DCLOAK = 16
NDEVICES = 17 # Number of devices
-SKILL_NONE = 0
-SKILL_NOVICE = 1
-SKILL_FAIR = 2
-SKILL_GOOD = 3
-SKILL_EXPERT = 4
-SKILL_EMERITUS = 5
+SKILL_NONE = 0
+SKILL_NOVICE = 1
+SKILL_FAIR = 2
+SKILL_GOOD = 3
+SKILL_EXPERT = 4
+SKILL_EMERITUS = 5
def damaged(dev):
return (game.damage[dev] != 0.0)
return not damaged(DRADIO) or game.condition=="docked"
# Define future events
-FSPY = 0 # Spy event happens always (no future[] entry)
- # can cause SC to tractor beam Enterprise
+FSPY = 0 # Spy event happens always (no future[] entry)
+ # can cause SC to tractor beam Enterprise
FSNOVA = 1 # Supernova
FTBEAM = 2 # Commander tractor beams Enterprise
FSNAP = 3 # Snapshot for time warp
FSCMOVE = 6 # Supercommander moves (might attack base)
FSCDBAS = 7 # Supercommander destroys base
FDSPROB = 8 # Move deep space probe
-FDISTR = 9 # Emit distress call from an inhabited world
-FENSLV = 10 # Inhabited word is enslaved */
-FREPRO = 11 # Klingons build a ship in an enslaved system
-NEVENTS = 12
+FDISTR = 9 # Emit distress call from an inhabited world
+FENSLV = 10 # Inhabited word is enslaved */
+FREPRO = 11 # Klingons build a ship in an enslaved system
+NEVENTS = 12
# Abstract out the event handling -- underlying data structures will change
# when we implement stateful events
# after killing the last klingon when score is shown -- perhaps also
# if the only remaining klingon is SCOM.
self.state.remtime = self.state.remres/(self.state.remkl + 4*len(self.state.kcmdr))
+ def unwon(self):
+ "Are there Klingons remaining?"
+ return self.state.remkl + len(self.state.kcmdr) + self.state.nscrem
FWON = 0
FDEPLETE = 1
dispersion = (randreal()+randreal())*0.5 - 0.5
dispersion += 0.002*enemy.power*dispersion
hit = torpedo(enemy.location, pcourse, dispersion, number=1, nburst=1)
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0:
+ if game.unwon() == 0:
finish(FWON) # Klingons did themselves in!
if game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova or game.alldone:
return # Supernova or finished
# Killed some type of Klingon
game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons -= 1
game.klhere -= 1
- if type == 'C':
+ if etype == 'C':
game.state.kcmdr.remove(game.quadrant)
unschedule(FTBEAM)
if game.state.kcmdr:
schedule(FTBEAM, expran(1.0*game.incom/len(game.state.kcmdr)))
if is_scheduled(FCDBAS) and game.battle == game.quadrant:
unschedule(FCDBAS)
- elif type == 'K':
+ elif etype == 'K':
game.state.remkl -= 1
- elif type == 'S':
+ elif etype == 'S':
game.state.nscrem -= 1
game.state.kscmdr.invalidate()
game.isatb = 0
unschedule(FSCDBAS)
# For each kind of enemy, finish message to player
prout(_(" destroyed."))
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0:
+ if game.unwon() == 0:
return
game.recompute()
# Remove enemy ship from arrays describing local conditions
torpedo(game.sector, tcourse[i], dispersion, number=i, nburst=n)
if game.alldone or game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
return
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0:
+ if game.unwon()<=0:
finish(FWON)
def overheat(rpow):
skip(1)
kk = 0
for wham in hits:
+ if not kk < len(game.enemies):
+ # Should never happen.
+ break
if wham == 0:
continue
dustfac = randreal(0.9, 1.0)
skip(1)
if kpow == 0:
deadkl(w, ienm, w)
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0:
+ if game.unwon()==0:
finish(FWON)
if game.alldone:
return
- kk -= 1 # don't do the increment
continue
else: # decide whether or not to emasculate klingon
if kpow > 0 and withprob(0.9) and kpow <= randreal(0.4, 0.8)*kpini:
game.brigfree -= i
prout(_("%d captives taken") % i)
deadkl(weakest.location, weakest.type, game.sector)
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0:
+ if game.unwon()<=0:
finish(FWON)
return
if game.quadrant == nq or communicating():
game.state.galaxy[nq.i][nq.j].supernova = True
# If supernova destroys last Klingons give special message
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0 and not nq == game.quadrant:
+ if game.unwon()==0 and not nq == game.quadrant:
skip(2)
if w is None:
prout(_("Lucky you!"))
return 0
else:
starting = (game.inkling + game.incom + game.inscom)
- remaining = (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)
+ remaining = game.unwon()
return (starting - remaining)/elapsed
def badpoints():
prout(_("conquered. Your starship is now Klingon property,"))
prout(_("and you are put on trial as a war criminal. On the"))
proutn(_("basis of your record, you are "))
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)*3.0 > (game.inkling + game.incom + game.inscom):
+ if game.unwon()*3.0 > (game.inkling + game.incom + game.inscom):
prout(_("acquitted."))
skip(1)
prout(_("LIVE LONG AND PROSPER."))
elif game.ship == 'E':
game.ship = 'F'
game.alive = False
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0:
+ if game.unwon() != 0:
goodies = game.state.remres/game.inresor
baddies = (game.state.remkl + 2.0*len(game.state.kcmdr))/(game.inkling+2.0*game.incom)
if goodies/baddies >= randreal(1.0, 1.5):
def score():
"Compute player's score."
timused = game.state.date - game.indate
- if (timused == 0 or (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0) and timused < 5.0:
+ if (timused == 0 or game.unwon() != 0) and timused < 5.0:
timused = 5.0
game.perdate = killrate()
ithperd = 500*game.perdate + 0.5
def boom(w):
"Enemy fall down, go boom."
if game.options & OPTION_CURSES:
- drawmaps(2)
+ drawmaps(0)
setwnd(srscan_window)
srscan_window.attron(curses.A_REVERSE)
put_srscan_sym(w, game.quad[w.i][w.j])
prout(_("%d captured Klingons transferred to base") % (game.brigcapacity-game.brigfree))
game.kcaptured += game.brigcapacity-game.brigfree
game.brigfree = game.brigcapacity
- if not damaged(DRADIO) and \
+ if communicating() and \
((is_scheduled(FCDBAS) or game.isatb == 1) and not game.iseenit):
# get attack report from base
prout(_("Lt. Uhura- \"Captain, an important message from the starbase:\""))
# Repeat if another snova
if not game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
break
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0:
+ if game.unwon()==0:
finish(FWON) # Snova killed remaining enemy.
def timwrp():
while len(game.enemies) > 0:
deadkl(game.enemies[1].location, game.quad[game.enemies[1].location.i][game.enemies[1].location.j],game.enemies[1].location)
prout(_("Ensign Chekov- \"Congratulations, Captain!\""))
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0:
+ if game.unwon() == 0:
finish(FWON)
if (game.options & OPTION_PLAIN) == 0:
prout(_("Spock- \"Captain, I believe the `Experimental Death Ray'"))
if game.tourn:
prout(_("This is tournament game %d.") % game.tourn)
prout(_("Your secret password is \"%s\"") % game.passwd)
- proutn(_("%d of %d Klingons have been killed") % (((game.inkling + game.incom + game.inscom) - (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)),
+ proutn(_("%d of %d Klingons have been killed") % (((game.inkling + game.incom + game.inscom) - game.unwon()),
(game.inkling + game.incom + game.inscom)))
if game.incom - len(game.state.kcmdr):
prout(_(", including %d Commander%s.") % (game.incom - len(game.state.kcmdr), (_("s"), "")[(game.incom - len(game.state.kcmdr))==1]))
scanner.chew()
if (game.options & OPTION_AUTOSCAN):
lrscan(silent=True)
- if not damaged(DRADIO):
+ if communicating():
rechart()
if game.lastchart < game.state.date and game.condition == "docked":
prout(_("Spock- \"I revised the Star Chart from the starbase's records.\""))
% (int((100.0*game.shield)/game.inshld + 0.5), game.shield)
prstat(_("Shields"), s+data)
if not req or req == 9:
- prstat(_("Klingons Left"), "%d" \
- % (game.state.remkl+len(game.state.kcmdr)+game.state.nscrem))
+ prstat(_("Klingons Left"), "%d" % game.unwon())
if not req or req == 10:
if game.options & OPTION_WORLDS:
plnet = game.state.galaxy[game.quadrant.i][game.quadrant.j].planet
prout(_(" [Using Base's sensors]"))
else:
prout(_(" Short-range scan"))
- if goodScan and not damaged(DRADIO):
+ if goodScan and communicating():
game.state.chart[game.quadrant.i][game.quadrant.j].klingons = game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons
game.state.chart[game.quadrant.i][game.quadrant.j].starbase = game.state.galaxy[game.quadrant.i][game.quadrant.j].starbase
game.state.chart[game.quadrant.i][game.quadrant.j].stars = game.state.galaxy[game.quadrant.i][game.quadrant.j].stars
huh()
else:
break
+ prout("COMMAND> %s" % cmd)
if cmd == "SRSCAN": # srscan
srscan()
elif cmd == "STATUS": # status