if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID)
game.prop[TROLL] = TROLL_PAIDONCE;
if (HERE(EGGS))
if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID)
game.prop[TROLL] = TROLL_PAIDONCE;
if (HERE(EGGS))
- pspeak(EGGS, look, EGGS_VANISHED, true);
+ pspeak(EGGS, look, true, EGGS_VANISHED);
- pspeak(EGGS, look, EGGS_HERE, true);
+ pspeak(EGGS, look, true, EGGS_HERE);
- pspeak(EGGS, look, EGGS_DONE, true);
+ pspeak(EGGS, look, true, EGGS_DONE);
- pspeak(BATTERY, look, FRESH_BATTERIES, true);
+ pspeak(BATTERY, look, true, FRESH_BATTERIES);
if (game.prop[URN] != URN_EMPTY) {
state_change(URN, URN_DARK);
} else {
if (game.prop[URN] != URN_EMPTY) {
state_change(URN, URN_DARK);
} else {
- pspeak(URN, change, URN_DARK, true);
+ pspeak(URN, change, true, URN_DARK);
- pspeak(i, touch, -1, false);
+ pspeak(i, touch, false, -1);
- pspeak(i, hear, mi, true, game.zzword);
+ pspeak(i, hear, true, mi, game.zzword);
- pspeak(command.obj, study, game.prop[command.obj], true);
+ pspeak(command.obj, study, true, game.prop[command.obj]);
case unknown:
/* Unknown verb, couldn't deduce object - might need hint */
sspeak(WHAT_DO, command.word[0].raw);
case unknown:
/* Unknown verb, couldn't deduce object - might need hint */
sspeak(WHAT_DO, command.word[0].raw);
default: // LCOV_EXCL_LINE
BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE
}
default: // LCOV_EXCL_LINE
BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE
}