bool is_oyster = (obj == OYSTER);
spk = is_oyster ? OYSTER_OPENS : PEARL_FALLS;
if (TOTING(obj))spk = is_oyster ? DROP_OYSTER : DROP_CLAM;
bool is_oyster = (obj == OYSTER);
spk = is_oyster ? OYSTER_OPENS : PEARL_FALLS;
if (TOTING(obj))spk = is_oyster ? DROP_OYSTER : DROP_CLAM;