-enum bugtype {
- TOO_MANY_VOCABULARY_WORDS, // 4
- REQUIRED_VOCABULARY_WORD_NOT_FOUND, // 5
- INVALID_SECTION_NUMBER_IN_DATABASE, // 9
- SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST = 20, // 20
- RAN_OFF_END_OF_VOCABULARY_TABLE, // 21
- VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3, // 22
- INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, // 23
- TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, // 24
- CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION, // 25
- LOCATION_HAS_NO_TRAVEL_ENTRIES, // 26
- HINT_NUMBER_EXCEEDS_GOTO_LIST, // 27
- TOO_MANY_PARAMETERS_GIVEN_TO_SETPRM, // 28
- SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN=99, // 99
- ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH, // 100
-};
-
-/* Alas, declaring this static confuses the coverage analyzer */
-void bug(enum bugtype, const char *) __attribute__((__noreturn__));
-#define BUG(x) bug(x, #x)
-
-struct game_t {
- unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
- long abbnum; /* How often to print non-abbreviated descriptions */
- long blklin;
- long bonus;
- long chloc;
- long chloc2;
- long clock1; /* # turns from finding last treasure till closing */
- long clock2; /* # turns from first warning till blinding flash */
- bool clshnt; /* has player read the clue in the endgame? */
- bool closed; /* whether we're all the way closed */
- bool closng; /* whether it's closing time yet */
- long conds; /* min value for cond(loc) if loc has any hints */
- long detail;
- long dflag;
- long dkill;
- long dtotal;
- long foobar; /* current progress in saying "FEE FIE FOE FOO". */
- long holdng; /* number of objects being carried */
- long iwest; /* How many times he's said "west" instead of "w" */
- long knfloc; /* 0 if no knife here, loc if knife , -1 after caveat */
- long limit; /* lifetime of lamp (not set here) */
- bool lmwarn; /* has player been warned about lamp going dim? */
- long loc;
- long newloc;
- bool novice; /* asked for instructions at start-up? */
- long numdie; /* number of times killed so far */
- long oldloc;
- long oldlc2;
- long oldobj;
- bool panic; /* has player found out he's trapped in the cave? */
- long saved; /* point penalty for saves */
- long tally;
- long thresh;
- long trndex;
- long trnluz; /* # points lost so far due to number of turns used */
- long turns; /* how many commands he's given (ignores yes/no) */
- bool wzdark; /* whether the loc he's leaving was dark */
- char zzword[6];
- bool blooded; /* has player drunk of dragon's blood? */
- long abbrev[NLOCATIONS + 1];
- long atloc[NLOCATIONS + 1];
- long dseen[NDWARVES + 1];
- long dloc[NDWARVES + 1];
- long odloc[NDWARVES + 1];
- long fixed[NOBJECTS + 1];
- long link[NOBJECTS * 2 + 1];
- long place[NOBJECTS + 1];
- long hinted[NHINTS];
- long hintlc[NHINTS];
- long prop[NOBJECTS + 1];
-};
-
-extern struct game_t game;
-
-extern long LNLENG, LNPOSN;
-extern char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
-extern const char ascii_to_advent[];
-extern const char advent_to_ascii[];
-extern FILE *logfp;
-extern bool oldstyle, editline, prompt;
-
-enum speaktype {touch, look, hear, study, change};
-
-/* b is not needed for POSIX but harmless */
-#define READ_MODE "rb"
-#define WRITE_MODE "wb"
-extern char* xstrdup(const char* s);
-extern void* xmalloc(size_t size);
-extern void packed_to_token(long, char token[]);
-extern long token_to_packed(const char token[6]);
-extern void tokenize(char*, long tokens[4]);
-extern void vspeak(const char*, va_list);
-extern bool wordeq(token_t, token_t);
-extern bool wordempty(token_t);
-extern void wordclear(token_t *);
-extern void speak(const char*, ...);
-extern void pspeak(vocab_t, enum speaktype, int, ...);
-extern void rspeak(vocab_t, ...);
-extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*);
-extern void echo_input(FILE*, char*, char*);
-extern int word_count(char*);
-extern char* get_input(void);
-extern bool silent_yes(void);
-extern bool yes(const char*, const char*, const char*);
-extern long GETTXT(bool, bool, bool);
-extern token_t MAKEWD(long);
-extern long vocab(long, long);
-extern int get_motion_vocab_id(const char*);
-extern int get_object_vocab_id(const char*);
-extern int get_action_vocab_id(const char*);
-extern int get_special_vocab_id(const char*);
-extern long get_vocab_id(const char*);
-extern void juggle(long);
-extern void move(long, long);
-extern long put(long, long, long);
-extern void carry(long, long);
-extern void drop(long, long);
-extern long atdwrf(long);
-extern long setbit(long);
-extern bool tstbit(long, int);
-extern long rndvoc(long, long);
-extern void make_zzword(char*);
-extern bool MAPLIN(FILE *);
-extern void datime(long*, long*);