+# This YAML file gets processed into a collection of data structures and
+# variable initializers describing Colossal Cave. It replaces an ad-hoc
+# text database shipped with Adventure versions up to 2.5. The format
+# change enabled a lot of use of symbolic names where there were previously
+# inscrutable numeric literals.
+#
+# We define a bunch of YAML structures:
+#
+# vocabulary: - This structure is unused, and will eventually be removed. -
+# Almost all the words the game knows - one of them (the
+# reservoir magic word) gets replaced with a randomly-generated
+# cookie. For each word there is a type (motion, action, object,
+# or special) and a numeric value. Multiple synonyms may have the
+# same value.
+#
+# motions: Motion words, grouped into synonyms.
+#
+# actions: Action words, grouped into synonyms, and their corresponding
+# default messages.
+#
+# hints: Each item contains a hint number, a hint label (used to
+# generate the value macro for the hint) the number of turns he
+# must be at the right loc(s) before triggering the hint, the
+# points deducted for taking the hint, the message number (in
+# arbitrary_messages) of the question, and the message number of
+# the hint.
+#
+# locations: They have attributes as follows...
+# long: Long description, always shown on first encounter.
+# short: Short description. If none, use long description.
+# conditions: A dictionary of attributes
+# LIT Light
+# OILY If FLUID flag is on: true for oil, false for water
+# FLUID Liquid asset
+# NOARRR Pirate doesn't go here unless following player
+# NOBACK Cannot use "back" to move away
+# HCAVE Trying to get into cave
+# HBIRD Trying to catch bird
+# HSNAKE Trying to deal with snake
+# HMAZE Lost in maze
+# HDARK Pondering dark room
+# HWITT At Witt's End
+# HCLIFF Cliff with urn
+# HWOODS Lost in forest
+# HOGRE Trying to deal with ogre
+# HJADE Found all treasures except jade
+# hints: A list of YAML references to hints that may be available at
+# this location. (This is why locations has to follow hints.)
+# sound: Label for a location sound.
+# loud: If true, object sounds are drowned out at this location.
+# travel: A list of movement rules. They're applied in the order
+# they appear. For a rule to fire, (1) the movement command
+# must be a synonym for one of its verbs, and (2) the
+# condition, if present, must evaluate to true. In that case
+# the action fires. The action may be a goto (move to
+# a named location) a speak (utter a named message), or
+# a special (branch to special case in movement code).
+# The conditional may be one of the following:
+# [pct, N] Roll a die, n% chance of success
+# [carry, OBJ] Must be carrying named object
+# [with, OBJ] Must be carrying or in room with
+# [not, OBJ N] Property of named OBJ must not be N
+# All attributes are optional except the long description and
+# travel. Order of locations is not significant.
+#
+# arbitrary_messages: These are arguments to rspeak(). Some spans of
+# these messages need to be kept adjacent and ordered (for now).
+# To see which, grep for rspeak() calls containing expressions with
+# arithmetic. Eventually, these will be pulled out into more appropriate
+# data structures. Then ordering can be dropped, and gaps removed.
+#
+# classes: Each item contains a point threshold and a message
+# describing a classification of player. Point thresholds must be
+# in ascending order. The scoring code selects the appropriate
+# message, where each message is considered to apply to players
+# whose scores are higher than the previous N but not higher than
+# this N. Note that these scores probably change with every
+# modification (and particularly expansion) of the program.
+#
+# turn_thresholds: Each item contains a number and a message
+# berating the player for taking so many turns. When the turn count
+# matches one of the thresholds, the corresponding message is shown.
+# Order doesn't matter; the logic simply tests every threshold on
+# the assumption that turn counts never decrease nor skip values.
+#
+# objects: Each item contains a description for use in the
+# inventory command and one or more messages describing the object
+# in different states. The vocabulary word(s) referring to this
+# object are listed (words). There is also a boolean "treasure"
+# attribute, defaulting to false. An object may have one or two
+# start locations (the gate is an example of a two-location object;
+# it can be accessed from above or below). An object may also be
+# flagged immovable, meaning it cannot be carried. If a state
+# message is a tuple then the first element is made the name of a
+# #define visble to the code for the associated state, numbered
+# from zero upwards. If the inventory description begins with "*"
+# the object is dungeon furniture that cannot be taken or carried.
+#
+# obituaries: Death messages and reincarnation queries. Order is
+# significant, they're used in succession as the player racks up
+# deaths.
+#
+# Message strings may include certain special character sequences to
+# denote that the program must provide parameters to insert into a
+# message when the message is printed. These sequences are:
+# %S = The letter 'S' or nothing (if a given value is exactly 1)
+# %W = A word (up to 10 characters)
+# %L = A word mapped to lower-case letters
+# %U = A word mapped to upper-case letters
+# %C = A word mapped to lower-case, first letter capitalised
+# %T = Several words of text, ending with a word of -1
+# %1 = A 1-digit number
+# %2 = A 2-digit number
+# ...
+# %9 = A 9-digit number
+# %B = Variable number of blanks
+# %! = The entire message should be suppressed
+
+# There are duplicate keys in this vocabulary, that's why it can't be a normal
+# map. You have to iterate through it looking for a match qualified by type.
+# 1 is not allocated because it's used as a sentinel value in motion-verb
+# lists.
+vocabulary: [
+ {word: "ROAD", type: motion, value: 2},
+ {word: "HILL", type: motion, value: 2},
+ {word: "ENTER", type: motion, value: 3},
+ {word: "UPSTR", type: motion, value: 4},
+ {word: "DOWNS", type: motion, value: 5},
+ {word: "FORES", type: motion, value: 6},
+ {word: "FORWA", type: motion, value: 7},
+ {word: "CONTI", type: motion, value: 7},
+ {word: "ONWAR", type: motion, value: 7},
+ {word: "BACK", type: motion, value: 8},
+ {word: "RETUR", type: motion, value: 8},
+ {word: "RETRE", type: motion, value: 8},
+ {word: "VALLE", type: motion, value: 9},
+ {word: "STAIR", type: motion, value: 10},
+ {word: "OUT", type: motion, value: 11},
+ {word: "OUTSI", type: motion, value: 11},
+ {word: "EXIT", type: motion, value: 11},
+ {word: "LEAVE", type: motion, value: 11},
+ {word: "BUILD", type: motion, value: 12},
+ {word: "HOUSE", type: motion, value: 12},
+ {word: "GULLY", type: motion, value: 13},
+ {word: "STREA", type: motion, value: 14},
+ {word: "FORK", type: motion, value: 15},
+ {word: "BED", type: motion, value: 16},
+ {word: "CRAWL", type: motion, value: 17},
+ {word: "COBBL", type: motion, value: 18},
+ {word: "INWAR", type: motion, value: 19},
+ {word: "INSID", type: motion, value: 19},
+ {word: "IN", type: motion, value: 19},
+ {word: "SURFA", type: motion, value: 20},
+ {word: "NULL", type: motion, value: 21},
+ {word: "NOWHE", type: motion, value: 21},
+ {word: "DARK", type: motion, value: 22},
+ {word: "PASSA", type: motion, value: 23},
+ {word: "TUNNE", type: motion, value: 23},
+ {word: "LOW", type: motion, value: 24},
+ {word: "CANYO", type: motion, value: 25},
+ {word: "AWKWA", type: motion, value: 26},
+ {word: "GIANT", type: motion, value: 27},
+ {word: "VIEW", type: motion, value: 28},
+ {word: "UPWAR", type: motion, value: 29},
+ {word: "UP", type: motion, value: 29},
+ {word: "U", type: motion, value: 29},
+ {word: "ABOVE", type: motion, value: 29},
+ {word: "ASCEN", type: motion, value: 29},
+ {word: "D", type: motion, value: 30},
+ {word: "DOWNW", type: motion, value: 30},
+ {word: "DOWN", type: motion, value: 30},
+ {word: "DESCE", type: motion, value: 30},
+ {word: "PIT", type: motion, value: 31},
+ {word: "OUTDO", type: motion, value: 32},
+ {word: "CRACK", type: motion, value: 33},
+ {word: "STEPS", type: motion, value: 34},
+ {word: "DOME", type: motion, value: 35},
+ {word: "LEFT", type: motion, value: 36},
+ {word: "RIGHT", type: motion, value: 37},
+ {word: "HALL", type: motion, value: 38},
+ {word: "JUMP", type: motion, value: 39},
+ {word: "BARRE", type: motion, value: 40},
+ {word: "OVER", type: motion, value: 41},
+ {word: "ACROS", type: motion, value: 42},
+ {word: "EAST", type: motion, value: 43},
+ {word: "E", type: motion, value: 43},
+ {word: "WEST", type: motion, value: 44},
+ {word: "W", type: motion, value: 44},
+ {word: "NORTH", type: motion, value: 45},
+ {word: "N", type: motion, value: 45},
+ {word: "SOUTH", type: motion, value: 46},
+ {word: "S", type: motion, value: 46},
+ {word: "NE", type: motion, value: 47},
+ {word: "SE", type: motion, value: 48},
+ {word: "SW", type: motion, value: 49},
+ {word: "NW", type: motion, value: 50},
+ {word: "DEBRI", type: motion, value: 51},
+ {word: "HOLE", type: motion, value: 52},
+ {word: "WALL", type: motion, value: 53},
+ {word: "BROKE", type: motion, value: 54},
+ {word: "Y2", type: motion, value: 55},
+ {word: "CLIMB", type: motion, value: 56},
+ {word: "LOOK", type: motion, value: 57},
+ {word: "EXAMI", type: motion, value: 57},
+ {word: "TOUCH", type: motion, value: 57},
+ {word: "DESCR", type: motion, value: 57},
+ {word: "FLOOR", type: motion, value: 58},
+ {word: "ROOM", type: motion, value: 59},
+ {word: "SLIT", type: motion, value: 60},
+ {word: "SLAB", type: motion, value: 61},
+ {word: "SLABR", type: motion, value: 61},
+ {word: "XYZZY", type: motion, value: 62},
+ {word: "DEPRE", type: motion, value: 63},
+ {word: "ENTRA", type: motion, value: 64},
+ {word: "PLUGH", type: motion, value: 65},
+ {word: "SECRE", type: motion, value: 66},
+ {word: "CAVE", type: motion, value: 67},
+ {word: "CROSS", type: motion, value: 69},
+ {word: "BEDQU", type: motion, value: 70},
+ {word: "PLOVE", type: motion, value: 71},
+ {word: "ORIEN", type: motion, value: 72},
+ {word: "CAVER", type: motion, value: 73},
+ {word: "SHELL", type: motion, value: 74},
+ {word: "RESER", type: motion, value: 75},
+ {word: "MAIN", type: motion, value: 76},
+ {word: "OFFIC", type: motion, value: 76},
+ {word: "CARRY", type: action, value: 1},
+ {word: "TAKE", type: action, value: 1},
+ {word: "KEEP", type: action, value: 1},
+ {word: "CATCH", type: action, value: 1},
+ {word: "STEAL", type: action, value: 1},
+ {word: "CAPTU", type: action, value: 1},
+ {word: "GET", type: action, value: 1},
+ {word: "TOTE", type: action, value: 1},
+ {word: "SNARF", type: action, value: 1},
+ {word: "DROP", type: action, value: 2},
+ {word: "RELEA", type: action, value: 2},
+ {word: "FREE", type: action, value: 2},
+ {word: "DISCA", type: action, value: 2},
+ {word: "DUMP", type: action, value: 2},
+ {word: "SAY", type: action, value: 3},
+ {word: "CHANT", type: action, value: 3},
+ {word: "SING", type: action, value: 3},
+ {word: "UTTER", type: action, value: 3},
+ {word: "MUMBL", type: action, value: 3},
+ {word: "UNLOC", type: action, value: 4},
+ {word: "OPEN", type: action, value: 4},
+ {word: "NOTHI", type: action, value: 5},
+ {word: "LOCK", type: action, value: 6},
+ {word: "CLOSE", type: action, value: 6},
+ {word: "LIGHT", type: action, value: 7},
+ {word: "ON", type: action, value: 7},
+ {word: "EXTIN", type: action, value: 8},
+ {word: "OFF", type: action, value: 8},
+ {word: "WAVE", type: action, value: 9},
+ {word: "SHAKE", type: action, value: 9},
+ {word: "SWING", type: action, value: 9},
+ {word: "CALM", type: action, value: 10},
+ {word: "PLACA", type: action, value: 10},
+ {word: "TAME", type: action, value: 10},
+ {word: "WALK", type: action, value: 11},
+ {word: "RUN", type: action, value: 11},
+ {word: "TRAVE", type: action, value: 11},
+ {word: "GO", type: action, value: 11},
+ {word: "PROCE", type: action, value: 11},
+ {word: "CONTI", type: action, value: 11},
+ {word: "EXPLO", type: action, value: 11},
+ {word: "FOLLO", type: action, value: 11},
+ {word: "TURN", type: action, value: 11},
+ {word: "ATTAC", type: action, value: 12},
+ {word: "KILL", type: action, value: 12},
+ {word: "FIGHT", type: action, value: 12},
+ {word: "HIT", type: action, value: 12},
+ {word: "STRIK", type: action, value: 12},
+ {word: "SLAY", type: action, value: 12},
+ {word: "POUR", type: action, value: 13},
+ {word: "EAT", type: action, value: 14},
+ {word: "DEVOU", type: action, value: 14},
+ {word: "DRINK", type: action, value: 15},
+ {word: "RUB", type: action, value: 16},
+ {word: "THROW", type: action, value: 17},
+ {word: "TOSS", type: action, value: 17},
+ {word: "QUIT", type: action, value: 18},
+ {word: "FIND", type: action, value: 19},
+ {word: "WHERE", type: action, value: 19},
+ {word: "INVEN", type: action, value: 20},
+ {word: "FEED", type: action, value: 21},
+ {word: "FILL", type: action, value: 22},
+ {word: "BLAST", type: action, value: 23},
+ {word: "DETON", type: action, value: 23},
+ {word: "IGNIT", type: action, value: 23},
+ {word: "BLOWU", type: action, value: 23},
+ {word: "SCORE", type: action, value: 24},
+ {word: "FEE", type: action, value: 25},
+ {word: "FIE", type: action, value: 25},
+ {word: "FOE", type: action, value: 25},
+ {word: "FOO", type: action, value: 25},
+ {word: "FUM", type: action, value: 25},
+ {word: "BRIEF", type: action, value: 26},
+ {word: "READ", type: action, value: 27},
+ {word: "PERUS", type: action, value: 27},
+ {word: "BREAK", type: action, value: 28},
+ {word: "SHATT", type: action, value: 28},
+ {word: "SMASH", type: action, value: 28},
+ {word: "WAKE", type: action, value: 29},
+ {word: "DISTU", type: action, value: 29},
+ {word: "SUSPE", type: action, value: 30},
+ {word: "PAUSE", type: action, value: 30},
+ {word: "SAVE", type: action, value: 30},
+ {word: "RESUM", type: action, value: 31},
+ {word: "RESTA", type: action, value: 31},
+ {word: "FLY", type: action, value: 32},
+ {word: "LISTE", type: action, value: 33},
+ {word: "Z'ZZZ", type: action, value: 34}, # Gets replaced
+ {word: "FEE", type: special, value: 1},
+ {word: "FIE", type: special, value: 2},
+ {word: "FOE", type: special, value: 3},
+ {word: "FOO", type: special, value: 4},
+ {word: "FUM", type: special, value: 5},
+ {word: "THANK", type: special, value: 13},
+ {word: "SESAM", type: special, value: 50},
+ {word: "OPENS", type: special, value: 50},
+ {word: "ABRA", type: special, value: 50},
+ {word: "ABRAC", type: special, value: 50},
+ {word: "SHAZA", type: special, value: 50},
+ {word: "HOCUS", type: special, value: 50},
+ {word: "POCUS", type: special, value: 50},
+ {word: "HELP", type: special, value: 51},
+ {word: "?", type: special, value: 51},
+ {word: "NO", type: special, value: 54},
+ {word: "TREE", type: special, value: 64},
+ {word: "TREES", type: special, value: 64},
+ {word: "DIG", type: special, value: 66},
+ {word: "EXCAV", type: special, value: 66},
+ {word: "LOST", type: special, value: 68},
+ {word: "MIST", type: special, value: 69},
+ {word: "FUCK", type: special, value: 79},
+ {word: "STOP", type: special, value: 139},
+ {word: "INFO", type: special, value: 142},
+ {word: "INFOR", type: special, value: 142},
+ {word: "SWIM", type: special, value: 147},
+ {word: "WIZAR", type: special, value: 246},
+ {word: "YES", type: special, value: 271},
+ {word: "NEWS", type: special, value: 275},
+]
+
+motions: !!omap
+- MOT_0:
+ words: !!null
+- MOT_1:
+ words: !!null
+- MOT_2:
+ words: ['road', 'hill']
+- ENTER:
+ words: ['enter']
+- MOT_4:
+ words: ['upstr']
+- MOT_5:
+ words: ['downs']
+- MOT_6:
+ words: ['fores']
+- MOT_7:
+ words: ['forwa', 'conti', 'onwar']
+- BACK:
+ words: ['back', 'retur', 'retre']
+- MOT_9:
+ words: ['valle']
+- MOT_10:
+ words: ['stair']
+- MOT_11:
+ words: ['out', 'outsi', 'exit', 'leave']
+- MOT_12:
+ words: ['build', 'house']
+- MOT_13:
+ words: ['gully']
+- STREAM:
+ words: ['strea']
+- MOT_15:
+ words: ['fork']
+- MOT_16:
+ words: ['bed']
+- MOT_17:
+ words: ['crawl']
+- MOT_18:
+ words: ['cobbl']
+- MOT_19:
+ words: ['inwar', 'insid', 'in']
+- MOT_20:
+ words: ['surfa']
+- NUL:
+ words: ['null', 'nowhe']
+- MOT_22:
+ words: ['dark']
+- MOT_23:
+ words: ['passa', 'tunne']
+- MOT_24:
+ words: ['low']
+- MOT_25:
+ words: ['canyo']
+- MOT_26:
+ words: ['awkwa']
+- MOT_27:
+ words: ['giant']
+- MOT_28:
+ words: ['view']
+- MOT_29:
+ words: ['upwar', 'up', 'u', 'above', 'ascen']
+- MOT_30:
+ words: ['d', 'downw', 'down', 'desce']
+- MOT_31:
+ words: ['pit']
+- MOT_32:
+ words: ['outdo']
+- MOT_33:
+ words: ['crack']
+- MOT_34:
+ words: ['steps']
+- MOT_35:
+ words: ['dome']
+- MOT_36:
+ words: ['left']
+- MOT_37:
+ words: ['right']
+- MOT_38:
+ words: ['hall']
+- MOT_39:
+ words: ['jump']
+- MOT_40:
+ words: ['barre']
+- MOT_41:
+ words: ['over']
+- MOT_42:
+ words: ['acros']
+- MOT_43:
+ words: ['east', 'e']
+- MOT_44:
+ words: ['west', 'w']
+- MOT_45:
+ words: ['north', 'n']
+- MOT_46:
+ words: ['south', 's']
+- MOT_47:
+ words: ['ne']
+- MOT_48:
+ words: ['se']
+- MOT_49:
+ words: ['sw']
+- MOT_50:
+ words: ['nw']
+- MOT_51:
+ words: ['debri']
+- MOT_52:
+ words: ['hole']
+- MOT_53:
+ words: ['wall']
+- MOT_54:
+ words: ['broke']
+- MOT_55:
+ words: ['y2']
+- MOT_56:
+ words: ['climb']
+- LOOK:
+ words: ['look', 'exami', 'touch', 'descr']
+- MOT_58:
+ words: ['floor']
+- MOT_59:
+ words: ['room']
+- MOT_60:
+ words: ['slit']
+- MOT_61:
+ words: ['slab', 'slabr']
+- MOT_62:
+ words: ['xyzzy']
+- DPRSSN:
+ words: ['depre']
+- ENTRNC:
+ words: ['entra']
+- MOT_65:
+ words: ['plugh']
+- MOT_66:
+ words: ['secre']
+- CAVE:
+ words: ['cave']
+- MOT_68:
+ words: !!null
+- MOT_69:
+ words: ['cross']
+- MOT_70:
+ words: ['bedqu']
+- MOT_71:
+ words: ['plove']
+- MOT_72:
+ words: ['orien']
+- MOT_73:
+ words: ['caver']
+- MOT_74:
+ words: ['shell']
+- MOT_75:
+ words: ['reser']
+- MOT_76:
+ words: ['main', 'offic']
+
+actions: !!omap
+- ACT_0:
+ message: !!null
+ words: !!null
+- ACT_1:
+ message: ALREADY_CARRYING
+ words: ['carry', 'take', 'keep', 'catch', 'steal', 'captu', 'get', 'tote', 'snarf']
+- ACT_2:
+ message: ARENT_CARRYING
+ words: ['drop', 'relea', 'free', 'disca', 'dump']
+- SAY:
+ message: NO_MESSAGE
+ words: ['say', 'chant', 'sing', 'utter', 'mumbl']
+- ACT_4:
+ message: NOT_LOCKABLE
+ words: ['unloc', 'open']
+- ACT_5:
+ message: NO_MESSAGE
+ words: ['nothi']
+- LOCK:
+ message: NOT_LOCKABLE
+ words: ['lock', 'close']
+- ACT_7:
+ message: DONT_UNDERSTAND
+ words: ['light', 'on']
+- ACT_8:
+ message: DONT_UNDERSTAND
+ words: ['extin', 'off']
+- ACT_9:
+ message: NOTHING_HAPPENS
+ words: ['wave', 'shake', 'swing']
+- ACT_10:
+ message: AM_GAME
+ words: ['calm', 'placa', 'tame']
+- ACT_11:
+ message: WHERE_QUERY
+ words: ['walk', 'run', 'trave', 'go', 'proce', 'conti', 'explo', 'follo', 'turn']
+- ACT_12:
+ message: RIDICULOUS_ATTEMPT
+ words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
+- ACT_13:
+ message: ARENT_CARRYING
+ words: ['pour']
+- ACT_14:
+ message: RIDICULOUS_ATTEMPT
+ words: ['eat', 'devou']
+- ACT_15:
+ message: STREAM_WATER
+ words: ['drink']
+- ACT_16:
+ message: RUB_NOGO
+ words: ['rub']
+- THROW:
+ message: ARENT_CARRYING
+ words: ['throw', 'toss']
+- ACT_18:
+ message: HUH_MAN
+ words: ['quit']
+- FIND:
+ message: NEARBY
+ words: ['find', 'where']
+- INVENT:
+ message: NEARBY
+ words: ['inven']
+- ACT_21:
+ message: NO_EDIBLES
+ words: ['feed']
+- ACT_22:
+ message: CANT_FILL
+ words: ['fill']
+- ACT_23:
+ message: REQUIRES_DYNAMITE
+ words: ['blast', 'deton', 'ignit', 'blowu']
+- ACT_24:
+ message: HUH_MAN
+ words: ['score']
+- ACT_25:
+ message: NOT_KNOWHOW
+ words: ['fee', 'fie', 'foe', 'foo', 'fum']
+- ACT_26:
+ message: ON_WHAT
+ words: ['brief']
+- ACT_27:
+ message: DONT_UNDERSTAND
+ words: ['read', 'perus']
+- ACT_28:
+ message: BEYOND_POWER
+ words: ['break', 'shatt', 'smash']
+- ACT_29:
+ message: RIDICULOUS_ATTEMPT
+ words: ['wake', 'distu']
+- ACT_30:
+ message: HUH_MAN
+ words: ['suspe', 'pause', 'save']
+- ACT_31:
+ message: HUH_MAN
+ words: ['resum', 'resta']
+- ACT_32:
+ message: AM_GAME
+ words: ['fly']
+- ACT_33:
+ message: DONT_UNDERSTAND
+ words: ['liste']
+- ACT_34:
+ message: NOTHING_HAPPENS
+ words: ['z''zzz']
+- ACT_35:
+ message: HUH_MAN
+ words: !!null
+
+hints:
+ - hint: &grate
+ name: CAVE
+ number: 1
+ turns: 4
+ penalty: 2
+ question: 'Are you trying to get into the cave?'
+ hint: 'The grate is very solid and has a hardened steel lock. You cannot\nenter without a key, and there are no keys nearby. I would recommend\nlooking elsewhere for the keys.'
+ - hint: &bird
+ name: BIRD
+ number: 2
+ turns: 5
+ penalty: 2
+ question: 'Are you trying to catch the bird?'
+ hint: 'Something about you seems to be frightening the bird. Perhaps you\nmight figure out what it is.'
+ - hint: &snake
+ name: SNAKE
+ number: 3
+ turns: 8
+ penalty: 2
+ question: 'Are you trying to somehow deal with the snake?'
+ hint: 'You can''t kill the snake, or drive it away, or avoid it, or anything\nlike that. There is a way to get by, but you don''t have the necessary\nresources right now.'
+ - hint: &maze
+ name: MAZE
+ number: 4
+ turns: 75
+ penalty: 4
+ question: 'Do you need help getting out of the maze?'
+ hint: 'You can make the passages look less alike by dropping things.'
+ - hint: &dark
+ name: DARK
+ number: 5
+ turns: 25
+ penalty: 5
+ question: 'Are you trying to explore beyond the plover room?'
+ hint: 'There is a way to explore that region without having to worry about\nfalling into a pit. None of the objects available is immediately\nuseful in discovering the secret.'
+ - hint: &witt
+ name: WITT
+ number: 6
+ turns: 20
+ penalty: 3
+ question: 'Do you need help getting out of here?'
+ hint: 'Don''t go west.'
+ - hint: &urn
+ name: CLIFF
+ number: 7
+ turns: 8
+ penalty: 2
+ question: 'Are you wondering what to do here?'
+ hint: 'This section is quite advanced. Find the cave first.'
+ - hint: &forest
+ name: WOODS
+ number: 8
+ turns: 25
+ penalty: 2
+ question: 'Would you like to be shown out of the forest?'
+ hint: 'Go east ten times. If that doesn''t get you out, then go south, then\nwest twice, then south.'
+ - hint: &ogre
+ name: OGRE
+ number: 9
+ turns: 10
+ penalty: 4
+ question: 'Do you need help dealing with the ogre?'
+ hint: 'There is nothing the presence of which will prevent you from defeating\nhim; thus it can''t hurt to fetch everything you possibly can.'
+ - hint: &jade
+ name: JADE
+ number: 10
+ turns: 1
+ penalty: 4
+ question: 'You''re missing only one other treasure. Do you need help finding it?'
+ hint: 'Once you''ve found all the other treasures, it is no longer possible to\nlocate the one you''re now missing.'
+