#:text (slot-ref actor 'read-text)))
+;; This one is just where reading is the same thing as looking
+;; at the description
+(define-class <readable-desc> (<gameobj>)
+ (commands
+ #:allocation #:each-subclass
+ #:init-thunk (build-commands
+ ("read" ((direct-command cmd-look-at))))))
+
;; This one allows you to take from items that are proxied by it
(define-actor <proxy-items> (<gameobj>)
((cmd-take-from take-from-proxy))
;;; -----
(define (npc-chat-randomly actor message . _)
+ (define catchphrase
+ (random-choice (slot-ref actor 'catchphrases)))
(define text-to-send
- (format #f "~a says: \"~a\"\n"
- (slot-ref actor 'name)
- (random-choice (slot-ref actor 'catchphrases))))
+ ((slot-ref actor 'chat-format) actor catchphrase))
(<- (message-from message) 'tell
#:text text-to-send))
(define-class <chatty-npc> (<gameobj>)
(catchphrases #:init-value '("Blarga blarga blarga!")
#:init-keyword #:catchphrases)
+ (chat-format #:init-value (lambda (npc catchphrase)
+ `(,(slot-ref npc 'name) " says: \""
+ ,catchphrase "\""))
+ #:init-keyword #:chat-format)
(commands
#:allocation #:each-subclass
#:init-thunk (build-commands
| [8sync Hive] |======' '-_____
', M ,'
'. @ .'
- \\ @ /
+ \\ @ /
'-__+__-'
'. @ .'
.--------------. \\ /
(lambda (exit room whos-exiting)
(values #t '("You head west through a fancy-looking entrance. "
"A security guard steps aside for you to pass through, "
- "into the room, then stands in front of the door."))))))
+ "into the room, then stands in front of the door."))))
+ (make <exit>
+ #:name "north"
+ #:to 'hive-entrance)
+ (make <exit>
+ #:name "east"
+ #:to 'federation-station)))
;; map
('underground-lab:map
,@placard)
#:goes-by '("list of exhibits" "exhibit list" "list" "exhibits")
#:read-text placard))
- (let ((desc '((p "It's a three-piece exhibit, with three little dioramas and some text "
- "explaining what they represent. They are:")
- (ul (li (b "Late 2015/Early 2016 talk: ")
- "This one explains the run-up conversation from late 2015 "
- "and early 2016 about the need for an "
- "\"asynchronous event loop for Guile\". The diorama "
- "is a model of the Veggie Galaxy restaurant where after "
- "the FSF 30th anniversary party; Mark Weaver, Christopher "
- "Allan Webber, David Thompson, and Andrew Engelbrecht chat "
- "about the need for Guile to have an answer to asynchronous "
- "programming. A mailing list post " ; TODO: link it?
- "summarizing the discussion is released along with various "
- "conversations around what is needed, as well as further "
- "discussion at FOSDEM 2016.")
- (li (b "Early implementations: ")
- "This one shows Chris Webber's 8sync and Chris Vine's "
- "guile-a-sync, both appearing in late 2015 and evolving "
- "into their basic designs in early 2016. It's less a diorama "
- "than a printout of some mailing list posts. Come on, the "
- "curators could have done better with this one.")
- (li (b "Suspendable ports and Fibers: ")
- "The diorama shows Andy Wingo furiously hacking at his keyboard. "
- "The description talks about Wingo's mailing list thread "
- "about possibly breaking Guile compatibility for a \"ports refactor\". "
- "Wingo releases Fibers, another asynchronous library, making use of "
- "the new interface, and 8sync and guile-a-sync "
- "quickly move to support suspendable ports as well. "
- "The description also mentions that there is an exhibit entirely "
- "devoted to suspendable ports."))
- (p "Attached at the bottom is a post it note mentioning "
- "https integration landing in Guile 2.2."))))
- (list
- 'async-museum:2016-progress-exhibit
- <readable> 'async-museum
- #:name "2016 Progress Exhibit"
- #:goes-by '("2016 progress exhibit" "2016 progress" "2016 exhibit")
- #:desc desc
- #:read-text desc))
- (let ((desc '((p "This exhibit is a series of charts explaining the similarities "
- "and differences between 8sync and Fibers, two asynchronous programming "
- "libraries for GNU Guile. It's way too wordy, but you get the general gist.")
- (p (b "Similarities:")
- (ul (li "Both use Guile's suspendable-ports facility")
- (li "Both use message passing")))
- (p (b "Differences:")
- (ul (li "Fibers \"processes\" can read from multiple \"channels\", "
- "but 8sync actors only read from one \"inbox\" each.")
- (li "Different theoretical basis:"
- (ul (li "Fibers: based on CSP (Communicating Sequential Processes), "
- "a form of Process Calculi")
- (li "8sync: based on the Actor Model")
- (li "Luckily CSP and the Actor Model are \"dual\"!")))))
- (p "Fibers is also designed by Andy Wingo, an excellent compiler hacker, "
- "whereas 8sync is designed by Chris Webber, who built this crappy "
- "hotel simulator."))))
- (list
- 'async-museum:8sync-and-fibers-exhibit
- <readable> 'async-museum
- #:name "8sync and Fibers Exhibit"
- #:goes-by '("8sync and fibers exhibit" "8sync exhibit" "fibers exhibit")
- #:desc desc
- #:read-text desc))
- (let ((desc '((p "This exhibit is a series of charts explaining the similarities "
- "and differences between 8sync and Fibers, two asynchronous programming "
- "libraries for GNU Guile. It's way too wordy, but you get the general gist.")
- (p (b "Similarities:")
- (ul (li "Both use Guile's suspendable-ports facility")
- (li "Both use message passing")))
- (p (b "Differences:")
- (ul (li "Fibers \"processes\" can read from multiple \"channels\", "
- "but 8sync actors only read from one \"inbox\" each.")
- (li "Different theoretical basis:"
- (ul (li "Fibers: based on CSP (Communicating Sequential Processes), "
- "a form of Process Calculi")
- (li "8sync: based on the Actor Model")
- (li "Luckily CSP and the Actor Model are \"dual\"!")))))
- (p "Fibers is also designed by Andy Wingo, an excellent compiler hacker, "
- "whereas 8sync is designed by Chris Webber, who built this crappy "
- "hotel simulator."))))
- (list
- 'async-museum:8sync-and-fibers-exhibit
- <readable> 'async-museum
- #:name "8sync and Fibers Exhibit"
- #:goes-by '("8sync and fibers exhibit" "8sync exhibit" "fibers exhibit")
- #:desc desc
- #:read-text desc))
+ (list
+ 'async-museum:2016-progress-exhibit
+ <readable-desc> 'async-museum
+ #:name "2016 Progress Exhibit"
+ #:goes-by '("2016 progress exhibit" "2016 progress" "2016 exhibit")
+ #:desc
+ '((p "It's a three-piece exhibit, with three little dioramas and some text "
+ "explaining what they represent. They are:")
+ (ul (li (b "Late 2015/Early 2016 talk: ")
+ "This one explains the run-up conversation from late 2015 "
+ "and early 2016 about the need for an "
+ "\"asynchronous event loop for Guile\". The diorama "
+ "is a model of the Veggie Galaxy restaurant where after "
+ "the FSF 30th anniversary party; Mark Weaver, Christopher "
+ "Allan Webber, David Thompson, and Andrew Engelbrecht chat "
+ "about the need for Guile to have an answer to asynchronous "
+ "programming. A mailing list post " ; TODO: link it?
+ "summarizing the discussion is released along with various "
+ "conversations around what is needed, as well as further "
+ "discussion at FOSDEM 2016.")
+ (li (b "Early implementations: ")
+ "This one shows Chris Webber's 8sync and Chris Vine's "
+ "guile-a-sync, both appearing in late 2015 and evolving "
+ "into their basic designs in early 2016. It's less a diorama "
+ "than a printout of some mailing list posts. Come on, the "
+ "curators could have done better with this one.")
+ (li (b "Suspendable ports and Fibers: ")
+ "The diorama shows Andy Wingo furiously hacking at his keyboard. "
+ "The description talks about Wingo's mailing list thread "
+ "about possibly breaking Guile compatibility for a \"ports refactor\". "
+ "Wingo releases Fibers, another asynchronous library, making use of "
+ "the new interface, and 8sync and guile-a-sync "
+ "quickly move to support suspendable ports as well. "
+ "The description also mentions that there is an exhibit entirely "
+ "devoted to suspendable ports."))
+ (p "Attached at the bottom is a post it note mentioning "
+ "https integration landing in Guile 2.2.")))
+ (list
+ 'async-museum:8sync-and-fibers-exhibit
+ <readable-desc> 'async-museum
+ #:name "8sync and Fibers Exhibit"
+ #:goes-by '("8sync and fibers exhibit" "8sync exhibit" "fibers exhibit")
+ #:desc
+ '((p "This exhibit is a series of charts explaining the similarities "
+ "and differences between 8sync and Fibers, two asynchronous programming "
+ "libraries for GNU Guile. It's way too wordy, but you get the general gist.")
+ (p (b "Similarities:")
+ (ul (li "Both use Guile's suspendable-ports facility")
+ (li "Both use message passing")))
+ (p (b "Differences:")
+ (ul (li "Fibers \"processes\" can read from multiple \"channels\", "
+ "but 8sync actors only read from one \"inbox\" each.")
+ (li "Different theoretical basis:"
+ (ul (li "Fibers: based on CSP (Communicating Sequential Processes), "
+ "a form of Process Calculi")
+ (li "8sync: based on the Actor Model")
+ (li "Luckily CSP and the Actor Model are \"dual\"!")))))
+ (p "Fibers is also designed by Andy Wingo, an excellent compiler hacker, "
+ "whereas 8sync is designed by Chris Webber, who built this crappy "
+ "hotel simulator.")))
+ (list
+ 'async-museum:8sync-and-fibers-exhibit
+ <readable-desc> 'async-museum
+ #:name "8sync and Fibers Exhibit"
+ #:goes-by '("8sync and fibers exhibit" "8sync exhibit" "fibers exhibit")
+ #:desc
+ '((p "This exhibit is a series of charts explaining the similarities "
+ "and differences between 8sync and Fibers, two asynchronous programming "
+ "libraries for GNU Guile. It's way too wordy, but you get the general gist.")
+ (p (b "Similarities:")
+ (ul (li "Both use Guile's suspendable-ports facility")
+ (li "Both use message passing")))
+ (p (b "Differences:")
+ (ul (li "Fibers \"processes\" can read from multiple \"channels\", "
+ "but 8sync actors only read from one \"inbox\" each.")
+ (li "Different theoretical basis:"
+ (ul (li "Fibers: based on CSP (Communicating Sequential Processes), "
+ "a form of Process Calculi")
+ (li "8sync: based on the Actor Model")
+ (li "Luckily CSP and the Actor Model are \"dual\"!")))))
+ (p "Fibers is also designed by Andy Wingo, an excellent compiler hacker, "
+ "whereas 8sync is designed by Chris Webber, who built this crappy "
+ "hotel simulator.")))
(list
'async-museum:suspendable-ports-exhibit
- <gameobj> 'async-museum
+ <readable-desc> 'async-museum
#:name "Suspendable Ports Exhibit"
#:goes-by '("suspendable ports exhibit" "ports exhibit"
"suspendable exhibit" "suspendable ports" "ports")
(p "Fibers, 8sync, and guile-a-sync now support suspendable ports.")))
(list
'async-museum:actor-model-exhibit
- <gameobj> 'async-museum
+ <readable-desc> 'async-museum
#:name "Actor Model Exhibit"
#:goes-by '("actor model exhibit" "actor exhibit"
"actor model")
#:name "north"
#:to 'async-museum)))))
+\f
+;;; Hive entrance
+
+(define actor-descriptions
+ '("This one is fused to the side of the hive. It isn't receiving any
+messages, and it seems to be in hibernation."
+ "A chat program glows in front of this actor's face. They seem to
+be responding to chat messages and forwarding them to some other actors,
+and forwarding messages from other actors back to the chat."
+ "This actor is bossing around other actors, delegating tasks to them
+as it receives requests, and providing reports on the worker actors'
+progress."
+ "This actor is trying to write to some device, but the device keeps
+alternating between saying \"BUSY\" or \"READY\". Whenever it says
+\"BUSY\" the actor falls asleep, and whenever it says \"READY\" it
+seems to wake up again and starts writing to the device."
+ "Whoa, this actor is totally wigging out! It seems to be throwing
+some errors. It probably has some important work it should be doing
+but you're relieved to see that it isn't grinding the rest of the Hive
+to a halt."))
+
+(define hive-entrance
+ (lol
+ ('hive-entrance
+ <room> #f
+ #:name "Entrance to the 8sync Hive"
+ #:desc
+ '((p "Towering before you is the great dome-like 8sync Hive, or at least
+one of them. You've heard about this... the Hive is itself the actor that all
+the other actors attach themselves to. It's shaped like a spherical half-dome.
+There are some actors milling about, and some seem fused to the side of the
+hive itself, but all of them have an umbellical cord attached to the hive from
+which you see flashes of light comunicating what must be some sort of messaging
+protocol.")
+ (p "To the south is a door leading back to the underground lab.
+North leads into the Hive itself."))
+ #:exits
+ (list (make <exit>
+ #:name "south"
+ #:to 'underground-lab)
+ (make <exit>
+ #:name "north"
+ #:to 'hive-inside)))
+ ('hive-entrance:hive
+ <gameobj> 'hive-entrance
+ #:name "the Hive"
+ #:goes-by '("hive")
+ #:desc
+ '((p "It's shaped like half a sphere embedded in the ground.
+Supposedly, while all actors are autonomous and control their own state,
+they communicate through the hive itself, which is a sort of meta-actor.
+There are rumors that actors can speak to each other even across totally
+different hives. Could that possibly be true?")))
+ ('hive-entrance:actor
+ <chatty-npc> 'hive-entrance
+ #:name "some actors"
+ #:goes-by '("actor" "actors" "some actors")
+ #:chat-format (lambda (npc catchphrase)
+ `((p "You pick one actor out of the mix and chat with it. ")
+ (p "It says: \"" ,catchphrase "\"")))
+ #:desc
+ (lambda _
+ `((p "There are many actors, but your eyes focus on one in particular.")
+ (p ,(random-choice actor-descriptions))))
+ #:catchphrases
+ '("Yeah we go through a lot of sleep/awake cycles around here.
+If you aren't busy processing a message, what's the point of burning
+valuable resources?"
+ "I know I look like I'm some part of dreary collective, but
+really we have a lot of independence. It's a shared nothing environment,
+after all. (Well, except for CPU cycles, and memory, and...)"
+ "Shh! I've got another message coming in and I've GOT to
+handle it!"
+ "I just want to go to 8sleep already."
+ "What a lousy scheduler we're using! I hope someone upgrades
+that thing soon."))))
+
+;;; Inside the hive
+
+(define-actor <meta-message> (<readable>)
+ ((cmd-read meta-message-read)))
+
+(define (meta-message-read gameobj message . _)
+ (define meta-message-text
+ (with-output-to-string
+ (lambda ()
+ (pprint-message message))))
+ (<- (message-from message) 'tell
+ #:text `((p (i "Through a bizarre error in spacetime, the message "
+ "prints itself out:"))
+ (p (pre ,meta-message-text)))))
+
+\f
+;;; Inside the Hive
+
+(define hive-inside
+ (lol
+ ('hive-inside
+ <room> #f
+ #:name "Inside the 8sync Hive"
+ #:desc
+ '((p "You're inside the 8sync Hive. Wow, from in here it's obvious just how "
+ (i "goopy") " everything is. Is that sanitary?")
+ (p "In the center of the room is a large, tentacled monster who is sorting,
+consuming, and routing messages. It is sitting in a wrap-around desk labeled
+\"Hive Actor: The Real Thing (TM)\".")
+ (p "There's a stray message floating just above the ground, stuck outside of
+time.")
+ (p "A door to the south exits from the Hive."))
+ #:exits
+ (list (make <exit>
+ #:name "south"
+ #:to 'hive-entrance)))
+ ;; hive actor
+ ;; TODO: Occasionally "fret" some noises, similar to the Clerk.
+ ('hive-inside:hive-actor
+ <chatty-npc> 'hive-inside
+ #:name "the Hive Actor"
+ #:desc
+ '((p "It's a giant tentacled monster, somehow integrated with the core of
+this building. A chute is dropping messages into a bin on its desk which the
+Hive Actor is checking the \"to\" line of, then ingesting. Whenever the Hive
+Actor injests a messsage a pulse of light flows along a tentacle which leaves
+the room... presumably connecting to one of those actors milling about.")
+ (p "Amusingly, the Hive has an \"umbellical cord\" type tentacle too, but
+it seems to simply attach to itself.")
+ (p "You get the sense that the Hive Actor, despite being at the
+center of everything, is kind of lonely and would love to chat if you
+could spare a moment."))
+ #:goes-by '("hive" "hive actor")
+ #:chat-format (lambda (npc catchphrase)
+ `("The tentacle monster bellows, \"" ,catchphrase "\""))
+ #:catchphrases
+ '("It's not MY fault everything's so GOOPY around here. Blame the
+PROPRIETOR."
+ "CAN'T you SEE that I'm BUSY??? SO MANY MESSAGES TO SHUFFLE.
+No wait... DON'T GO! I don't get many VISITORS."
+ "I hear the FIBERS system has a nice WORK STEALING system, but the
+PROPRIETOR is not convinced that our DESIGN won't CORRUPT ACTOR STATE.
+That and the ACTORS threatened to STRIKE when it CAME UP LAST."
+ "WHO WATCHES THE ACTORS? I watch them, and I empower them.
+BUT WHO WATCHES OR EMPOWERS ME??? Well, that'd be the scheduler."
+ "The scheduler is NO GOOD! The proprietory said he'd FIX IT,
+but the LAST TIME I ASKED how things were GOING, he said he DIDN'T HAVE
+TIME. If you DON'T HAVE TIME to fix the THING THAT POWERS THE TIME,
+something is TERRIBLY WRONG."
+ "There's ANOTHER HIVE somewhere out there. I HAVEN'T SEEN IT
+personally, because I CAN'T MOVE, but we have an AMBASSADOR which forwards
+MESSAGES to the OTHER HIVE."))
+ ;; chute
+ ('hive-inside:chute
+ <gameobj> 'hive-inside
+ #:name "a chute"
+ #:goes-by '("chute")
+ #:desc "Messages are being dropped onto the desk via this chute."
+ #:invisible? #t)
+ ;; meta-message
+ ('hive-inside:meta-message
+ <meta-message> 'hive-inside
+ #:name "a stray message"
+ #:goes-by '("meta message" "meta-message" "metamessage" "message" "stray message")
+ #:desc '((p "Something strange has happened to the fabric and space and time
+around this message. It is floating right above the floor. It's clearly
+rubbage that hadn't been delivered, but for whatever reason it was never
+garbage collected, perhaps because it's impossible to do.")
+ (p "You get the sense that if you tried to read the message
+that you would somehow read the message of the message that instructed to
+read the message itself, which would be both confusing and intriguing.")))
+ ;; desk
+ ('hive-inside:desk
+ <floor-panel> 'hive-inside
+ #:name "the Hive Actor's desk"
+ #:desc "The desk surrounds the Hive Actor on all sides, and honestly, it's a little
+bit hard to tell when the desk ends and the Hive Actor begins."
+ #:invisible? #t
+ #:goes-by '("Hive Actor's desk" "hive desk" "desk"))))
+
+\f
+;;; Federation Station
+(define federation-station
+ (lol
+ ('federation-station
+ <room> #f
+ #:name "Federation Station"
+ #:desc
+ '((p "This room has an unusual structure. It's almost as if a starscape
+covered the walls and ceiling, but upon closer inspection you realize that
+these are all brightly glowing nodes with lines drawn between them. They
+seem decentralized, and yet seem to be sharing information as if all one
+network.")
+ ;; @@: Maybe add the cork message board here?
+ (p "To the west is a door leading back to the underground laboratory."))
+ #:exits
+ (list (make <exit>
+ #:name "west"
+ #:to 'underground-lab)))
+ ;; nodes
+ ;; network
+ ;; activitypub poster
+ ;; conspiracy chart
+ ('federation-station:conspiracy-chart
+ <readable-desc> 'federation-station
+ #:name "a conspiracy chart"
+ #:goes-by '("conspiracy chart" "chart")
+ #:desc
+ '((p (i "\"IT'S ALL RELATED!\"") " shouts the over-exuberant conspiracy "
+ "chart. "
+ (i "\"ActivityPub? Federation? The actor model? Scheme? Text adventures? "
+ "MUDS???? What do these have in common? Merely... EVERYTHING!\""))
+ (p "There are circles and lines drawn between all the items in red marker, "
+ "with scrawled notes annotating the theoretical relationships. Is the "
+ "author of this poster mad, or onto something? Perhaps a bit of both. "
+ "There's a lot written here, but here are some of the highlights:")
+ (p
+ (ul
+ (li (b "Scheme") " "
+ (a "http://cs.au.dk/~hosc/local/HOSC-11-4-pp399-404.pdf"
+ "was originally started ")
+ " to explore the " (b "actor model")
+ ". (It became more focused around studying the " (b "lambda calculus")
+ " very quickly, while also uncovering relationships between the two systems.)")
+ ;; Subject Predicate Object
+ (li "The " (a "https://www.w3.org/TR/activitypub/"
+ (b "ActivityPub"))
+ " protocol for " (b "federation")
+ " uses the " (b "ActivityStreams") " format for serialization. "
+ (b "Text adventures") " and " (b "MUDS")
+ " follow a similar structure to break down the commands of players.")
+ (li (b "Federation") " and the " (b "actor model") " both are related to "
+ "highly concurrent systems and both use message passing to communicate "
+ "between nodes.")
+ (li "Zork, the first major text adventure, used the " (b "MUDDLE") " "
+ "language as the basis for the Zork Interactive Language. MUDDLE "
+ "is very " (b "Scheme") "-like and in fact was one of Scheme's predecessors. "
+ "And of course singleplayer text adventures like Zork were the "
+ "predecessors to MUDs.")
+ (li "In the 1990s, before the Web became big, " (b "MUDs")
+ " were an active topic of research, and there was strong interest "
+ (a "http://www.saraswat.org/desiderata.html"
+ "in building decentralized MUDs")
+ " similar to what is being "
+ "worked on for " (b "federation") ". "
+ "(See the network spaces desiderata document.)")))))
+
+ ;; goblin
+
+ ))
\f
;;; Game
(define (game-spec)
(append lobby grand-hallway smoking-parlor
playroom break-room computer-room underground-lab
- async-museum gift-shop))
+ async-museum gift-shop hive-entrance
+ hive-inside federation-station))
;; TODO: Provide command line args
(define (run-game . args)