#include <math.h>
#include <stdlib.h>
#include <string.h>
+#include <locale.h>
+#include <libintl.h>
#include <curses.h>
+#include <stdbool.h>
#ifdef DATA_DIR
#define SSTDOC DATA_DIR"/"DOC_NAME
#define SSTDOC DOC_NAME
#endif
+#define _(str) gettext(str)
+
#define min(x, y) ((x)<(y)?(x):(y))
#define max(x, y) ((x)>(y)?(x):(y))
-// #define DEBUG
-
#define PHASEFAC (2.0)
-#define PLNETMAX (10)
#define GALSIZE (8)
+#define NINHAB (GALSIZE * GALSIZE / 2)
+#define MAXUNINHAB (10)
+#define PLNETMAX (NINHAB + MAXUNINHAB)
#define QUADSIZE (10)
#define BASEMAX (5)
#define for_local_enemies(i) for (i = 1; i <= game.nenhere; i++)
#define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
+typedef struct {int x; int y;} coord;
+
+#define same(c1, c2) (c1.x == c2.x && c1.y == c2.y)
+
typedef struct {
- int x; /* Quadrant location of planet */
- int y;
+ coord w;
enum {M=0, N=1, O=2} pclass;
+ int inhabited; /* if NZ, an index into a name array */
+#define UNINHABITED -1
int crystals; /* has crystals */
+#define MINED -1 /* used to have crystals, but they were mined out */
enum {unknown, known, shuttle_down} known;
} planet;
typedef struct {
int snap, // snapshot taken
+ crew, // crew complement
+#define FULLCREW 428 /* BSD Trek was 387, that's wrong */
remkl, // remaining klingons
remcom, // remaining commanders
nscrem, // remaining super commanders
rembase, // remaining bases
starkl, // destroyed stars
basekl, // destroyed bases
- cx[QUADSIZE+1],cy[QUADSIZE+1], // Commander quadrant coordinates
- baseqx[BASEMAX+1], // Base quadrant X
- baseqy[BASEMAX+1], // Base quadrant Y
- isx, isy, // Coordinate of Super Commander
nromrem, // Romulans remaining
- nplankl; // destroyed planets
- planet plnets[PLNETMAX]; // Planet information
- double date, // stardate
- remres, // remaining resources
- remtime; // remaining time
- struct {
+ nplankl, // destroyed uninhabited planets
+ nworldkl; // destroyed inhabited planets
+ planet plnets[PLNETMAX]; // Planet information
+ double date, // stardate
+ remres, // remaining resources
+ remtime; // remaining time
+ coord baseq[BASEMAX+1]; // Base quadrant coordinates
+ coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
+ coord kscmdr; // Supercommander quadrant coordinates
+ struct quadrant {
int stars;
- int planets;
- int starbase;
+ int planet;
+#define NOPLANET -1
+ bool starbase;
int klingons;
int romulans;
- int supernova;
- int charted;
+ bool supernova;
+ bool charted;
+ enum {secure, distressed, enslaved} status;
} galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
- struct {
+ struct page {
int stars;
int starbase;
int klingons;
} chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
} snapshot; // Data that is snapshot
+#define MAXKLGAME 127
+#define MAXKLQUAD 9
+
#define NKILLK (game.inkling - game.state.remkl)
#define NKILLC (game.incom - game.state.remcom)
#define NKILLSC (game.inscom - game.state.nscrem)
#define OPTION_MVBADDY 0x00000100 /* more enemies can move */
#define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
#define OPTION_BASE 0x00000400 /* bases have good shields */
+#define OPTION_WORLDS 0x00000800 /* logic for inhabited worlds */
#define OPTION_PLAIN 0x01000000 /* user chose plain game */
#define OPTION_ALMY 0x02000000 /* user chose Almy variant */
#define DDSP 14 // Added deep space probe
#define NDEVICES (15) // Number of devices
+#define damaged(dev) game.damage[dev] != 0.0
+
#define FOREVER 1e30
/* Define future events */
#define FSCMOVE 6 // Supercommander moves (might attack base)
#define FSCDBAS 7 // Supercommander destroys base
#define FDSPROB 8 // Move deep space probe
-#define NEVENTS (9)
+#define FDISTR 9 // Emit distress call from an inhabited world
+#define FENSLV 10 // Inhabited word is enslaved */
+#define FREPRO 11 // Klingons build a ship in an enslaved system
+#define NEVENTS (12)
+
+typedef struct {
+ double date;
+ coord quadrant;
+} event;
-// Scalar variables that are needed for freezing the game
-// are placed in a structure. #defines are used to access by their
-// original names. Gee, I could have done this with the d structure,
-// but I just didn't think of it back when I started.
+/*
+ * abstract out the event handling -- underlying data structures will change
+ * when we implement stateful events
+ */
+extern event *unschedule(int);
+extern int is_scheduled(int);
+extern event *schedule(int, double);
+extern void postpone(int, double);
+extern double scheduled(int);
+#define findevent(evtype) &game.future[evtype]
#define SSTMAGIC "SST2.0\n"
-extern WINDOW *curwnd;
-
struct game {
char magic[sizeof(SSTMAGIC)];
unsigned long options;
double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
double damage[NDEVICES]; // damage encountered
- double future[NEVENTS]; // future events
+ event future[NEVENTS]; // future events
char passwd[10]; // Self Destruct password
- int kx[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
- int ky[(QUADSIZE+1)*(QUADSIZE+1)];
- int inkling, // Initial number of klingons
- inbase, // Initial number of bases
- incom, // Initial number of commanders
- inscom, // Initial number of commanders
- inrom, // Initial number of commanders
- instar, // Initial stars
- intorps, // Initial/Max torpedoes
- condit, // Condition (red/yellow/green/docked)
+ coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
+ coord quadrant, sector; // where we are
+ coord tholian; // coordinates of Tholian
+ coord base; // position of base in current quadrant
+ coord battle; // base coordinates being attacked
+ coord plnet; // location of planet in quadrant
+ coord probec; // current probe quadrant
+ bool gamewon, // Finished!
+ ididit, // action taken -- allows enemy to attack
+ alive, // we are alive (not killed)
+ justin, // just entered quadrant
+ shldup, // shields are up
+ resting, // rest time
+ alldone, // game is now finished
+ neutz, // Romulan Neutral Zone
+ isarmed, // probe is armed
+ inorbit, // orbiting a planet
+ imine, // mining
+ thawed; // thawed game
+ int inkling, // initial number of klingons
+ inbase, // initial number of bases
+ incom, // initial number of commanders
+ inscom, // initial number of commanders
+ inrom, // initial number of commanders
+ instar, // initial stars
+ intorps, // initial/Max torpedoes
+ condit, // condition (red/yellow/green/docked)
torps, // number of torpedoes
- ship, // Ship type -- 'E' is Enterprise
- quadx, // where we are
- quady, //
- sectx, // where we are
- secty, //
+ ship, // ship type -- 'E' is Enterprise
+ abandoned, // count of crew abandoned in space
length, // length of game
skill, // skill level
- basex, // position of base in current quadrant
- basey, //
klhere, // klingons here
comhere, // commanders here
casual, // causalties
nhelp, // calls for help
nkinks, // count of energy-barrier crossings
- ididit, // Action taken -- allows enemy to attack
- gamewon, // Finished!
- alive, // We are alive (not killed)
- justin, // just entered quadrant
- alldone, // game is now finished
shldchg, // shield is changing (affects efficiency)
- plnetx, // location of planet in quadrant
- plnety, //
- inorbit, // orbiting
landed, // party on planet (1), on ship (-1)
iplnet, // planet # in quadrant
- imine, // mining
inplan, // initial planets
nenhere, // number of enemies in quadrant
ishere, // super-commander in quandrant
- neutz, // Romulan Neutral Zone
irhere, // Romulans in quadrant
icraft, // Kirk in Galileo
ientesc, // attempted escape from supercommander
iscraft, // =1 if craft on ship, -1 if removed from game
isatb, // =1 if super commander is attacking base
iscate, // super commander is here
-#ifdef DEBUG
- idebug, // debug mode
-#endif
iattak, // attack recursion elimination (was cracks[4])
icrystl, // dilithium crystals aboard
tourn, // tournament number
- thawed, // thawed game
- batx, // base coordinates being attacked
- baty, //
ithere, // Tholian is here
- ithx, // coordinates of Tholian
- ithy, //
iseenit, // seen base attack report
- probecx, // current probe quadrant
- probecy, //
proben, // number of moves for probe
- isarmed, // probe is armed
nprobes; // number of probes available
double inresor, // initial resources
intime, // initial time
indate, // initial date
energy, // energy level
shield, // shield level
- shldup, // shields are up
warpfac, // warp speed
wfacsq, // squared warp factor
lsupres, // life support reserves
direc, // movement direction
optime, // time taken by current operation
docfac, // repair factor when docking (constant?)
- resting, // rest time
damfac, // damage factor
lastchart, // time star chart was last updated
cryprob, // probability that crystal will work
extern double perdate;
extern double aaitem;
extern char citem[10];
+extern int seed;
+extern bool idebug;
+extern FILE *logfp, *replayfp;
/* the Space Thingy's global state should *not* be saved! */
-extern int thingx, thingy, iqhere, iqengry;
+extern coord thing;
+extern int iqhere, iqengry;
typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
- FHOLE} FINTYPE ;
+ FHOLE, FCREW} FINTYPE ;
enum loctype {neither, quadrant, sector};
-#ifndef TRUE
-#define TRUE (1)
-#define FALSE (0)
-#endif
-
#define IHR 'R'
#define IHK 'K'
#define IHC 'C'
#define IHS 'S'
#define IHSTAR '*'
#define IHP 'P'
+#define IHW '@'
#define IHB 'B'
#define IHBLANK ' '
#define IHDOT '.'
/* Function prototypes */
void prelim(void);
-void attack(int);
-int choose(int);
-void setup(int);
+void attack(bool);
+bool choose(bool);
+void setup(bool);
void score(void);
-void atover(int);
+void atover(bool);
int srscan(int);
void lrscan(void);
void phasers(void);
void photon(void);
-void warp(int);
+void warp(bool);
void doshield(int);
-void dock(int);
+void dock(bool);
void dreprt(void);
-void chart(int);
+void chart(bool);
void rechart(void);
void impuls(void);
void wait(void);
void events(void);
void report(void);
void eta(void);
-void help(void);
+void mayday(void);
void abandn(void);
void finish(FINTYPE);
-void dstrct(void);
+void selfdestruct(void);
void kaboom(void);
-void freeze(int);
+void freeze(bool);
int thaw(void);
void plaque(void);
int scan(void);
void prout(char *, ...);
void proutn(char *, ...);
void stars(void);
-void newqad(int);
-int ja(void);
+void newqad(bool);
+bool ja(void);
void cramen(int);
void crmshp(void);
-char *cramlc(enum loctype, int, int);
+char *cramlc(enum loctype, coord w);
double expran(double);
double Rand(void);
void iran(int, int *, int *);
#define square(i) ((i)*(i))
-void dropin(int, int*, int*);
+void dropin(int, coord*);
void newcnd(void);
void sortkl(void);
void imove(void);
-void ram(int, int, int, int);
-void crmena(int, int, int, int, int);
-void deadkl(int, int, int, int, int);
+void ram(bool, int, coord);
+void crmena(bool, int, enum loctype, coord w);
+void deadkl(coord, int, int, int);
void timwrp(void);
void movcom(void);
void torpedo(double, double, int, int, double *, int, int);
void pause_game(int);
void nova(int, int);
void snova(int, int);
-void scom(int *);
+void scom(bool *);
void hittem(double *);
void prouts(char *, ...);
int isit(char *);
void preport(void);
void orbit(void);
void sensor(void);
-void drawmaps(short);
+void drawmaps(int);
void beam(void);
void mine(void);
void usecrystals(void);
void shuttle(void);
void deathray(void);
void debugme(void);
-void attakreport(int);
+void attakreport(bool);
void movetho(void);
void probe(void);
void iostart(void);
void setwnd(WINDOW *);
void warble(void);
-void boom(int ii, int jj);
-void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad);
+void boom(int, int);
+void tracktorpedo(int, int, int, int, int, int);
void cgetline(char *, int);
void waitfor(void);
void setpassword(void);
-void commandhook(char *, int);
+void commandhook(char *, bool);
void makechart(void);
void enqueue(char *);
+char *systemname(int);
+void newkling(int, coord *);
/* mode arguments for srscan() */
#define SCAN_FULL 1
#define SCAN_STATUS 3
#define SCAN_NO_LEFTSIDE 4
-WINDOW *fullscreen_window;
-WINDOW *srscan_window;
-WINDOW *report_window;
-WINDOW *lrscan_window;
-WINDOW *message_window;
-WINDOW *prompt_window;
+extern WINDOW *curwnd;
+extern WINDOW *fullscreen_window;
+extern WINDOW *srscan_window;
+extern WINDOW *report_window;
+extern WINDOW *lrscan_window;
+extern WINDOW *message_window;
+extern WINDOW *prompt_window;
extern void clreol(void);
extern void clrscr(void);
DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE
};
-#define DAMAGED 128 /* marker for damaged ship in starmap */
-
#endif