-* Remaining unstructured gotos in playermove() and do_command(). The goto L12
- in playermove() is particularly horrible, jumping backwards into the
- middle of a loop.
-
-* In playermove(), why doesn't replacing the global motion number K
- with a passed-in argument work? There's some unobvious information
- leak here.
-
-* The way return values from handlers such as 2012 trigger side effects
- based on global state such as K and SPK is nasty.
+* More possible vase tests: FILL VASE while it's on the ground next to you;
+ DROP VASE in the Soft Room; DROP VASE in the well house and confirm
+ that you do/don't get points for it; die while carrying the vase and
+ confirm that it doesn't break.