+actions: !!omap
+- ACT_0:
+ message: !!null
+ words: !!null
+- CARRY:
+ message: ALREADY_CARRYING
+ words: ['g', 'carry', 'take', 'keep', 'catch',
+ 'steal', 'captu', 'get', 'tote', 'snarf']
+- DROP:
+ message: ARENT_CARRYING
+ words: ['drop', 'relea', 'free', 'disca', 'dump']
+- SAY:
+ message: NO_MESSAGE
+ words: ['say', 'chant', 'sing', 'utter', 'mumbl']
+- UNLOCK:
+ message: NOT_LOCKABLE
+ words: ['unloc', 'open']
+- NOTHING:
+ message: NO_MESSAGE
+ words: ['z', 'nothi']
+- LOCK:
+ message: NOT_LOCKABLE
+ words: ['lock', 'close']
+- LIGHT:
+ message: DONT_UNDERSTAND
+ words: ['light', 'on']
+- EXTINGUISH:
+ message: DONT_UNDERSTAND
+ words: ['extin', 'off']
+- WAVE:
+ message: NOTHING_HAPPENS
+ words: ['wave', 'shake', 'swing']
+- TAME:
+ message: AM_GAME
+ words: ['calm', 'placa', 'tame']
+- GO:
+ message: WHERE_QUERY
+ words: ['walk', 'run', 'trave', 'go', 'proce',
+ 'conti', 'explo', 'follo', 'turn']
+- ATTACK:
+ message: RIDICULOUS_ATTEMPT
+ words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
+- POUR:
+ message: ARENT_CARRYING
+ words: ['pour']
+- EAT:
+ message: RIDICULOUS_ATTEMPT
+ words: ['eat', 'devou']
+- DRINK:
+ message: STREAM_WATER
+ words: ['drink']
+- RUB:
+ message: RUB_NOGO
+ words: ['rub']
+- THROW:
+ message: ARENT_CARRYING
+ words: ['throw', 'toss']
+- QUIT:
+ message: HUH_MAN
+ words: ['quit']
+- FIND:
+ message: NEARBY
+ words: ['find', 'where']
+- INVENTORY:
+ message: NEARBY
+ words: ['i', 'inven']
+- FEED:
+ message: NO_EDIBLES
+ words: ['feed']
+- FILL:
+ message: CANT_FILL
+ words: ['fill']
+- BLAST:
+ message: REQUIRES_DYNAMITE
+ words: ['blast', 'deton', 'ignit', 'blowu']
+- SCORE:
+ message: HUH_MAN
+ words: ['score']
+- GIANTWORDS:
+ message: NOT_KNOWHOW
+ words: ['fee', 'fie', 'foe', 'foo', 'fum']
+- BRIEF:
+ message: ON_WHAT
+ words: ['brief']
+- READ:
+ message: DONT_UNDERSTAND
+ words: ['read', 'perus']
+- BREAK:
+ message: BEYOND_POWER
+ words: ['break', 'shatt', 'smash']
+- WAKE:
+ message: RIDICULOUS_ATTEMPT
+ words: ['wake', 'distu']
+- SAVE:
+ message: HUH_MAN
+ words: ['suspe', 'pause', 'save']
+- RESUME:
+ message: HUH_MAN
+ words: ['resum', 'resta']
+- FLY:
+ message: AM_GAME
+ words: ['fly']
+- LISTEN:
+ message: DONT_UNDERSTAND
+ words: ['liste']
+- PART:
+ message: NOTHING_HAPPENS
+ words: ['z''zzz']
+- ACT_35:
+ message: HUH_MAN
+ words: !!null
+
+specials: !!omap
+- SPC_0:
+ message: !!null
+ words: !!null
+- SPC_1:
+ message: !!null
+ words: ['fee']
+- SPC_2:
+ message: !!null
+ words: ['fie']
+- SPC_3:
+ message: !!null
+ words: ['foe']
+- SPC_4:
+ message: !!null
+ words: ['foo']
+- SPC_5:
+ message: !!null
+ words: ['fum']
+- SPC_13:
+ message: YOUR_WELCOME
+ words: ['thank']
+- SPC_50:
+ message: WORN_OUT
+ words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
+- SPC_51:
+ message: VOCAB_DESCRIPTION
+ words: ['help', '?']
+- SPC_54:
+ message: OK_MAN
+ words: ['no']
+- SPC_64:
+ message: FOREST_LOOK
+ words: ['tree', 'trees']
+- SPC_66:
+ message: DIGGING_FUTILE
+ words: ['dig', 'excav']
+- SPC_68:
+ message: IM_CONFUSED
+ words: ['lost']
+- SPC_69:
+ message: EXPLAIN_MIST
+ words: ['mist']
+- SPC_79:
+ message: WATCH_IT
+ words: ['fuck']
+- SPC_139:
+ message: STOP_UNKNOWN
+ words: ['stop']
+- SPC_142:
+ message: QUICK_START
+ words: ['info', 'infor']
+- SPC_147:
+ message: NOT_KNOWHOW
+ words: ['swim']
+- SPC_246:
+ message: WIZARDS_NODISTURB
+ words: ['wizar']
+- SPC_271:
+ message: GUESS_AGAIN
+ words: ['yes']
+- SPC_275:
+ message: ADVENTURE_NEWS
+ words: ['news']
+- SPC_276:
+ message: ADVENTURE_VERSION
+ words: ['versi']
+
+hints:
+ - hint: &grate
+ name: CAVE
+ number: 1
+ turns: 4
+ penalty: 2
+ question: 'Are you trying to get into the cave?'
+ hint: |-
+ The grate is very solid and has a hardened steel lock. You cannot
+ enter without a key, and there are no keys nearby. I would recommend
+ looking elsewhere for the keys.
+ - hint: &bird
+ name: BIRD
+ number: 2
+ turns: 5
+ penalty: 2
+ question: 'Are you trying to catch the bird?'
+ hint: |-
+ Something about you seems to be frightening the bird. Perhaps you
+ might figure out what it is.
+ - hint: &snake
+ name: SNAKE
+ number: 3
+ turns: 8
+ penalty: 2
+ question: 'Are you trying to somehow deal with the snake?'
+ hint: |-
+ You can't kill the snake, or drive it away, or avoid it, or anything
+ like that. There is a way to get by, but you don't have the necessary
+ resources right now.
+ - hint: &maze
+ name: MAZE
+ number: 4
+ turns: 75
+ penalty: 4
+ question: 'Do you need help getting out of the maze?'
+ hint: 'You can make the passages look less alike by dropping things.'
+ - hint: &dark
+ name: DARK
+ number: 5
+ turns: 25
+ penalty: 5
+ question: 'Are you trying to explore beyond the plover room?'
+ hint: |-
+ There is a way to explore that region without having to worry about
+ falling into a pit. None of the objects available is immediately
+ useful in discovering the secret.
+ - hint: &witt
+ name: WITT
+ number: 6
+ turns: 20
+ penalty: 3
+ question: 'Do you need help getting out of here?'
+ hint: 'Don''t go west.\n'
+ - hint: &urn
+ name: CLIFF
+ number: 7
+ turns: 8
+ penalty: 2
+ question: 'Are you wondering what to do here?'
+ hint: 'This section is quite advanced. Find the cave first.\n'
+ - hint: &forest
+ name: WOODS
+ number: 8
+ turns: 25
+ penalty: 2
+ question: 'Would you like to be shown out of the forest?'
+ hint: |-
+ Go east ten times. If that doesn't get you out, then go south, then
+ west twice, then south.
+ - hint: &ogre
+ name: OGRE
+ number: 9
+ turns: 10
+ penalty: 4
+ question: 'Do you need help dealing with the ogre?'
+ hint: |-
+ There is nothing the presence of which will prevent you from defeating
+ him; thus it can't hurt to fetch everything you possibly can.
+ - hint: &jade
+ name: JADE
+ number: 10
+ turns: 1
+ penalty: 4
+ question: 'You''re missing only one other treasure. Do you need help finding it?'
+ hint: |-
+ Once you''ve found all the other treasures, it is no longer possible to
+ locate the one you''re now missing.'