#
# arbitrary_messages: These are arguments to rspeak(). Some spans of
# these messages need to be kept adjacent and ordered (for now),
#
# arbitrary_messages: These are arguments to rspeak(). Some spans of
# these messages need to be kept adjacent and ordered (for now),
# which, grep for rspeak() calls containing expressions with
# arithmetic. Eventually, these will be pulled out into more
# appropriate data structures. Then ordering can be dropped.
# which, grep for rspeak() calls containing expressions with
# arithmetic. Eventually, these will be pulled out into more
# appropriate data structures. Then ordering can be dropped.
# %s = an ASCII string
# %S = The letter 's' or nothing (if a previous %d value is exactly 1)
# %V = substitute program version string
# %s = an ASCII string
# %S = The letter 's' or nothing (if a previous %d value is exactly 1)
# %V = substitute program version string
go west, east, ne, and nw. Part of the room is occupied by a large
bedrock block.
short: 'You''re in Swiss Cheese Room.'
go west, east, ne, and nw. Part of the room is occupied by a large
bedrock block.
short: 'You''re in Swiss Cheese Room.'
shallow passage proceeds downward, and a somewhat steeper one leads
up. A low hands and knees passage enters from the south.
short: 'You''re in Shell Room.'
shallow passage proceeds downward, and a somewhat steeper one leads
up. A low hands and knees passage enters from the south.
short: 'You''re in Shell Room.'
You'd best take inventory and drop something.
- CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
- OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
You'd best take inventory and drop something.
- CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
- OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
- DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
- CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
- OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
- DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
- CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
- OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
to form a rare amber gemstone, resting in the cavity in the rock.
- DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
- GEM_FITS: 'The gem fits easily into the cavity.'
to form a rare amber gemstone, resting in the cavity in the rock.
- DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
- GEM_FITS: 'The gem fits easily into the cavity.'
- RUG_HOVERS: 'The rug hovers stubbornly where it is.'
- RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
- RUG_NOTHING2: |-
- RUG_HOVERS: 'The rug hovers stubbornly where it is.'
- RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
- RUG_NOTHING2: |-
You have time for a fleeting glimpse of a two thousand foot drop to a
mighty river; then you find yourself on the other side.
- RUG_RETURNS: 'The rug ferries you back across the chasm.'
You have time for a fleeting glimpse of a two thousand foot drop to a
mighty river; then you find yourself on the other side.
- RUG_RETURNS: 'The rug ferries you back across the chasm.'
# %d of %d vocabulary words %d of %d locations
# %d of %d objects %d of %d action verbs
# %d of %d "random" messages %d of %d "class" messages
# %d of %d vocabulary words %d of %d locations
# %d of %d objects %d of %d action verbs
# %d of %d "random" messages %d of %d "class" messages
- RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
- VERSION_SKEW: |-
I'm sorry, but that Adventure was begun using Version %d.%d of the
- RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
- VERSION_SKEW: |-
I'm sorry, but that Adventure was begun using Version %d.%d of the
'Adventuredom stands in awe -- you have now joined the ranks of the
W O R L D C H A M P I O N A D V E N T U R E R S !
It may interest you to know that the Dungeon-Master himself has, to
'Adventuredom stands in awe -- you have now joined the ranks of the
W O R L D C H A M P I O N A D V E N T U R E R S !
It may interest you to know that the Dungeon-Master himself has, to
"Congratulations on bringing light into the dark-room!"
texts:
- '"Congratulations on bringing light into the dark-room!"'
"Congratulations on bringing light into the dark-room!"
texts:
- '"Congratulations on bringing light into the dark-room!"'
immovable: true
states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
descriptions:
immovable: true
states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
descriptions:
- 'There is a gentle cave bear sitting placidly in one corner.'
- 'There is a contented-looking bear wandering about nearby.'
- ''
- 'There is a gentle cave bear sitting placidly in one corner.'
- 'There is a contented-looking bear wandering about nearby.'
- ''
- - 'There is a persian rug spread out on the floor!'
- - 'The dragon is sprawled out on a persian rug!!'
- - 'There is a persian rug here, hovering in mid-air!'
+ - 'There is a Persian rug spread out on the floor!'
+ - 'The dragon is sprawled out on a Persian rug!!'
+ - 'There is a Persian rug here, hovering in mid-air!'