#define COND_FLUID 2 /* Liquid asset, see bit 1 */
#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
#define COND_NOBACK 4 /* Cannot use "back" to move away */
-#define COND_ABOVE 5
+#define COND_ABOVE 5 /* Aboveground, but not in forest */
#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
#define COND_FOREST 7 /* In the forest */
#define COND_FORCED 8 /* Only one way in or out of here */
{state_definitions}
-#endif /* end DUNGEON_H */
\ No newline at end of file
+#endif /* end DUNGEON_H */