- long iwest; // How many times he's said "west" instead of "w"
- long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
- long limit; // lifetime of lamp (not set here)
- bool lmwarn; // has player been warned about lamp going dim?
- long loc;
- long newloc;
- bool novice; // asked for instructions at start-up?
- long numdie; // number of times killed so far
- long oldloc;
- long oldlc2;
- long oldobj;
- bool panic; // has player found out he's trapped in the cave?
+ long igo; // # uses of "go" instead of a direction
+ long iwest; // # times he's said "west" instead of "w"
+ long knfloc; // knife location; 0 if none, -1 after caveat
+ turn_t limit; // lifetime of lamp
+ loc_t loc; // where player is now
+ loc_t newloc; // where player is going
+ turn_t numdie; // number of times killed so far
+ loc_t oldloc; // where player was
+ loc_t oldlc2; // where player was two moves ago
+ obj_t oldobj; // last object player handled