- SETPRM(1, command.wd1, command.wd1x);
- RSPEAK(NO_SEE);
- return GO_CLEAROBJ;
- }
- if (OBJTXT[command.obj] == 0 || game.prop[command.obj] < 0) {
- RSPEAK(ACTSPK[command.verb]);
- return GO_CLEAROBJ;
- }
- if (command.obj == OYSTER && !game.clshnt) {
+ rspeak(NO_SEE, command.wd1, command.wd1x);
+ } else if (command.obj == OYSTER && !game.clshnt && game.closed) {