- if (obj == 0)spk = NO_TARGET;
- if (obj == CLAM || obj == OYSTER)spk = SHELL_IMPERVIOUS;
- if (obj == SNAKE)spk = SNAKE_WARNING;
- if (obj == DWARF)spk = BARE_HANDS_QUERY;
- if (obj == DWARF && game.closed) return GO_DWARFWAKE;
- if (obj == DRAGON)spk = ALREADY_DEAD;
- if (obj == TROLL)spk = ROCKY_TROLL;
- if (obj == OGRE)spk = OGRE_DODGE;
- if (obj == OGRE && ATDWRF(game.loc) > 0) {
+ if (obj == 0)
+ spk = NO_TARGET;
+ if (obj == CLAM || obj == OYSTER)
+ spk = SHELL_IMPERVIOUS;
+ if (obj == SNAKE)
+ spk = SNAKE_WARNING;
+ if (obj == DWARF)
+ spk = BARE_HANDS_QUERY;
+ if (obj == DWARF && game.closed)
+ return GO_DWARFWAKE;
+ if (obj == DRAGON)
+ spk = ALREADY_DEAD;
+ if (obj == TROLL)
+ spk = ROCKY_TROLL;
+ if (obj == OGRE)
+ spk = OGRE_DODGE;
+ if (obj == OGRE && atdwrf(game.loc) > 0) {