except ImportError:
pass
+# Prevent lossage under Python 3
+try:
+ my_input = raw_input
+except NameError:
+ my_input = input
+
+
version = "2.1"
docpath = (".", "doc/", "/usr/share/doc/sst/")
DCLOAK = 16
NDEVICES = 17 # Number of devices
-SKILL_NONE = 0
-SKILL_NOVICE = 1
-SKILL_FAIR = 2
-SKILL_GOOD = 3
-SKILL_EXPERT = 4
-SKILL_EMERITUS = 5
+SKILL_NONE = 0
+SKILL_NOVICE = 1
+SKILL_FAIR = 2
+SKILL_GOOD = 3
+SKILL_EXPERT = 4
+SKILL_EMERITUS = 5
def damaged(dev):
return (game.damage[dev] != 0.0)
return not damaged(DRADIO) or game.condition=="docked"
# Define future events
-FSPY = 0 # Spy event happens always (no future[] entry)
- # can cause SC to tractor beam Enterprise
+FSPY = 0 # Spy event happens always (no future[] entry)
+ # can cause SC to tractor beam Enterprise
FSNOVA = 1 # Supernova
FTBEAM = 2 # Commander tractor beams Enterprise
FSNAP = 3 # Snapshot for time warp
FSCMOVE = 6 # Supercommander moves (might attack base)
FSCDBAS = 7 # Supercommander destroys base
FDSPROB = 8 # Move deep space probe
-FDISTR = 9 # Emit distress call from an inhabited world
-FENSLV = 10 # Inhabited word is enslaved */
-FREPRO = 11 # Klingons build a ship in an enslaved system
-NEVENTS = 12
+FDISTR = 9 # Emit distress call from an inhabited world
+FENSLV = 10 # Inhabited word is enslaved */
+FREPRO = 11 # Klingons build a ship in an enslaved system
+NEVENTS = 12
# Abstract out the event handling -- underlying data structures will change
# when we implement stateful events
# after killing the last klingon when score is shown -- perhaps also
# if the only remaining klingon is SCOM.
self.state.remtime = self.state.remres/(self.state.remkl + 4*len(self.state.kcmdr))
+ def unwon(self):
+ "Are there Klingons remaining?"
+ return self.state.remkl + len(self.state.kcmdr) + self.state.nscrem
FWON = 0
FDEPLETE = 1
key = scanner.nexttok()
if key == "IHREAL":
+ huh()
return
action = None
return
else:
if not game.iscloaked:
- proutn(_("Switch cloaking device on?"))
+ proutn(_("Switch cloaking device on? "))
if not ja():
return
action = "CLON"
else:
- proutn(_("Switch cloaking device off?"))
+ proutn(_("Switch cloaking device off? "))
if not ja():
return
action = "CLOFF"
if not ja():
return;
prout("Engineer Scott- \"Aye, Sir.\"");
- game.iscloaked = FALSE;
+ game.iscloaked = False;
if game.irhere and game.state.date >= ALGERON and not game.isviolreported:
prout(_("The Romulan ship discovers you are breaking the Treaty of Algeron!"))
game.ncviol += 1
return;
if action == "CLON":
- if damage(DCLOAK):
+ if damaged(DCLOAK):
prout(_("Engineer Scott- \"The cloaking device is damaged, Sir.\""))
return;
prout(_("You cannot cloak while docked."))
if game.state.date >= ALGERON and not game.isviolreported:
- prout(_("Spock- \"Captain, using the cloaking device is be a violation"))
+ prout(_("Spock- \"Captain, using the cloaking device is a violation"))
prout(_(" of the Treaty of Algeron. Considering the alternatives,"))
- proutn(" are you sure this is wise?");
+ proutn(_(" are you sure this is wise? "))
if not ja():
return
prout(_("Engineer Scott- \"Cloaking device has engaging, Sir...\""))
dispersion = (randreal()+randreal())*0.5 - 0.5
dispersion += 0.002*enemy.power*dispersion
hit = torpedo(enemy.location, pcourse, dispersion, number=1, nburst=1)
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0:
+ if game.unwon() == 0:
finish(FWON) # Klingons did themselves in!
if game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova or game.alldone:
return # Supernova or finished
# Killed some type of Klingon
game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons -= 1
game.klhere -= 1
- if type == 'C':
+ if etype == 'C':
game.state.kcmdr.remove(game.quadrant)
unschedule(FTBEAM)
if game.state.kcmdr:
schedule(FTBEAM, expran(1.0*game.incom/len(game.state.kcmdr)))
if is_scheduled(FCDBAS) and game.battle == game.quadrant:
unschedule(FCDBAS)
- elif type == 'K':
+ elif etype == 'K':
game.state.remkl -= 1
- elif type == 'S':
+ elif etype == 'S':
game.state.nscrem -= 1
game.state.kscmdr.invalidate()
game.isatb = 0
unschedule(FSCDBAS)
# For each kind of enemy, finish message to player
prout(_(" destroyed."))
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0:
+ if game.unwon() == 0:
return
game.recompute()
# Remove enemy ship from arrays describing local conditions
torpedo(game.sector, tcourse[i], dispersion, number=i, nburst=n)
if game.alldone or game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
return
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0:
+ if game.unwon()<=0:
finish(FWON)
def overheat(rpow):
skip(1)
if kpow == 0:
deadkl(w, ienm, w)
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0:
+ if game.unwon()==0:
finish(FWON)
if game.alldone:
return
- kk -= 1 # don't do the increment
continue
else: # decide whether or not to emasculate klingon
if kpow > 0 and withprob(0.9) and kpow <= randreal(0.4, 0.8)*kpini:
# Nah, just select the weakest one since it is most likely to
# surrender (Tom Almy mod)
klingons = [e for e in game.enemies if e.type == 'K']
- weakest = sorted(klingons, key=lambda e: e.power)
+ weakest = sorted(klingons, key=lambda e: e.power)[0]
game.optime = 0.05 # This action will take some time
game.ididit = True # So any others can strike back
# intelligent design
# x = 300 + 25*skill;
x = game.energy / (weakest.power * len(klingons))
- x *= 2.5; # would originally have been equivalent of 1.4,
+ #prout(_("Stats: energy = %s, kpower = %s, klingons = %s")
+ # % (game.energy, weakest.power, len(klingons)))
+ x *= 2.5 # would originally have been equivalent of 1.4,
# but we want command to work more often, more humanely */
- #prout(_("Prob = %d (%.4f)\n", i, x))
+ #prout(_("Prob = %.4f" % x))
# x = 100; // For testing, of course!
- if x > randreal(100):
+ if x < randreal(100):
# guess what, he surrendered!!! */
prout(_("Klingon captain at %s surrenders.") % weakest.location)
i = randreal(200)
if i > 0:
- prout(_("%d Klingons commit suicide rather than be taken captive.") % 200 - i)
- if i > brigfree:
- prout(_("%d Klingons die because there is no room for them in the brig.") % i-brigfree)
- i = brigfree
- brigfree -= i
+ prout(_("%d Klingons commit suicide rather than be taken captive.") % (200 - i))
+ if i > game.brigfree:
+ prout(_("%d Klingons die because there is no room for them in the brig.") % (i-brigfree))
+ i = game.brigfree
+ game.brigfree -= i
prout(_("%d captives taken") % i)
deadkl(weakest.location, weakest.type, game.sector)
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0:
+ if game.unwon()<=0:
finish(FWON)
return
# big surprise, he refuses to surrender */
- prout(_("Fat chance, captain!"))
+ prout(_("Fat chance, captain!"))
# Code from events.c begins here.
if game.quadrant == nq or communicating():
game.state.galaxy[nq.i][nq.j].supernova = True
# If supernova destroys last Klingons give special message
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0 and not nq == game.quadrant:
+ if game.unwon()==0 and not nq == game.quadrant:
skip(2)
if w is None:
prout(_("Lucky you!"))
return 0
else:
starting = (game.inkling + game.incom + game.inscom)
- remaining = (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)
+ remaining = game.unwon()
return (starting - remaining)/elapsed
def badpoints():
prout(_("conquered. Your starship is now Klingon property,"))
prout(_("and you are put on trial as a war criminal. On the"))
proutn(_("basis of your record, you are "))
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)*3.0 > (game.inkling + game.incom + game.inscom):
+ if game.unwon()*3.0 > (game.inkling + game.incom + game.inscom):
prout(_("acquitted."))
skip(1)
prout(_("LIVE LONG AND PROSPER."))
elif game.ship == 'E':
game.ship = 'F'
game.alive = False
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0:
+ if game.unwon() != 0:
goodies = game.state.remres/game.inresor
baddies = (game.state.remkl + 2.0*len(game.state.kcmdr))/(game.inkling+2.0*game.incom)
if goodies/baddies >= randreal(1.0, 1.5):
def score():
"Compute player's score."
timused = game.state.date - game.indate
- if (timused == 0 or (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0) and timused < 5.0:
+ if (timused == 0 or game.unwon() != 0) and timused < 5.0:
timused = 5.0
game.perdate = killrate()
ithperd = 500*game.perdate + 0.5
winner = cgetline()
# The 38 below must be 64 for 132-column paper
nskip = 38 - len(winner)/2
- fp.write("\n\n\n\n")
- # --------DRAW ENTERPRISE PICTURE.
- fp.write(" EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n" )
- fp.write(" EEE E : : : E\n" )
- fp.write(" EE EEE E : : NCC-1701 : E\n")
- fp.write("EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEE : : : E\n")
- fp.write(" E EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n")
- fp.write(" EEEEEEEEE EEEEEEEEEEEEE E E\n")
- fp.write(" EEEEEEE EEEEE E E E E\n")
- fp.write(" EEE E E E E\n")
- fp.write(" E E E E\n")
- fp.write(" EEEEEEEEEEEEE E E\n")
- fp.write(" EEE : EEEEEEE EEEEEEEE\n")
- fp.write(" :E : EEEE E\n")
- fp.write(" .-E -:----- E\n")
- fp.write(" :E : E\n")
- fp.write(" EE : EEEEEEEE\n")
- fp.write(" EEEEEEEEEEEEEEEEEEEEEEE\n")
+ # This is where the ASCII art picture was emitted.
+ # It got garbled somewhere in the chain of transmission to the Almy version.
+ # We should restore it if we can find old enough FORTRAN sources.
fp.write("\n\n\n")
fp.write(_(" U. S. S. ENTERPRISE\n"))
fp.write("\n\n\n\n")
sys.stdout.write('\n')
proutn(prompt)
if not replayfp:
- input()
+ my_input()
sys.stdout.write('\n' * rows)
linecount = 0
elif linein[0] != "#":
break
else:
- linein = eval(input()) + "\n"
+ try:
+ linein = my_input() + "\n"
+ except EOFError:
+ prout("")
+ sys.exit(0)
if logfp:
logfp.write(linein)
return linein
linecount = 0
def textcolor(color=DEFAULT):
- if game.options & OPTION_COLOR:
+ if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES):
if color == DEFAULT:
curwnd.attrset(0)
elif color == BLACK:
curwnd.attron(curses.color_pair(curses.COLOR_WHITE) | curses.A_BOLD)
def highvideo():
- if game.options & OPTION_COLOR:
+ if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES):
curwnd.attron(curses.A_REVERSE)
#
def boom(w):
"Enemy fall down, go boom."
if game.options & OPTION_CURSES:
- drawmaps(2)
+ drawmaps(0)
setwnd(srscan_window)
srscan_window.attron(curses.A_REVERSE)
put_srscan_sym(w, game.quad[w.i][w.j])
prout(_("%d captured Klingons transferred to base") % (game.brigcapacity-game.brigfree))
game.kcaptured += game.brigcapacity-game.brigfree
game.brigfree = game.brigcapacity
- if not damaged(DRADIO) and \
+ if communicating() and \
((is_scheduled(FCDBAS) or game.isatb == 1) and not game.iseenit):
# get attack report from base
prout(_("Lt. Uhura- \"Captain, an important message from the starbase:\""))
iprompt = True
key = scanner.nexttok()
itemp = "verbose"
- if key != "IHREAL":
+ if key == "IHREAL":
+ delta.j = scanner.real
+ else:
huh()
raise TrekError
- delta.j = scanner.real
key = scanner.nexttok()
- if key != "IHREAL":
+ if key == "IHREAL":
+ delta.i = scanner.real
+ elif key == "IHEOL":
+ delta.i = 0
+ scanner.push("\n")
+ else:
huh()
raise TrekError
- delta.i = scanner.real
# Check for zero movement
if delta.i == 0 and delta.j == 0:
scanner.chew()
# Repeat if another snova
if not game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
break
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0:
+ if game.unwon()==0:
finish(FWON) # Snova killed remaining enemy.
def timwrp():
while len(game.enemies) > 0:
deadkl(game.enemies[1].location, game.quad[game.enemies[1].location.i][game.enemies[1].location.j],game.enemies[1].location)
prout(_("Ensign Chekov- \"Congratulations, Captain!\""))
- if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0:
+ if game.unwon() == 0:
finish(FWON)
if (game.options & OPTION_PLAIN) == 0:
prout(_("Spock- \"Captain, I believe the `Experimental Death Ray'"))
if game.tourn:
prout(_("This is tournament game %d.") % game.tourn)
prout(_("Your secret password is \"%s\"") % game.passwd)
- proutn(_("%d of %d Klingons have been killed") % (((game.inkling + game.incom + game.inscom) - (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)),
+ proutn(_("%d of %d Klingons have been killed") % (((game.inkling + game.incom + game.inscom) - game.unwon()),
(game.inkling + game.incom + game.inscom)))
if game.incom - len(game.state.kcmdr):
prout(_(", including %d Commander%s.") % (game.incom - len(game.state.kcmdr), (_("s"), "")[(game.incom - len(game.state.kcmdr))==1]))
scanner.chew()
if (game.options & OPTION_AUTOSCAN):
lrscan(silent=True)
- if not damaged(DRADIO):
+ if communicating():
rechart()
if game.lastchart < game.state.date and game.condition == "docked":
prout(_("Spock- \"I revised the Star Chart from the starbase's records.\""))
"Light up an individual dot in a sector."
if goodScan or (abs(i-game.sector.i)<= 1 and abs(j-game.sector.j) <= 1):
if game.quad[i][j] in ('E', 'F'):
+ if game.iscloaked:
+ highvideo()
textcolor({"green":GREEN,
"yellow":YELLOW,
"red":RED,
'R':LIGHTRED,
'T':LIGHTRED,
}.get(game.quad[i][j], DEFAULT))
- if game.iscloaked:
- highvideo()
proutn("%c " % game.quad[i][j])
textcolor(DEFAULT)
else:
% (int((100.0*game.shield)/game.inshld + 0.5), game.shield)
prstat(_("Shields"), s+data)
if not req or req == 9:
- prstat(_("Klingons Left"), "%d" \
- % (game.state.remkl+len(game.state.kcmdr)+game.state.nscrem))
+ prstat(_("Klingons Left"), "%d" % game.unwon())
if not req or req == 10:
if game.options & OPTION_WORLDS:
plnet = game.state.galaxy[game.quadrant.i][game.quadrant.j].planet
prout(_(" [Using Base's sensors]"))
else:
prout(_(" Short-range scan"))
- if goodScan and not damaged(DRADIO):
+ if goodScan and communicating():
game.state.chart[game.quadrant.i][game.quadrant.j].klingons = game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons
game.state.chart[game.quadrant.i][game.quadrant.j].starbase = game.state.galaxy[game.quadrant.i][game.quadrant.j].starbase
game.state.chart[game.quadrant.i][game.quadrant.j].stars = game.state.galaxy[game.quadrant.i][game.quadrant.j].stars
huh()
else:
break
+ if game.options & OPTION_CURSES:
+ prout("COMMAND> %s" % cmd)
if cmd == "SRSCAN": # srscan
srscan()
elif cmd == "STATUS": # status
hitme = True
elif cmd == "CAPTURE":
capture()
+ elif cmd == "CLOAK":
+ cloak()
elif cmd == "DEBUGCMD": # What do we want for debug???
debugme()
elif cmd == "MAYDAY": # Call for help