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Use C idioms for increment/decrement.
[open-adventure.git]
/
actions.c
diff --git
a/actions.c
b/actions.c
index 4a545c37bded2bd3960fcbc68c90fadbb3eb3e38..3ef9289474b0671ddb4331dbf34cc7d686c8f6ce 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-752,7
+752,7
@@
static int rub(token_t obj)
DSTROY(URN);
DROP(AMBER,game.loc);
game.prop[AMBER]=1;
DSTROY(URN);
DROP(AMBER,game.loc);
game.prop[AMBER]=1;
-
game.tally=game.tally-1
;
+
--game.tally
;
DROP(CAVITY,game.loc);
SPK=216;
return(2011);
DROP(CAVITY,game.loc);
SPK=216;
return(2011);
@@
-842,7
+842,7
@@
static int throw(FILE *cmdin, long verb, long obj)
game.dseen[i]=false;
game.dloc[i]=0;
SPK=47;
game.dseen[i]=false;
game.dloc[i]=0;
SPK=47;
-
game.dkill=game.dkill+1
;
+
++game.dkill
;
if (game.dkill == 1)SPK=149;
return throw_support(SPK);
if (game.dkill == 1)SPK=149;
return throw_support(SPK);
@@
-875,7
+875,7
@@
static int wave(token_t obj)
if (SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
DROP(JADE,game.loc);
game.prop[JADE]=0;
if (SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
DROP(JADE,game.loc);
game.prop[JADE]=0;
-
game.tally=game.tally-1
;
+
--game.tally
;
SPK=208;
return(2011);
} else {
SPK=208;
return(2011);
} else {