- int spk = actions[verb].message;
- if (obj == CLAM || obj == OYSTER)
- return bivalve(verb, obj);
- if (obj == DOOR)
- spk = (game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR;
- if (obj == CAGE)
- spk = NO_LOCK;
- if (obj == KEYS)
- spk = CANNOT_UNLOCK;