- if (TOTING(obj)) return(2011);
- SPK=25;
- if (obj == PLANT && game.prop[PLANT] <= 0)SPK=115;
- if (obj == BEAR && game.prop[BEAR] == 1)SPK=169;
- if (obj == CHAIN && game.prop[BEAR] != 0)SPK=170;
- if (obj == URN)SPK=215;
- if (obj == CAVITY)SPK=217;
- if (obj == BLOOD)SPK=239;
- if (obj == RUG && game.prop[RUG] == 2)SPK=222;
- if (obj == SIGN)SPK=196;
+ if (TOTING(obj)) {RSPEAK(24); return 2012;}
+ spk=25;
+ if (obj == PLANT && game.prop[PLANT] <= 0)spk=115;
+ if (obj == BEAR && game.prop[BEAR] == 1)spk=169;
+ if (obj == CHAIN && game.prop[BEAR] != 0)spk=170;
+ if (obj == URN)spk=215;
+ if (obj == CAVITY)spk=217;
+ if (obj == BLOOD)spk=239;
+ if (obj == RUG && game.prop[RUG] == 2)spk=222;
+ if (obj == SIGN)spk=196;