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Compile switch to disable save and restore
[open-adventure.git]
/
actions.c
diff --git
a/actions.c
b/actions.c
index aa63f6c83bfe09eafe2c61704fcfb151fd999e45..ad91e03b9516c537759e4f04001b8261cdf3a3b2 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-174,11
+174,11
@@
static void blast(void)
if (game.prop[ROD2] < 0 || !game.closed)
RSPEAK(REQUIRES_DYNAMITE);
else {
if (game.prop[ROD2] < 0 || !game.closed)
RSPEAK(REQUIRES_DYNAMITE);
else {
- game.bonus=
133
;
+ game.bonus=
VICTORY_MESSAGE
;
if (game.loc == LOC_NE)
if (game.loc == LOC_NE)
- game.bonus=
134
;
+ game.bonus=
DEFEAT_MESSAGE
;
if (HERE(ROD2))
if (HERE(ROD2))
- game.bonus=
135
;
+ game.bonus=
SPLATTER_MESSAGE
;
RSPEAK(game.bonus);
score(endgame);
}
RSPEAK(game.bonus);
score(endgame);
}