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Coverage fixups.
[open-adventure.git]
/
TODO
diff --git
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b/TODO
index 681e95987ca2f0055b91a4e2a19a1b852cfcc93e..d98209a5a7182217e2c5c617c1e3a18a704fde51 100644
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--- a/
TODO
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TODO
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+1,19
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= Open Adventure TODO =
= Open Adventure TODO =
-* Update the command parser to accept a PRNG seed value.
+The FORTRANish mess that once was is now mostly idiomatic C. Some issues
+remain to be cleaned up:
-*
Add command log replay. Note that the replay log needs to begi
n
-
with the random-number se
ed.
+*
The program is still pretty much typeless. Some attempt has bee
n
+
made to introduce semantic types, but the job is barely start
ed.
-* Use that feature to make regression tests from walkthroughs.
+* More possible vase tests:
+ DROP VASE in the Soft Room; DROP VASE in the well house and confirm
+ that you do/don't get points for it; die while carrying the vase and
+ confirm that it doesn't break.
-* Translate the FORTRANish mess to actual C.
+We are aware that the lamp currently used as the project logo is a
+hurricane lamp, not a proper miner's lamp. Submissions of potential
+replacement images would be welcome.
-* Inline the database so the code doesn't need an external file.
+It would be fun to write a script that processes the dungeon YAML
+into a DOT graph.