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Prevent OB1 error.
[open-adventure.git]
/
advent.h
diff --git
a/advent.h
b/advent.h
index 289b8f6a12b7afa70ef36228b744db3396bddc62..fc6ce9478ad8d77ed14dd2f53cc88e9f41ec219d 100644
(file)
--- a/
advent.h
+++ b/
advent.h
@@
-6,13
+6,12
@@
#include "dungeon.h"
#define LINESIZE 1024
#include "dungeon.h"
#define LINESIZE 1024
-#define TOKLEN
5 // # sigificant character s
in a token */
+#define TOKLEN
5 // № sigificant characters
in a token */
#define NDWARVES 6 // number of dwarves
#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin
#define DALTLC LOC_NUGGET // alternate dwarf location
#define NDWARVES 6 // number of dwarves
#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin
#define DALTLC LOC_NUGGET // alternate dwarf location
-#define INVLIMIT 7 // inverntory limit (
#
of objects)
+#define INVLIMIT 7 // inverntory limit (
№
of objects)
#define INTRANSITIVE -1 // illegal object number
#define INTRANSITIVE -1 // illegal object number
-#define SPECIALBASE 300 // base number of special rooms
#define GAMELIMIT 330 // base limit of turns
#define NOVICELIMIT 1000 // limit of turns for novice
#define WARNTIME 30 // late game starts at game.limit-this
#define GAMELIMIT 330 // base limit of turns
#define NOVICELIMIT 1000 // limit of turns for novice
#define WARNTIME 30 // late game starts at game.limit-this
@@
-61,20
+60,14
@@
#define LIQUID() (game.prop[BOTTLE] == WATER_BOTTLE? WATER : game.prop[BOTTLE] == OIL_BOTTLE ? OIL : NO_OBJECT )
#define LIQLOC(LOC) (CNDBIT((LOC),COND_FLUID)? CNDBIT((LOC),COND_OILY) ? OIL : WATER : NO_OBJECT)
#define FORCED(LOC) CNDBIT(LOC, COND_FORCED)
#define LIQUID() (game.prop[BOTTLE] == WATER_BOTTLE? WATER : game.prop[BOTTLE] == OIL_BOTTLE ? OIL : NO_OBJECT )
#define LIQLOC(LOC) (CNDBIT((LOC),COND_FLUID)? CNDBIT((LOC),COND_OILY) ? OIL : WATER : NO_OBJECT)
#define FORCED(LOC) CNDBIT(LOC, COND_FORCED)
-#define DARK(DUMMY) (
(!tstbit(conditions[game.loc],COND_LIT)
) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP)))
+#define DARK(DUMMY) (
!CNDBIT(game.loc,COND_LIT
) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP)))
#define PCT(N) (randrange(100) < (N))
#define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
#define FOREST(LOC) CNDBIT(LOC, COND_FOREST)
#define PCT(N) (randrange(100) < (N))
#define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
#define FOREST(LOC) CNDBIT(LOC, COND_FOREST)
-#define SPECIAL(LOC) ((LOC) > SPECIALBASE)
#define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC))
#define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC))
+#define INSIDE(LOC) (!OUTSID(LOC) || LOC == LOC_BUILDING)
#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC))
#define BUG(x) bug(x, #x)
#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC))
#define BUG(x) bug(x, #x)
-#define MOTION_WORD(n) ((n) + 0)
-#define OBJECT_WORD(n) ((n) + 1000)
-#define ACTION_WORD(n) ((n) + 2000)
-#define SPECIAL_WORD(n) ((n) + 3000)
-#define PROMOTE_WORD(n) ((n) + 1000)
-#define DEMOTE_WORD(n) ((n) - 1000)
enum bugtype {
SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST,
enum bugtype {
SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST,
@@
-94,6
+87,10
@@
enum termination {endgame, quitgame, scoregame};
enum speechpart {unknown, intransitive, transitive};
enum speechpart {unknown, intransitive, transitive};
+enum wordtype {NO_WORD_TYPE, MOTION, OBJECT, ACTION, SPECIAL};
+
+typedef enum scorebonus {none, splatter, defeat, victory} score_t;
+
/* Phase codes for action returns.
* These were at one time FORTRAN line numbers.
* The values don't matter, but perturb their order at your peril.
/* Phase codes for action returns.
* These were at one time FORTRAN line numbers.
* The values don't matter, but perturb their order at your peril.
@@
-104,7
+101,6
@@
enum phase_codes {
GO_TOP,
GO_CLEAROBJ,
GO_CHECKHINT,
GO_TOP,
GO_CLEAROBJ,
GO_CHECKHINT,
- GO_CHECKFOO,
GO_DIRECTION,
GO_LOOKUP,
GO_WORD2,
GO_DIRECTION,
GO_LOOKUP,
GO_WORD2,
@@
-114,15
+110,16
@@
enum phase_codes {
GO_DWARFWAKE,
};
GO_DWARFWAKE,
};
-typedef long token_t; // word token - someday this will be char[TOKLEN+1]
+typedef long token_t; // word token - someday this will be char[TOKLEN+1]
*/
typedef long vocab_t; // index into a vocabulary array */
typedef long vocab_t; // index into a vocabulary array */
+typedef long verb_t; // index into an actions array */
typedef long obj_t; // index into the object array */
typedef long loc_t; // index into the locations array */
struct game_t {
unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
long abbnum; // How often to print non-abbreviated descriptions
typedef long obj_t; // index into the object array */
typedef long loc_t; // index into the locations array */
struct game_t {
unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
long abbnum; // How often to print non-abbreviated descriptions
- long bonus;
+ score_t bonus; // What kind of bonus we are getting for finishing the game
long chloc;
long chloc2;
long clock1; // # turns from finding last treasure till closing
long chloc;
long chloc2;
long clock1; // # turns from finding last treasure till closing
@@
-145,6
+142,7
@@
struct game_t {
long dtotal;
long foobar; // current progress in saying "FEE FIE FOE FOO".
long holdng; // number of objects being carried
long dtotal;
long foobar; // current progress in saying "FEE FIE FOE FOO".
long holdng; // number of objects being carried
+ long igo; // How many times he's said "go" instead of the direction
long iwest; // How many times he's said "west" instead of "w"
long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
long limit; // lifetime of lamp (not set here)
long iwest; // How many times he's said "west" instead of "w"
long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
long limit; // lifetime of lamp (not set here)
@@
-161,7
+159,7
@@
struct game_t {
long tally;
long thresh;
long trndex;
long tally;
long thresh;
long trndex;
- long trnluz; //
#
points lost so far due to number of turns used
+ long trnluz; //
№
points lost so far due to number of turns used
long turns; // how many commands he's given (ignores yes/no)
bool wzdark; // whether the loc he's leaving was dark
char zzword[TOKLEN + 1]; // randomly generated magic word from bird
long turns; // how many commands he's given (ignores yes/no)
bool wzdark; // whether the loc he's leaving was dark
char zzword[TOKLEN + 1]; // randomly generated magic word from bird
@@
-191,24
+189,19
@@
struct settings_t {
struct command_t {
enum speechpart part;
struct command_t {
enum speechpart part;
- v
oca
b_t verb;
+ v
er
b_t verb;
obj_t obj;
obj_t obj;
- token_t wd1;
- token_t wd2;
- long id1;
- long id2;
+ token_t id1;
+ token_t id2;
char raw1[LINESIZE], raw2[LINESIZE];
char raw1[LINESIZE], raw2[LINESIZE];
+ enum wordtype type1;
+ enum wordtype type2;
};
extern struct game_t game;
extern struct settings_t settings;
};
extern struct game_t game;
extern struct settings_t settings;
-extern void packed_to_token(long, char token[]);
-extern long token_to_packed(const char token[]);
extern void tokenize(char*, struct command_t *);
extern void tokenize(char*, struct command_t *);
-extern void vspeak(const char*, bool, va_list);
-extern bool wordeq(token_t, token_t);
-extern bool wordempty(token_t);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
extern void sspeak(long msg, ...);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
extern void sspeak(long msg, ...);
@@
-219,11
+212,7
@@
extern int word_count(char*);
extern char* get_input(void);
extern bool silent_yes(void);
extern bool yes(const char*, const char*, const char*);
extern char* get_input(void);
extern bool silent_yes(void);
extern bool yes(const char*, const char*, const char*);
-extern int get_motion_vocab_id(const char*);
-extern int get_object_vocab_id(const char*);
-extern int get_action_vocab_id(const char*);
-extern int get_special_vocab_id(const char*);
-extern long get_vocab_id(const char*);
+extern void get_vocab_metadata(const char*, long*, enum wordtype*);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
extern long put(obj_t, long, long);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
extern long put(obj_t, long, long);