#define min(x, y) ((x)<(y)?(x):(y))
#define max(x, y) ((x)>(y)?(x):(y))
-#define PHASEFAC (2.0)
-#define GALSIZE (8)
-#define NINHAB (GALSIZE * GALSIZE / 2)
-#define MAXUNINHAB (10)
-#define PLNETMAX (NINHAB + MAXUNINHAB)
-#define QUADSIZE (10)
-#define BASEMAX (5)
+#define PHASEFAC 2.0
+#define GALSIZE 8
+#define NINHAB (GALSIZE * GALSIZE / 2)
+#define MAXUNINHAB 10
+#define PLNETMAX (NINHAB + MAXUNINHAB)
+#define QUADSIZE 10
+#define BASEMAX (GALSIZE * GALSIZE / 12)
+#define MAXKLGAME 127
+#define MAXKLQUAD 9
/*
* These macros hide the difference between 0-origin and 1-origin addressing.
*/
#define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
#define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
-#define for_quadrants(i) for (i = 1; i <= GALSIZE; i++)
-#define for_sectors(i) for (i = 1; i <= QUADSIZE; i++)
-#define for_commanders(i) for (i = 1; i <= game.state.remcom; i++)
-#define for_local_enemies(i) for (i = 1; i <= game.nenhere; i++)
-#define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
typedef struct {int x; int y;} coord;
#define square(i) ((i)*(i))
#define same(c1, c2) ((c1.x == c2.x) && (c1.y == c2.y))
#define distance(c1, c2) sqrt(square(c1.x - c2.x) + square(c1.y - c2.y))
+#define invalidate(w) w.x = w.y = 0
+#define is_valid(w) (w.x != 0 && w.y != 0)
typedef struct {
coord w;
- enum {M=0, N=1, O=2} pclass;
+ enum {destroyed= -1, M=0, N=1, O=2} pclass;
int inhabited; /* if NZ, an index into a name array */
#define UNINHABITED -1
- int crystals; /* has crystals */
-#define MINED -1 /* used to have crystals, but they were mined out */
+ enum {mined=-1, present=0, absent=1} crystals; /* has crystals */
enum {unknown, known, shuttle_down} known;
} planet;
-#define DESTROY(pl) memset(pl, '\0', sizeof(planet))
-
typedef enum {
IHR = 'R',
IHK = 'K',
} feature;
typedef struct {
- int snap, // snapshot taken
- crew, // crew complement
+ bool snap; // snapshot taken
+ int crew, // crew complement
#define FULLCREW 428 /* BSD Trek was 387, that's wrong */
remkl, // remaining klingons
remcom, // remaining commanders
nromrem, // Romulans remaining
nplankl, // destroyed uninhabited planets
nworldkl; // destroyed inhabited planets
- planet plnets[PLNETMAX]; // Planet information
+ planet planets[PLNETMAX]; // Planet information
double date, // stardate
- remres, // remaining resources
+ remres, // remaining resources
remtime; // remaining time
coord baseq[BASEMAX+1]; // Base quadrant coordinates
coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
} galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
struct page {
int stars;
- int starbase;
+ bool starbase;
int klingons;
} chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
} snapshot; // Data that is snapshot
-#define MAXKLGAME 127
-#define MAXKLQUAD 9
-
-#define NKILLK (game.inkling - game.state.remkl)
-#define NKILLC (game.incom - game.state.remcom)
-#define NKILLSC (game.inscom - game.state.nscrem)
-#define NKILLROM (game.inrom - game.state.nromrem)
-#define KLINGREM (game.state.remkl + game.state.remcom + game.state.nscrem)
-#define INKLINGTOT (game.inkling + game.incom + game.inscom)
-#define KLINGKILLED (INKLINGTOT - KLINGREM)
-
-#define SKILL_NONE 0
-#define SKILL_NOVICE 1
-#define SKILL_FAIR 2
-#define SKILL_GOOD 3
-#define SKILL_EXPERT 4
-#define SKILL_EMERITUS 5
-
/* game options */
#define OPTION_ALL 0xffffffff
#define OPTION_TTY 0x00000001 /* old interface */
#define FOREVER 1e30
/* Define future events */
-#define FSPY 0 // Spy event happens always (no future[] entry)
- // can cause SC to tractor beam Enterprise
+#define FSPY 0 // Spy event happens always (no future[] entry)
+ // can cause SC to tractor beam Enterprise
#define FSNOVA 1 // Supernova
#define FTBEAM 2 // Commander tractor beams Enterprise
#define FSNAP 3 // Snapshot for time warp
#define SSTMAGIC "SST2.0\n"
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
struct game {
char magic[sizeof(SSTMAGIC)];
unsigned long options;
alive, // we are alive (not killed)
justin, // just entered quadrant
shldup, // shields are up
+ shldchg, // shield is changing (affects efficiency)
comhere, // commander here
ishere, // super-commander in quadrant
+ iscate, // super commander is here
ientesc, // attempted escape from supercommander
ithere, // Tholian is here
resting, // rest time
icraft, // Kirk in Galileo
+ landed, // party on planet (true), on ship (false)
alldone, // game is now finished
neutz, // Romulan Neutral Zone
isarmed, // probe is armed
docked,
dead,
} condition; // condition (red/yellow/green/docked)
+ enum {
+ onship,
+ offship,
+ removed,
+ } iscraft; // 'onship' if craft on ship, 'removed' if out of game
+ enum {
+ SKILL_NONE,
+ SKILL_NOVICE,
+ SKILL_FAIR,
+ SKILL_GOOD,
+ SKILL_EXPERT,
+ SKILL_EMERITUS,
+ } skill; // skill level
int inkling, // initial number of klingons
inbase, // initial number of bases
incom, // initial number of commanders
inscom, // initial number of commanders
inrom, // initial number of commanders
instar, // initial stars
- intorps, // initial/Max torpedoes
+ intorps, // initial/max torpedoes
torps, // number of torpedoes
ship, // ship type -- 'E' is Enterprise
abandoned, // count of crew abandoned in space
length, // length of game
- skill, // skill level
klhere, // klingons here
casual, // causalties
nhelp, // calls for help
nkinks, // count of energy-barrier crossings
- shldchg, // shield is changing (affects efficiency)
- landed, // party on planet (1), on ship (-1)
iplnet, // planet # in quadrant
inplan, // initial planets
nenhere, // number of enemies in quadrant
irhere, // Romulans in quadrant
- iscraft, // =1 if craft on ship, -1 if removed from game
isatb, // =1 if super commander is attacking base
- iscate, // super commander is here
- iattak, // attack recursion elimination (was cracks[4])
tourn, // tournament number
proben, // number of moves for probe
nprobes; // number of probes available
/* the following global state doesn't need to be saved */
extern char *device[NDEVICES];
+extern char *systnames[NINHAB];
extern int iscore, iskill; // Common PLAQ
extern double perdate;
extern double aaitem;
enum loctype {neither, quadrant, sector};
-typedef enum {
- SCAN_FULL,
- SCAN_REQUEST,
- SCAN_STATUS,
- SCAN_NO_LEFTSIDE,
-} scantype;
-
/* Function prototypes */
-void prelim(void);
-void attack(bool);
-bool choose(bool);
-void setup(bool);
-void score(void);
-void atover(bool);
-void srscan(scantype);
-void lrscan(void);
-void phasers(void);
-void photon(void);
-void warp(bool);
-void doshield(bool);
-void dock(bool);
-void dreprt(void);
-void chart(bool);
-void rechart(void);
-void impuls(void);
-void wait(void);
-void setwrp(void);
-void events(void);
-void report(void);
-void eta(void);
-void mayday(void);
-void abandn(void);
-void finish(FINTYPE);
-void selfdestruct(void);
-void kaboom(void);
-void freeze(bool);
-bool thaw(void);
-void plaque(void);
-int scan(void);
+extern void prelim(void);
+extern void attack(bool);
+extern bool choose(bool);
+extern void setup(bool);
+extern void score(void);
+extern void atover(bool);
+extern void srscan(void);
+extern void lrscan(void);
+extern void phasers(void);
+extern void photon(void);
+extern void warp(bool);
+extern void doshield(bool);
+extern void dock(bool);
+extern void damagereport(void);
+extern void chart(void);
+extern void rechart(void);
+extern void impulse(void);
+extern void wait(void);
+extern void setwarp(void);
+extern void events(void);
+extern void report(void);
+extern void eta(void);
+extern void mayday(void);
+extern void abandon(void);
+extern void finish(FINTYPE);
+extern void selfdestruct(void);
+extern void kaboom(void);
+extern void freeze(bool);
+extern bool thaw(void);
+extern void plaque(void);
+extern int scan(void);
+extern void status(int req);
+extern void request(void);
#define IHEOL (0)
#define IHALPHA (1)
#define IHREAL (2)
-void chew(void);
-void chew2(void);
-void skip(int);
-void prout(char *, ...);
-void proutn(char *, ...);
-void stars(void);
-void newqad(bool);
-bool ja(void);
-void cramen(feature);
-void crmshp(void);
-char *cramlc(enum loctype, coord w);
-double expran(double);
-double Rand(void);
-coord randplace(int);
-coord dropin(feature);
-void newcnd(void);
-void sortkl(void);
-void imove(void);
-void ram(bool, feature, coord);
-void crmena(bool, feature, enum loctype, coord w);
-void deadkl(coord, feature, coord);
-void timwrp(void);
-void movcom(void);
-void torpedo(double, double, coord, double *, int, int);
-void huh(void);
-void pause_game(bool);
-void nova(coord);
-void snova(bool, coord *);
-void scom(bool *);
-void hittem(double *);
-void prouts(char *, ...);
-bool isit(char *);
-void preport(void);
-void orbit(void);
-void sensor(void);
-void drawmaps(int);
-void beam(void);
-void mine(void);
-void usecrystals(void);
-void shuttle(void);
-void deathray(void);
-void debugme(void);
-void attakreport(bool);
-void movetho(void);
-void probe(void);
-void iostart(void);
-void setwnd(WINDOW *);
-void warble(void);
-void boom(coord);
-void tracktorpedo(coord, int, int, int, int);
-void cgetline(char *, int);
-void waitfor(void);
-void setpassword(void);
-void commandhook(char *, bool);
-void makechart(void);
-void enqueue(char *);
-char *systemname(int);
-coord newkling(int);
+extern void chew(void);
+extern void chew2(void);
+extern void skip(int);
+extern void prout(const char *, ...) __attribute__((format(printf, 1, 2)));
+extern void proutn(const char *, ...) __attribute__((format(printf, 1, 2)));
+extern void prouts(const char *, ...) __attribute__((format(printf, 1, 2)));
+extern void prstat(const char *txt, const char *fmt, ...)
+ __attribute__((format(printf, 2, 3)));
+extern void stars(void);
+extern void newqad(bool);
+extern bool ja(void);
+extern void cramen(feature);
+extern void crmshp(void);
+extern char *cramlc(enum loctype, coord w);
+extern double expran(double);
+extern double Rand(void);
+extern coord randplace(int);
+extern coord dropin(feature);
+extern void newcnd(void);
+extern void sortklings(void);
+extern void imove(bool);
+extern void ram(bool, feature, coord);
+extern void crmena(bool, feature, enum loctype, coord w);
+extern void deadkl(coord, feature, coord);
+extern void timwrp(void);
+extern void moveklings(void);
+extern void torpedo(double, double, coord, double *, int, int);
+extern void huh(void);
+extern void announce(void);
+extern void nova(coord);
+extern void supernova(bool, coord *);
+extern void supercommander(void);
+extern void hittem(double *);
+extern bool isit(char *);
+extern void survey(void);
+extern void orbit(void);
+extern void sensor(void);
+extern void drawmaps(int);
+extern void beam(void);
+extern void mine(void);
+extern void usecrystals(void);
+extern void shuttle(void);
+extern void deathray(void);
+extern void debugme(void);
+extern void attackreport(bool);
+extern void movetholian(void);
+extern void probe(void);
+extern void iostart(void);
+extern void setwnd(WINDOW *);
+extern void warble(void);
+extern void boom(coord);
+extern void tracktorpedo(coord, int, int, int, int);
+extern void cgetline(char *, int);
+extern void waitfor(void);
+extern void setpassword(void);
+extern void commandhook(char *, bool);
+extern void makechart(void);
+extern coord newkling(int);
+#ifdef BSD_BUG_FOR_BUG
+extern void visual(void);
+#endif
extern WINDOW *curwnd;
extern WINDOW *fullscreen_window;