travel is quite easy if you detour around the
+ spruce and berry bushes.
+ words: ['tree', 'trees']
+- SPC_66:
+ message: |-
+ Digging without a shovel is quite impractical. Even with a shovel
+ progress is unlikely.
+ words: ['dig', 'excav']
+- SPC_68:
+ message: 'I''m as confused as you are.'
+ words: ['lost']
+- SPC_69:
+ message: |-
+ Mist is a white vapor, usually water, seen from time to time in
+ caverns. It can be found anywhere but is frequently a sign of a deep
+ pit leading down to water.'
+ words: ['mist']
+- SPC_79:
+ message: 'Watch it!'
+ words: ['fuck']
+- SPC_139:
+ message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
+ words: ['stop']
+- SPC_142:
+ message: |-
+ For a summary of the most recent changes to the game, say "news".
+ If you want to end your adventure early, say "quit". To suspend your
+ adventure such that you can continue later, say "suspend" (or "pause"
+ or "save"). To see how well you're doing, say "score". To get full
+ credit for a treasure, you must have left it safely in the building,
+ though you get partial credit just for locating it. You lose points
+ for getting killed, or for quitting, though the former costs you more.
+ There are also points based on how much (if any) of the cave you've
+ managed to explore; in particular, there is a large bonus just for
+ getting in (to distinguish the beginners from the rest of the pack),
+ and there are other ways to determine whether you've been through some
+ of the more harrowing sections. If you think you've found all the
+ treasures, just keep exploring for a while. If nothing interesting
+ happens, you haven't found them all yet. If something interesting
+ *DOES* happen (incidentally, there *ARE* ways to hasten things along),
+ it means you're getting a bonus and have an opportunity to garner many
+ more points in the Master's section. I may occasionally offer hints
+ if you seem to be having trouble. If I do, I'll warn you in advance
+ how much it will affect your score to accept the hints. Finally, to
+ save time, you may specify "brief", which tells me never to repeat the
+ full description of a place unless you explicitly ask me to.
+ words: ['info', 'infor']
+- SPC_147:
+ message: *not_knowhow
+ words: ['swim']
+- SPC_246:
+ message: 'Wizards are not to be disturbed by such as you.'
+ words: ['wizar']
+- SPC_271:
+ message: 'Guess again.'
+ words: ['yes']
+- SPC_275:
+ message: |-
+ Open Adventure is an author-approved open-source release of
+ Version 2.5 with, as yet, no gameplay changes.
+ Version 2.5 was essentially the same as Version II; the cave and the
+ hazards therein are unchanged, and top score is still 430 points.
+ There are a few more hints, especially for some of the more obscure
+ puzzles. There are a few minor bugfixes and cosmetic changes. You
+ can now save a game and resume it at once (formerly you had to wait a
+ while first), but it now costs you a few points each time you save the
+ game. Saved games are now stored in much smaller files than before.
+ words: ['news']
+- SPC_276:
+ message: |-
+ There is a puff of orange smoke; within it, fiery runes spell out:
+
+ \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/
+ words: ['versi']
+
+# end