if (obj == WATER || obj == OIL) {
if (!HERE(BOTTLE) || LIQUID() != obj) {
if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1)
return(fill(BOTTLE));
if (game.prop[BOTTLE] != 1)SPK=105;
if (!TOTING(BOTTLE))SPK=104;
if (obj == WATER || obj == OIL) {
if (!HERE(BOTTLE) || LIQUID() != obj) {
if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1)
return(fill(BOTTLE));
if (game.prop[BOTTLE] != 1)SPK=105;
if (!TOTING(BOTTLE))SPK=104;