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Moved dungeon.c and dungeon.h templates into external files.
[open-adventure.git]
/
TODO
diff --git
a/TODO
b/TODO
index 37857feb7015fb6501f11ad3eb43fb59b26389d1..58197760316e0d4f749b41d3cb1b71959e6879f0 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-3,19
+3,17
@@
The FORTRANish mess that once was is now mostly idiomatic C. Some issues
remain to be cleaned up:
The FORTRANish mess that once was is now mostly idiomatic C. Some issues
remain to be cleaned up:
-* The remaining shared globals: K, SPK, WD1, WD1X, WD2, WD2X. These are used
- rather promiscuously to pass around information that ought to be function
- arguments in a modern language. K and SPK are particular offenders
+* Remaining unstructured gotos in do_command().
-* Remaining unstructured gotos in playermove() and do_command(). The goto L12
- in playermove() is particularly horrible, jumping backwards into the
- middle of a loop.
+* The program is still pretty much typeless. Some attempt has been
+ made to introduce semantic types, but the job is barely started.
-* In playermove(), why doesn't replacing the global motion number K
- with a passed-in argument work? There's some unobvious information
- leak here.
-
-* The way return values from handlers such as 2012 trigger side effects
- based on global state such as K and SPK is nasty.
+* More possible vase tests: FILL VASE while it's on the ground next to you;
+ DROP VASE in the Soft Room; DROP VASE in the well house and confirm
+ that you do/don't get points for it; die while carrying the vase and
+ confirm that it doesn't break.
+We are aware that the lamp currently used as the project logo is a
+hurricane lamp, not a proper miner's lamp. Submissions of potential
+replacement images would be welcome.