+/* Symbols for cond bits */
+#define LIGHT 0 /* Light */
+#define OILY 1 /* If bit 2 is on: on for oil, off for water */
+#define FLUID 2 /* Liquid asset, see bit 1 */
+#define NOARRR 3 /* Pirate doesn't go here unless following player */
+#define NOBACK 4 /* Cannot use "back" to move away */
+/* Bits past 10 indicate areas of interest to "hint" routines */
+#define HBASE 10 /* Base for location hint bitss */
+#define HCAVE 11 /* Trying to get into cave */
+#define HBIRD 12 /* Trying to catch bird */
+#define HSNAKE 13 /* Trying to deal with snake */
+#define HMAZE 14 /* Lost in maze */
+#define HDARK 15 /* Pondering dark room */
+#define HWITT 16 /* At Witt's End */
+#define HCLIFF 17 /* Cliff with urn */
+#define HWOODS 18 /* Lost in forest */
+#define HOGRE 19 /* Trying to deal with ogre */
+#define HJADE 20 /* Found all treasures except jade */
+
+/* Special object statuses in game.place - can also be a location number (> 0) */
+#define CARRIED -1 /* Player is toting it */
+#define NOWHERE 0 /* It's destroyed */
+