- game.spk=25;
- if(OBJ == PLANT && PROP[PLANT] <= 0)game.spk=115;
- if(OBJ == BEAR && PROP[BEAR] == 1)game.spk=169;
- if(OBJ == CHAIN && PROP[BEAR] != 0)game.spk=170;
- if(OBJ == URN)game.spk=215;
- if(OBJ == CAVITY)game.spk=217;
- if(OBJ == BLOOD)game.spk=239;
- if(OBJ == RUG && PROP[RUG] == 2)game.spk=222;
- if(OBJ == SIGN)game.spk=196;
+ SPK=25;
+ if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115;
+ if(OBJ == BEAR && PROP[BEAR] == 1)SPK=169;
+ if(OBJ == CHAIN && PROP[BEAR] != 0)SPK=170;
+ if(OBJ == URN)SPK=215;
+ if(OBJ == CAVITY)SPK=217;
+ if(OBJ == BLOOD)SPK=239;
+ if(OBJ == RUG && PROP[RUG] == 2)SPK=222;
+ if(OBJ == SIGN)SPK=196;