-L9126: if(OBJ == 0)SPK=44;
- if(OBJ == CLAM || OBJ == OYSTER)SPK=150;
- if(OBJ == SNAKE)SPK=46;
- if(OBJ == DWARF)SPK=49;
- if(OBJ == DWARF && CLOSED) return(19000);
- if(OBJ == DRAGON)SPK=167;
- if(OBJ == TROLL)SPK=157;
- if(OBJ == OGRE)SPK=203;
- if(OBJ == OGRE && I > 0) goto L9128;
- if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2;
- if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
-/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead,
+L9126: if(obj == 0)SPK=44;
+ if(obj == CLAM || obj == OYSTER)SPK=150;
+ if(obj == SNAKE)SPK=46;
+ if(obj == DWARF)SPK=49;
+ if(obj == DWARF && game.closed) return(19000);
+ if(obj == DRAGON)SPK=167;
+ if(obj == TROLL)SPK=157;
+ if(obj == OGRE)SPK=203;
+ if(obj == OGRE && I > 0) goto L9128;
+ if(obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2;
+ if(obj != DRAGON || game.prop[DRAGON] != 0) return(2011);
+/* Fun stuff for dragon. If he insists on attacking it, win! Set game.prop to dead,