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Interim magic number replacement.
[open-adventure.git]
/
TODO
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b/TODO
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TODO
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TODO
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= Open Adventure TODO =
= Open Adventure TODO =
-* Use a real pseudorandom-number generator with a seed rather than just
- time-sampling.
+The FORTRANish mess that once was is now mostly idiomatic C. Some issues
+remain to be cleaned up:
-* Add command log replay. Note that the replay log needs to begin
- with the random-number seed.
+* Remaining unstructured gotos in do_command().
-* Use that feature to make regression tests from walkthroughs.
+* The program is still pretty much typeless - full of magic numbers being
+ sliced and diced in cryptic ways. Some attempt has been made to introduce
+ semantic types, but the job is barely started.
-* Translate the FORTRANish mess to actual C.
-
-
* Inline the database so the code doesn't need an external fil
e.
+We are aware that the lamp currently used as the project logo is a
+hurricane lamp, not a proper miner's lamp. Submissions of potential
+
replacement images would be welcom
e.