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Pack more globals into the game block structure.
[open-adventure.git]
/
actions2.c
diff --git
a/actions2.c
b/actions2.c
index 208a453b402768e76d1fdc39466bfe0ac6868bee..67ef05c67eba5924ba24b35301933e359b273742 100644
(file)
--- a/
actions2.c
+++ b/
actions2.c
@@
-61,7
+61,7
@@
int discard(bool just_do_it) {
if(!TOTING(OBJ)) return(2011);
if(OBJ != BIRD || !HERE(SNAKE)) goto L9023;
RSPEAK(30);
if(!TOTING(OBJ)) return(2011);
if(OBJ != BIRD || !HERE(SNAKE)) goto L9023;
RSPEAK(30);
- if(
CLOSED
) return(19000);
+ if(
game.closed
) return(19000);
DSTROY(SNAKE);
/* SET PROP FOR USE BY TRAVEL OPTIONS */
PROP[SNAKE]=1;
DSTROY(SNAKE);
/* SET PROP FOR USE BY TRAVEL OPTIONS */
PROP[SNAKE]=1;
@@
-148,7
+148,7
@@
int attack(FILE *input) {
if(OBJ > NOBJECTS) return(8000);
L9124: if(OBJ == BIRD) {
SPK=137;
if(OBJ > NOBJECTS) return(8000);
L9124: if(OBJ == BIRD) {
SPK=137;
- if(
CLOSED
) return(2011);
+ if(
game.closed
) return(2011);
DSTROY(BIRD);
PROP[BIRD]=0;
SPK=45;
DSTROY(BIRD);
PROP[BIRD]=0;
SPK=45;
@@
-162,7
+162,7
@@
L9126: if(OBJ == 0)SPK=44;
if(OBJ == CLAM || OBJ == OYSTER)SPK=150;
if(OBJ == SNAKE)SPK=46;
if(OBJ == DWARF)SPK=49;
if(OBJ == CLAM || OBJ == OYSTER)SPK=150;
if(OBJ == SNAKE)SPK=46;
if(OBJ == DWARF)SPK=49;
- if(OBJ == DWARF &&
CLOSED
) return(19000);
+ if(OBJ == DWARF &&
game.closed
) return(19000);
if(OBJ == DRAGON)SPK=167;
if(OBJ == TROLL)SPK=157;
if(OBJ == OGRE)SPK=203;
if(OBJ == DRAGON)SPK=167;
if(OBJ == TROLL)SPK=157;
if(OBJ == OGRE)SPK=203;
@@
-236,8
+236,8
@@
L9172: SPK=48;
game.dseen[I]=false;
game.dloc[I]=0;
SPK=47;
game.dseen[I]=false;
game.dloc[I]=0;
SPK=47;
-
DKILL=DKILL
+1;
- if(
DKILL
== 1)SPK=149;
+
game.dkill=game.dkill
+1;
+ if(
game.dkill
== 1)SPK=149;
L9175: RSPEAK(SPK);
DROP(AXE,LOC);
K=NUL;
L9175: RSPEAK(SPK);
DROP(AXE,LOC);
K=NUL;
@@
-278,7
+278,7
@@
L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213;
SPK=102;
if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110;
if(OBJ == TROLL)SPK=182;
SPK=102;
if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110;
if(OBJ == TROLL)SPK=182;
- if(OBJ != SNAKE ||
CLOSED
|| !HERE(BIRD)) return(2011);
+ if(OBJ != SNAKE ||
game.closed
|| !HERE(BIRD)) return(2011);
SPK=101;
DSTROY(BIRD);
PROP[BIRD]=0;
SPK=101;
DSTROY(BIRD);
PROP[BIRD]=0;