-/* Symbols for cond bits */
-#define LIGHT 0 /* Light */
-#define OILY 1 /* If bit 2 is on: on for oil, off for water */
-#define FLUID 2 /* Liquid asset, see bit 1 */
-#define NOARRR 3 /* Pirate doesn't go here unless following player */
-#define NOBACK 4 /* Cannot use "back" to move away */
-/* Bits past 10 indicate areas of interest to "hint" routines */
-#define HBASE 10 /* Base for location hint bits */
-#define HCAVE 11 /* Trying to get into cave */
-#define HBIRD 12 /* Trying to catch bird */
-#define HSNAKE 13 /* Trying to deal with snake */
-#define HMAZE 14 /* Lost in maze */
-#define HDARK 15 /* Pondering dark room */
-#define HWITT 16 /* At Witt's End */
-#define HCLIFF 17 /* Cliff with urn */
-#define HWOODS 18 /* Lost in forest */
-#define HOGRE 19 /* Trying to deal with ogre */
-#define HJADE 20 /* Found all treasures except jade */
-