#include <math.h>
#include <stdlib.h>
#include <string.h>
+#include <locale.h>
+#include <libintl.h>
#include <curses.h>
+#include <stdbool.h>
#ifdef DATA_DIR
#define SSTDOC DATA_DIR"/"DOC_NAME
#define SSTDOC DOC_NAME
#endif
+#define _(str) gettext(str)
+
#define min(x, y) ((x)<(y)?(x):(y))
#define max(x, y) ((x)>(y)?(x):(y))
-// #define DEBUG
-
-#define PHASEFAC (2.0)
-#define PLNETMAX (10)
-#define GALSIZE (8)
-#define QUADSIZE (10)
-#define BASEMAX (5)
+#define PHASEFAC 2.0
+#define GALSIZE 8
+#define NINHAB (GALSIZE * GALSIZE / 2)
+#define MAXUNINHAB 10
+#define PLNETMAX (NINHAB + MAXUNINHAB)
+#define QUADSIZE 10
+#define BASEMAX (GALSIZE * GALSIZE / 12)
+#define MAXKLGAME 127
+#define MAXKLQUAD 9
/*
* These macros hide the difference between 0-origin and 1-origin addressing.
*/
#define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
#define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
-#define for_quadrants(i) for (i = 1; i <= GALSIZE; i++)
-#define for_sectors(i) for (i = 1; i <= QUADSIZE; i++)
-#define for_commanders(i) for (i = 1; i <= game.state.remcom; i++)
-#define for_local_enemies(i) for (i = 1; i <= nenhere; i++)
-#define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
+
+typedef struct {int x; int y;} coord;
+
+#define square(i) ((i)*(i))
+#define same(c1, c2) ((c1.x == c2.x) && (c1.y == c2.y))
+#define distance(c1, c2) sqrt(square(c1.x - c2.x) + square(c1.y - c2.y))
+#define invalidate(w) w.x = w.y = 0
+#define is_valid(w) (w.x != 0 && w.y != 0)
typedef struct {
- int x; /* Quadrant location of planet */
- int y;
- enum {M=0, N=1, O=2} pclass;
- int crystals; /* has crystals */
+ coord w;
+ enum {destroyed= -1, M=0, N=1, O=2} pclass;
+ int inhabited; /* if NZ, an index into a name array */
+#define UNINHABITED -1
+ enum {mined=-1, present=0, absent=1} crystals; /* has crystals */
enum {unknown, known, shuttle_down} known;
} planet;
-#define DESTROY(pl) memset(pl, '\0', sizeof(planet))
+typedef enum {
+ IHR = 'R',
+ IHK = 'K',
+ IHC = 'C',
+ IHS = 'S',
+ IHSTAR = '*',
+ IHP = 'P',
+ IHW = '@',
+ IHB = 'B',
+ IHBLANK = ' ',
+ IHDOT = '.',
+ IHQUEST = '?',
+ IHE = 'E',
+ IHF = 'F',
+ IHT = 'T',
+ IHWEB = '#',
+ IHMATER0 = '-',
+ IHMATER1 = 'o',
+ IHMATER2 = '0',
+} feature;
typedef struct {
- int snap, // snapshot taken
+ bool snap; // snapshot taken
+ int crew, // crew complement
+#define FULLCREW 428 /* BSD Trek was 387, that's wrong */
remkl, // remaining klingons
remcom, // remaining commanders
nscrem, // remaining super commanders
rembase, // remaining bases
starkl, // destroyed stars
basekl, // destroyed bases
- cx[QUADSIZE+1],cy[QUADSIZE+1], // Commander quadrant coordinates
- baseqx[BASEMAX+1], // Base quadrant X
- baseqy[BASEMAX+1], // Base quadrant Y
- isx, isy, // Coordinate of Super Commander
nromrem, // Romulans remaining
- nplankl; // destroyed planets
- planet plnets[PLNETMAX]; // Planet information
- double date, // stardate
- remres, // remaining resources
- remtime; // remaining time
- struct {
+ nplankl, // destroyed uninhabited planets
+ nworldkl; // destroyed inhabited planets
+ planet planets[PLNETMAX]; // Planet information
+ double date, // stardate
+ remres, // remaining resources
+ remtime; // remaining time
+ coord baseq[BASEMAX+1]; // Base quadrant coordinates
+ coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
+ coord kscmdr; // Supercommander quadrant coordinates
+ struct quadrant {
int stars;
- int planets;
- int starbase;
+ int planet;
+#define NOPLANET -1
+ bool starbase;
int klingons;
int romulans;
- int supernova;
- int charted;
+ bool supernova;
+ bool charted;
+ enum {secure, distressed, enslaved} status;
} galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
- struct {
+ struct page {
int stars;
- int starbase;
+ bool starbase;
int klingons;
} chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
} snapshot; // Data that is snapshot
-#define NKILLK (inkling - game.state.remkl)
-#define NKILLC (incom - game.state.remcom)
-#define NKILLSC (inscom - game.state.nscrem)
-#define NKILLROM (inrom - game.state.nromrem)
-#define KLINGREM (game.state.remkl + game.state.remcom + game.state.nscrem)
-#define INKLINGTOT (inkling + incom + inscom)
-#define KLINGKILLED (INKLINGTOT - KLINGREM)
-
-#define SKILL_NONE 0
-#define SKILL_NOVICE 1
-#define SKILL_FAIR 2
-#define SKILL_GOOD 3
-#define SKILL_EXPERT 4
-#define SKILL_EMERITUS 5
-
/* game options */
#define OPTION_ALL 0xffffffff
#define OPTION_TTY 0x00000001 /* old interface */
#define OPTION_MVBADDY 0x00000100 /* more enemies can move */
#define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
#define OPTION_BASE 0x00000400 /* bases have good shields */
+#define OPTION_WORLDS 0x00000800 /* logic for inhabited worlds */
#define OPTION_PLAIN 0x01000000 /* user chose plain game */
#define OPTION_ALMY 0x02000000 /* user chose Almy variant */
#define DRADIO 8
#define DSHUTTL 9
#define DCOMPTR 10
-#define DTRANSP 11
-#define DSHCTRL 12
-#define DDRAY 13 // Added deathray
-#define DDSP 14 // Added deep space probe
-#define NDEVICES (15) // Number of devices
+#define DNAVSYS 11
+#define DTRANSP 12
+#define DSHCTRL 13
+#define DDRAY 14
+#define DDSP 15
+#define NDEVICES (16) // Number of devices
+
+#define damaged(dev) (game.damage[dev] != 0.0)
#define FOREVER 1e30
/* Define future events */
-#define FSPY 0 // Spy event happens always (no future[] entry)
- // can cause SC to tractor beam Enterprise
+#define FSPY 0 // Spy event happens always (no future[] entry)
+ // can cause SC to tractor beam Enterprise
#define FSNOVA 1 // Supernova
#define FTBEAM 2 // Commander tractor beams Enterprise
#define FSNAP 3 // Snapshot for time warp
#define FSCMOVE 6 // Supercommander moves (might attack base)
#define FSCDBAS 7 // Supercommander destroys base
#define FDSPROB 8 // Move deep space probe
-#define NEVENTS (9)
+#define FDISTR 9 // Emit distress call from an inhabited world
+#define FENSLV 10 // Inhabited word is enslaved */
+#define FREPRO 11 // Klingons build a ship in an enslaved system
+#define NEVENTS (12)
+
+typedef struct {
+ double date;
+ coord quadrant;
+} event;
-// Scalar variables that are needed for freezing the game
-// are placed in a structure. #defines are used to access by their
-// original names. Gee, I could have done this with the d structure,
-// but I just didn't think of it back when I started.
+/*
+ * abstract out the event handling -- underlying data structures will change
+ * when we implement stateful events
+ */
+extern event *unschedule(int);
+extern int is_scheduled(int);
+extern event *schedule(int, double);
+extern void postpone(int, double);
+extern double scheduled(int);
+#define findevent(evtype) &game.future[evtype]
#define SSTMAGIC "SST2.0\n"
-extern WINDOW *curwnd;
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
struct game {
char magic[sizeof(SSTMAGIC)];
unsigned long options;
snapshot state;
snapshot snapsht;
- char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
+ feature quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
double damage[NDEVICES]; // damage encountered
- double future[NEVENTS]; // future events
+ event future[NEVENTS]; // future events
char passwd[10]; // Self Destruct password
- int kx[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
- int ky[(QUADSIZE+1)*(QUADSIZE+1)];
- /* members with macro definitions start here */
- int inkling,
- inbase,
- incom,
- inscom,
- inrom,
- instar,
- intorps,
- condit,
- torps,
- ship,
- quadx,
- quady,
- sectx,
- secty,
- length,
- skill,
- basex,
- basey,
- klhere,
- comhere,
- casual,
- nhelp,
- nkinks,
- ididit,
- gamewon,
- alive,
- justin,
- alldone,
- shldchg,
- plnetx,
- plnety,
- inorbit,
- landed,
- iplnet,
- imine,
- inplan,
- nenhere,
- ishere,
- neutz,
- irhere,
- icraft,
- ientesc,
- iscraft,
- isatb,
- iscate,
-#ifdef DEBUG
- idebug,
-#endif
- iattak,
- icrystl,
- tourn,
- thawed,
- batx,
- baty,
- ithere,
- ithx,
- ithy,
- iseenit,
- probecx,
- probecy,
- proben,
- isarmed,
- nprobes;
- double inresor,
- intime,
- inenrg,
- inshld,
- inlsr,
- indate,
- energy,
- shield,
- shldup,
- warpfac,
- wfacsq,
- lsupres,
- dist,
- direc,
- Time,
- docfac,
- resting,
- damfac,
- lastchart,
- cryprob,
- probex,
- probey,
- probeinx,
- probeiny,
- height;
+ coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
+ coord quadrant, sector; // where we are
+ coord tholian; // coordinates of Tholian
+ coord base; // position of base in current quadrant
+ coord battle; // base coordinates being attacked
+ coord plnet; // location of planet in quadrant
+ coord probec; // current probe quadrant
+ bool gamewon, // Finished!
+ ididit, // action taken -- allows enemy to attack
+ alive, // we are alive (not killed)
+ justin, // just entered quadrant
+ shldup, // shields are up
+ shldchg, // shield is changing (affects efficiency)
+ comhere, // commander here
+ ishere, // super-commander in quadrant
+ iscate, // super commander is here
+ ientesc, // attempted escape from supercommander
+ ithere, // Tholian is here
+ resting, // rest time
+ icraft, // Kirk in Galileo
+ landed, // party on planet (true), on ship (false)
+ alldone, // game is now finished
+ neutz, // Romulan Neutral Zone
+ isarmed, // probe is armed
+ inorbit, // orbiting a planet
+ imine, // mining
+ icrystl, // dilithium crystals aboard
+ iseenit, // seen base attack report
+ thawed; // thawed game
+ enum {
+ green,
+ yellow,
+ red,
+ docked,
+ dead,
+ } condition; // condition (red/yellow/green/docked)
+ enum {
+ onship,
+ offship,
+ removed,
+ } iscraft; // 'onship' if craft on ship, 'removed' if out of game
+ enum {
+ SKILL_NONE,
+ SKILL_NOVICE,
+ SKILL_FAIR,
+ SKILL_GOOD,
+ SKILL_EXPERT,
+ SKILL_EMERITUS,
+ } skill; // skill level
+ int inkling, // initial number of klingons
+ inbase, // initial number of bases
+ incom, // initial number of commanders
+ inscom, // initial number of commanders
+ inrom, // initial number of commanders
+ instar, // initial stars
+ intorps, // initial/max torpedoes
+ torps, // number of torpedoes
+ ship, // ship type -- 'E' is Enterprise
+ abandoned, // count of crew abandoned in space
+ length, // length of game
+ klhere, // klingons here
+ casual, // causalties
+ nhelp, // calls for help
+ nkinks, // count of energy-barrier crossings
+ iplnet, // planet # in quadrant
+ inplan, // initial planets
+ nenhere, // number of enemies in quadrant
+ irhere, // Romulans in quadrant
+ isatb, // =1 if super commander is attacking base
+ tourn, // tournament number
+ proben, // number of moves for probe
+ nprobes; // number of probes available
+ double inresor, // initial resources
+ intime, // initial time
+ inenrg, // initial/max energy
+ inshld, // initial/max shield
+ inlsr, // initial life support resources
+ indate, // initial date
+ energy, // energy level
+ shield, // shield level
+ warpfac, // warp speed
+ wfacsq, // squared warp factor
+ lsupres, // life support reserves
+ dist, // movement distance
+ direc, // movement direction
+ optime, // time taken by current operation
+ docfac, // repair factor when docking (constant?)
+ damfac, // damage factor
+ lastchart, // time star chart was last updated
+ cryprob, // probability that crystal will work
+ probex, // location of probe
+ probey, //
+ probeinx, // probe x,y increment
+ probeiny, //
+ height; // height of orbit around planet
};
extern struct game game;
-#define inkling game.inkling // Initial number of klingons
-#define inbase game.inbase // Initial number of bases
-#define incom game.incom // Initian number of commanders
-#define inscom game.inscom // Initian number of commanders
-#define inrom game.inrom // Initian number of commanders
-#define instar game.instar // Initial stars
-#define intorps game.intorps // Initial/Max torpedoes
-#define condit game.condit // Condition (red/yellow/green/docked)
-#define torps game.torps // number of torpedoes
-#define ship game.ship // Ship type -- 'E' is Enterprise
-#define quadx game.quadx // where we are
-#define quady game.quady //
-#define sectx game.sectx // where we are
-#define secty game.secty //
-#define length game.length // length of game
-#define skill game.skill // skill level
-#define basex game.basex // position of base in current quad
-#define basey game.basey //
-#define klhere game.klhere // klingons here
-#define comhere game.comhere // commanders here
-#define casual game.casual // causalties
-#define nhelp game.nhelp // calls for help
-#define nkinks game.nkinks //
-#define ididit game.ididit // Action taken -- allows enemy to attack
-#define gamewon game.gamewon // Finished!
-#define alive game.alive // We are alive (not killed)
-#define justin game.justin // just entered quadrant
-#define alldone game.alldone // game is now finished
-#define shldchg game.shldchg // shield is changing (affects efficiency)
-#define plnetx game.plnetx // location of planet in quadrant
-#define plnety game.plnety //
-#define inorbit game.inorbit // orbiting
-#define landed game.landed // party on planet (1), on ship (-1)
-#define iplnet game.iplnet // planet # in quadrant
-#define imine game.imine // mining
-#define inplan game.inplan // initial planets
-#define nenhere game.nenhere // Number of enemies in quadrant
-#define ishere game.ishere // Super-commander in quandrant
-#define neutz game.neutz // Romulan Neutral Zone
-#define irhere game.irhere // Romulans in quadrant
-#define icraft game.icraft // Kirk in Galileo
-#define ientesc game.ientesc // Attempted escape from supercommander
-#define iscraft game.iscraft // =1 if craft on ship, -1 if removed from game
-#define isatb game.isatb // =1 if SuperCommander is attacking base
-#define iscate game.iscate // Super Commander is here
-#ifdef DEBUG
-#define idebug game.idebug // Debug mode
-#endif
-#define iattak game.iattak // attack recursion elimination (was cracks[4])
-#define icrystl game.icrystl // dilithium crystals aboard
-#define tourn game.tourn // Tournament number
-#define thawed game.thawed // Thawed game
-#define batx game.batx // Base coordinates being attacked
-#define baty game.baty //
-#define ithere game.ithere // Tholean is here
-#define ithx game.ithx // coordinates of tholean
-#define ithy game.ithy
-#define iseenit game.iseenit // Seen base attack report
-#define inresor game.inresor // initial resources
-#define intime game.intime // initial time
-#define inenrg game.inenrg // Initial/Max Energy
-#define inshld game.inshld // Initial/Max Shield
-#define inlsr game.inlsr // initial life support resources
-#define indate game.indate // Initial date
-#define energy game.energy // Energy level
-#define shield game.shield // Shield level
-#define shldup game.shldup // Shields are up
-#define warpfac game.warpfac // Warp speed
-#define wfacsq game.wfacsq // squared warp factor
-#define lsupres game.lsupres // life support reserves
-#define dist game.dist // movement distance
-#define direc game.direc // movement direction
-#define Time game.Time // time taken by current operation
-#define docfac game.docfac // repair factor when docking (constant?)
-#define resting game.resting // rest time
-#define damfac game.damfac // damage factor
-#define lastchart game.lastchart // time star chart was last updated
-#define cryprob game.cryprob // probability that crystal will work
-#define probex game.probex // location of probe
-#define probey game.probey
-#define probecx game.probecx // current probe quadrant
-#define probecy game.probecy
-#define probeinx game.probeinx // Probe x,y increment
-#define probeiny game.probeiny
-#define proben game.proben // number of moves for probe
-#define isarmed game.isarmed // Probe is armed
-#define nprobes game.nprobes // number of probes available
-
/* the following global state doesn't need to be saved */
extern char *device[NDEVICES];
+extern char *systnames[NINHAB];
extern int iscore, iskill; // Common PLAQ
extern double perdate;
extern double aaitem;
extern char citem[10];
+extern int seed;
+extern bool idebug;
+extern FILE *logfp, *replayfp;
/* the Space Thingy's global state should *not* be saved! */
-extern int thingx, thingy, iqhere, iqengry;
-
-typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
- FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
- FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
- FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
- FHOLE} FINTYPE ;
-enum loctype {neither, quadrant, sector};
-
-#ifndef TRUE
-#define TRUE (1)
-#define FALSE (0)
-#endif
+extern coord thing;
+extern bool iqhere, iqengry;
-#define IHR 'R'
-#define IHK 'K'
-#define IHC 'C'
-#define IHS 'S'
-#define IHSTAR '*'
-#define IHP 'P'
-#define IHB 'B'
-#define IHBLANK ' '
-#define IHDOT '.'
-#define IHQUEST '?'
-#define IHE 'E'
-#define IHF 'F'
-#define IHT 'T'
-#define IHWEB '#'
-#define IHGREEN 'G'
-#define IHYELLOW 'Y'
-#define IHRED 'R'
-#define IHDOCKED 'D'
-#define IHDEAD 'Z'
-#define IHMATER0 '-'
-#define IHMATER1 'o'
-#define IHMATER2 '0'
+typedef enum {
+ FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
+ FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
+ FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
+ FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
+ FHOLE, FCREW
+} FINTYPE ;
+enum loctype {neither, quadrant, sector};
/* Function prototypes */
-void prelim(void);
-void attack(int);
-int choose(int);
-void setup(int);
-void score(void);
-void atover(int);
-int srscan(int);
-void lrscan(void);
-void phasers(void);
-void photon(void);
-void warp(int);
-void doshield(int);
-void dock(int);
-void dreprt(void);
-void chart(int);
-void rechart(void);
-void impuls(void);
-void wait(void);
-void setwrp(void);
-void events(void);
-void report(void);
-void eta(void);
-void help(void);
-void abandn(void);
-void finish(FINTYPE);
-void dstrct(void);
-void kaboom(void);
-void freeze(int);
-int thaw(void);
-void plaque(void);
-int scan(void);
+extern void prelim(void);
+extern void attack(bool);
+extern bool choose(bool);
+extern void setup(bool);
+extern void score(void);
+extern void atover(bool);
+extern void srscan(void);
+extern void lrscan(void);
+extern void phasers(void);
+extern void photon(void);
+extern void warp(bool);
+extern void doshield(bool);
+extern void dock(bool);
+extern void damagereport(void);
+extern void chart(void);
+extern void rechart(void);
+extern void impulse(void);
+extern void wait(void);
+extern void setwarp(void);
+extern void events(void);
+extern void report(void);
+extern void eta(void);
+extern void mayday(void);
+extern void abandon(void);
+extern void finish(FINTYPE);
+extern void selfdestruct(void);
+extern void kaboom(void);
+extern void freeze(bool);
+extern bool thaw(void);
+extern void plaque(void);
+extern int scan(void);
+extern void status(int req);
+extern void request(void);
#define IHEOL (0)
#define IHALPHA (1)
#define IHREAL (2)
-void chew(void);
-void chew2(void);
-void skip(int);
-void prout(char *, ...);
-void proutn(char *, ...);
-void stars(void);
-void newqad(int);
-int ja(void);
-void cramen(int);
-void crmshp(void);
-char *cramlc(enum loctype, int, int);
-double expran(double);
-double Rand(void);
-void iran(int, int *, int *);
-#define square(i) ((i)*(i))
-void dropin(int, int*, int*);
-void newcnd(void);
-void sortkl(void);
-void imove(void);
-void ram(int, int, int, int);
-void crmena(int, int, int, int, int);
-void deadkl(int, int, int, int, int);
-void timwrp(void);
-void movcom(void);
-void torpedo(double, double, int, int, double *, int, int);
-void huh(void);
-void pause_game(int);
-void nova(int, int);
-void snova(int, int);
-void scom(int *);
-void hittem(double *);
-void prouts(char *, ...);
-int isit(char *);
-void preport(void);
-void orbit(void);
-void sensor(void);
-void drawmaps(short);
-void beam(void);
-void mine(void);
-void usecrystals(void);
-void shuttle(void);
-void deathray(void);
-void debugme(void);
-void attakreport(int);
-void movetho(void);
-void probe(void);
-void iostart(void);
-void setwnd(WINDOW *);
-void warble(void);
-void boom(int ii, int jj);
-void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad);
-void cgetline(char *, int);
-void waitfor(void);
-void setpassword(void);
-void commandhook(char *, int);
-void makechart(void);
-void enqueue(char *);
-
-/* mode arguments for srscan() */
-#define SCAN_FULL 1
-#define SCAN_REQUEST 2
-#define SCAN_STATUS 3
-#define SCAN_NO_LEFTSIDE 4
+extern void chew(void);
+extern void chew2(void);
+extern void skip(int);
+extern void prout(const char *, ...) __attribute__((format(printf, 1, 2)));
+extern void proutn(const char *, ...) __attribute__((format(printf, 1, 2)));
+extern void prouts(const char *, ...) __attribute__((format(printf, 1, 2)));
+extern void prstat(const char *txt, const char *fmt, ...)
+ __attribute__((format(printf, 2, 3)));
+extern void stars(void);
+extern void newqad(bool);
+extern bool ja(void);
+extern void cramen(feature);
+extern void crmshp(void);
+extern char *cramlc(enum loctype, coord w);
+extern double expran(double);
+extern double Rand(void);
+extern coord randplace(int);
+extern coord dropin(feature);
+extern void newcnd(void);
+extern void sortklings(void);
+extern void imove(bool);
+extern void ram(bool, feature, coord);
+extern void crmena(bool, feature, enum loctype, coord w);
+extern void deadkl(coord, feature, coord);
+extern void timwrp(void);
+extern void moveklings(void);
+extern void torpedo(double, double, coord, double *, int, int);
+extern void huh(void);
+extern void announce(void);
+extern void nova(coord);
+extern void supernova(bool, coord *);
+extern void supercommander(void);
+extern void hittem(double *);
+extern bool isit(char *);
+extern void survey(void);
+extern void orbit(void);
+extern void sensor(void);
+extern void drawmaps(int);
+extern void beam(void);
+extern void mine(void);
+extern void usecrystals(void);
+extern void shuttle(void);
+extern void deathray(void);
+extern void debugme(void);
+extern void attackreport(bool);
+extern void movetholian(void);
+extern void probe(void);
+extern void iostart(void);
+extern void setwnd(WINDOW *);
+extern void warble(void);
+extern void boom(coord);
+extern void tracktorpedo(coord, int, int, int, int);
+extern void cgetline(char *, int);
+extern void waitfor(void);
+extern void setpassword(void);
+extern void commandhook(char *, bool);
+extern void makechart(void);
+extern coord newkling(int);
+#ifdef BSD_BUG_FOR_BUG
+extern void visual(void);
+#endif
-WINDOW *fullscreen_window;
-WINDOW *srscan_window;
-WINDOW *report_window;
-WINDOW *lrscan_window;
-WINDOW *message_window;
-WINDOW *prompt_window;
+extern WINDOW *curwnd;
+extern WINDOW *fullscreen_window;
+extern WINDOW *srscan_window;
+extern WINDOW *report_window;
+extern WINDOW *lrscan_window;
+extern WINDOW *message_window;
+extern WINDOW *prompt_window;
extern void clreol(void);
extern void clrscr(void);
-extern void textcolor(int color);
+extern void textcolor(int);
extern void highvideo(void);
enum COLORS {
DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE
};
-#define DAMAGED 128 /* marker for damaged ship in starmap */
-
#endif