#define FOREVER 1e30
/* Define future events */
-#define FSPY 0 // Spy event happens always (no future[] entry)
- // can cause SC to tractor beam Enterprise
+#define FSPY 0 // Spy event happens always (no future[] entry)
+ // can cause SC to tractor beam Enterprise
#define FSNOVA 1 // Supernova
#define FTBEAM 2 // Commander tractor beams Enterprise
#define FSNAP 3 // Snapshot for time warp
/* the following global state doesn't need to be saved */
extern char *device[NDEVICES];
-extern char *systnames[NINHAB + 1];
+extern char *systnames[NINHAB];
extern int iscore, iskill; // Common PLAQ
extern double perdate;
extern double aaitem;
extern void moveklings(void);
extern void torpedo(double, double, coord, double *, int, int);
extern void huh(void);
-extern void pause_reset(void);
-extern void pause_game(bool);
+extern void announce(void);
extern void nova(coord);
extern void supernova(bool, coord *);
extern void supercommander(void);
extern void commandhook(char *, bool);
extern void makechart(void);
extern coord newkling(int);
-#if BSD_BUG_FOR_BUG
+#ifdef BSD_BUG_FOR_BUG
extern void visual(void);
#endif