#include <stdlib.h>
#include <string.h>
-void attakreport(bool curt)
+void attackreport(bool curt)
/* report status of bases under attack */
{
if (!curt) {
prout(_("It can hold out until Stardate %d."),
(int)scheduled(FCDBAS));
}
- if (game.isatb == 1) {
+ else if (game.isatb == 1) {
prout(_("Starbase in %s is under Super-commander attack."),
cramlc(quadrant, game.state.kscmdr));
prout(_("It can hold out until Stardate %d."),
(int)scheduled(FSCDBAS));
+ } else {
+ prout(_("No Starbase is currently under attack."));
}
} else {
if (is_scheduled(FCDBAS))
proutn(_("Base in %i - %i attacked by C. Alive until %.1f"), game.battle.x, game.battle.y, scheduled(FCDBAS));
if (game.isatb)
proutn(_("Base in %i - %i attacked by S. Alive until %.1f"), game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS));
+ clreol();
}
- clreol();
}
char *s1,*s2,*s3;
chew();
- s1 = (game.thawed?"thawed ":"");
+ s1 = (game.thawed?_("thawed "):"");
switch (game.length) {
- case 1: s2="short"; break;
- case 2: s2="medium"; break;
- case 4: s2="long"; break;
- default: s2="unknown length"; break;
+ case 1: s2=_("short"); break;
+ case 2: s2=_("medium"); break;
+ case 4: s2=_("long"); break;
+ default: s2=_("unknown length"); break;
}
switch (game.skill) {
- case SKILL_NOVICE: s3="novice"; break;
- case SKILL_FAIR: s3="fair"; break;
- case SKILL_GOOD: s3="good"; break;
- case SKILL_EXPERT: s3="expert"; break;
- case SKILL_EMERITUS: s3="emeritus"; break;
- default: s3="skilled"; break;
+ case SKILL_NOVICE: s3=_("novice"); break;
+ case SKILL_FAIR: s3=_("fair"); break;
+ case SKILL_GOOD: s3=_("good"); break;
+ case SKILL_EXPERT: s3=_("expert"); break;
+ case SKILL_EMERITUS: s3=_("emeritus"); break;
+ default: s3=_("skilled"); break;
}
- prout("");
- prout(_("You %s playing a %s%s %s game."),
- game.alldone? _("were") : _("are now"), s1, s2, s3);
- if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout(_("No plaque is allowed."));
- if (game.tourn) prout(_("This is tournament game %d."), game.tourn);
+ skip(1);
+ prout(_("You %s a %s%s %s game."),
+ game.alldone? _("were playing") : _("are playing"), s1, s2, s3);
+ if (game.skill>SKILL_GOOD && game.thawed && !game.alldone)
+ prout(_("No plaque is allowed."));
+ if (game.tourn)
+ prout(_("This is tournament game %d."), game.tourn);
prout(_("Your secret password is \"%s\""),game.passwd);
- proutn(_("%d of %d Klingons have been killed"), KLINGKILLED, INKLINGTOT);
- if (NKILLC) prout(_(", including %d Commander%s."), NKILLC, NKILLC==1?"":_("s"));
- else if (NKILLK + NKILLSC > 0) prout(_(", but no Commanders."));
- else prout(".");
- if (game.skill > SKILL_FAIR) prout(_("The Super Commander has %sbeen destroyed."),
- game.state.nscrem?_("not "):"");
+ proutn(_("%d of %d Klingons have been killed"),
+ ((game.inkling + game.incom + game.inscom) - (game.state.remkl + game.state.remcom + game.state.nscrem)),
+ (game.inkling + game.incom + game.inscom));
+ if (game.incom - game.state.remcom)
+ prout(_(", including %d Commander%s."), game.incom - game.state.remcom, (game.incom - game.state.remcom)==1?"":_("s"));
+ else if (game.inkling - game.state.remkl + (game.inscom - game.state.nscrem) > 0)
+ prout(_(", but no Commanders."));
+ else
+ prout(".");
+ if (game.skill > SKILL_FAIR)
+ prout(_("The Super Commander has %sbeen destroyed."),
+ game.state.nscrem?_("not "):"");
if (game.state.rembase != game.inbase) {
proutn(_("There "));
- if (game.inbase-game.state.rembase==1) proutn(_("has been 1 base"));
+ if (game.inbase-game.state.rembase==1)
+ proutn(_("has been 1 base"));
else {
proutn(_("have been %d bases"), game.inbase-game.state.rembase);
}
prout(_(" destroyed, %d remaining."), game.state.rembase);
}
- else prout(_("There are %d bases."), game.inbase);
- if (!damaged(DRADIO) || game.condit == IHDOCKED || game.iseenit) {
- /* Don't report this if not seen and
- either the radio is dead or not at base! */
- attakreport(false);
+ else
+ prout(_("There are %d bases."), game.inbase);
+ if (!damaged(DRADIO) || game.condition == docked || game.iseenit) {
+ // Don't report this if not seen and
+ // either the radio is dead or not at base!
+ attackreport(false);
game.iseenit = true;
}
- if (game.casual) prout(_("%d casualt%s suffered so far."),
- game.casual, game.casual==1? "y" : "ies");
- if (game.nhelp) prout(_("There were %d call%s for help."),
- game.nhelp, game.nhelp==1 ? "" : _("s"));
+ if (game.casual)
+ prout(_("%d casualt%s suffered so far."),
+ game.casual, game.casual==1? "y" : "ies");
+ if (game.nhelp)
+ prout(_("There were %d call%s for help."),
+ game.nhelp, game.nhelp==1 ? "" : _("s"));
if (game.ship == IHE) {
proutn(_("You have "));
- if (game.nprobes) proutn("%d", game.nprobes);
- else proutn(_("no"));
+ if (game.nprobes)
+ proutn("%d", game.nprobes);
+ else
+ proutn(_("no"));
proutn(_(" deep space probe"));
- if (game.nprobes!=1) proutn(_("s"));
+ if (game.nprobes!=1)
+ proutn(_("s"));
prout(".");
}
- if ((!damaged(DRADIO) || game.condit == IHDOCKED)
+ if ((!damaged(DRADIO) || game.condition == docked)
&& is_scheduled(FDSPROB)) {
if (game.isarmed)
- proutn(_("An armed deep space probe is in"));
+ proutn(_("An armed deep space probe is in "));
else
- proutn(_("A deep space probe is in"));
+ proutn(_("A deep space probe is in "));
proutn(cramlc(quadrant, game.probec));
prout(".");
}
/* long-range sensor scan */
{
int x, y;
- chew();
if (damaged(DLRSENS)) {
/* Now allow base's sensors if docked */
- if (game.condit != IHDOCKED) {
+ if (game.condition != docked) {
prout(_("LONG-RANGE SENSORS DAMAGED."));
return;
}
}
}
-void dreprt(void)
+void damagereport(void)
/* damage report */
{
bool jdam = false;
for (i = 0; i < NDEVICES; i++) {
if (damaged(i)) {
if (!jdam) {
- prout(_("DEVICE -REPAIR TIMES-"));
- prout(_(" IN FLIGHT DOCKED"));
+ prout(_("\tDEVICE\t\t\t-REPAIR TIMES-"));
+ prout(_("\t\t\tIN FLIGHT\t\tDOCKED"));
jdam = true;
}
- prout(" %16s %8.2f %8.2f",
+ prout(" %-26s\t%8.2f\t\t%8.2f",
device[i],
game.damage[i]+0.05,
game.docfac*game.damage[i]+0.005);
}
}
- if (!jdam) prout(_("All devices functional."));
+ if (!jdam)
+ prout(_("All devices functional."));
}
void rechart(void)
{
int i, j;
game.lastchart = game.state.date;
- for_quadrants(i)
- for_quadrants(j)
+ for (i = 1; i <= GALSIZE; i++)
+ for (j = 1; j <= GALSIZE; j++)
if (game.state.galaxy[i][j].charted) {
game.state.chart[i][j].klingons = game.state.galaxy[i][j].klingons;
game.state.chart[i][j].starbase = game.state.galaxy[i][j].starbase;
}
}
-void chart(bool title)
+void chart(void)
/* display the star chart */
{
int i,j;
if (!damaged(DRADIO))
rechart();
- if (game.lastchart < game.state.date && game.condit == IHDOCKED) {
+ if (game.lastchart < game.state.date && game.condition == docked) {
prout(_("Spock- \"I revised the Star Chart from the starbase's records.\""));
rechart();
}
- if (!title) prout(_(" STAR CHART FOR THE KNOWN GALAXY"));
+ prout(_(" STAR CHART FOR THE KNOWN GALAXY"));
if (game.state.date > game.lastchart)
prout(_("(Last surveillance update %d stardates ago)."),
(int)(game.state.date-game.lastchart));
prout(" 1 2 3 4 5 6 7 8");
- for_quadrants(i) {
+ for (i = 1; i <= GALSIZE; i++) {
proutn("%d |", i);
- for_quadrants(j) {
+ for (j = 1; j <= GALSIZE; j++) {
char buf[4];
if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
proutn("<");
proutn(" ");
}
proutn(" |");
- if (i<GALSIZE) skip(1);
+ if (i<GALSIZE)
+ skip(1);
}
- prout("");
}
static void sectscan(int goodScan, int i, int j)
{
if (goodScan || (abs(i-game.sector.x)<= 1 && abs(j-game.sector.y) <= 1)){
if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
- switch (game.condit) {
- case IHRED: textcolor(RED); break;
- case IHGREEN: textcolor(GREEN); break;
- case IHYELLOW: textcolor(YELLOW); break;
- case IHDOCKED: textcolor(CYAN); break;
- case IHDEAD: textcolor(BROWN);
+ switch (game.condition) {
+ case red: textcolor(RED); break;
+ case green: textcolor(GREEN); break;
+ case yellow: textcolor(YELLOW); break;
+ case docked: textcolor(CYAN); break;
+ case dead: textcolor(BROWN);
}
if (game.quad[i][j] != game.ship)
highvideo();
proutn("- ");
}
-static void status(int req)
+void status(int req)
/* print status report lines */
{
- char *cp = NULL;
+#define RQ(n, a) if (!req || req == n) do { a } while(0)
+ char *cp = NULL, s[256];
int t, dam = 0;
- switch (req) {
- case 1:
- proutn(_("Stardate %.1f, Time Left %.2f"), game.state.date, game.state.remtime);
- break;
- case 2:
- if (game.condit != IHDOCKED) newcnd();
- switch (game.condit) {
- case IHRED: cp = "RED"; break;
- case IHGREEN: cp = "GREEN"; break;
- case IHYELLOW: cp = "YELLOW"; break;
- case IHDOCKED: cp = "DOCKED"; break;
- case IHDEAD: cp="DEAD"; break;
+
+ RQ(1,
+ prstat(_("Stardate"), _("%.1f, Time Left %.2f"), game.state.date, game.state.remtime);
+ );
+
+ RQ(2,
+ if (game.condition != docked)
+ newcnd();
+ switch (game.condition) {
+ case red: cp = _("RED"); break;
+ case green: cp = _("GREEN"); break;
+ case yellow: cp = _("YELLOW"); break;
+ case docked: cp = _("DOCKED"); break;
+ case dead: cp = _("DEAD"); break;
}
for (t=0;t<NDEVICES;t++)
if (game.damage[t]>0)
dam++;
- proutn(_("Condition %s, %i DAMAGES"), cp, dam);
- break;
- case 3:
- proutn(_("Position %d - %d , %d - %d"),
- game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y);
- break;
- case 4:
- proutn(_("Life Support "));
+ prstat(_("Condition"), _("%s, %i DAMAGES"), cp, dam);
+ );
+
+ RQ(3,
+ prstat(_("Position"), "%d - %d , %d - %d",
+ game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y);
+ );
+
+ RQ(4,
if (damaged(DLIFSUP)) {
- if (game.condit == IHDOCKED)
- proutn(_("DAMAGED, Base provides"));
+ if (game.condition == docked)
+ sprintf(s, _("DAMAGED, Base provides"));
else
- proutn(_("DAMAGED, reserves=%4.2f"), game.lsupres);
+ sprintf(s, _("DAMAGED, reserves=%4.2f"), game.lsupres);
}
else
- proutn(_("ACTIVE"));
- break;
- case 5:
- proutn(_("Warp Factor %.1f"), game.warpfac);
- break;
- case 6:
- proutn(_("Energy %.2f"), game.energy);
- if (game.icrystl && (game.options & OPTION_SHOWME)) /* ESR */
- proutn(_(" (have crystals)"));
- break;
- case 7:
- proutn(_("Torpedoes %d"), game.torps);
- break;
- case 8:
- proutn(_("Shields "));
+ sprintf(s, _("ACTIVE"));
+ prstat(_("Life Support"), s);
+ );
+
+ RQ(5,
+ prstat(_("Warp Factor"), "%.1f", game.warpfac);
+ );
+
+ RQ(6,
+ prstat(_("Energy"), "%.2f%s", game.energy,
+ (game.icrystl && (game.options & OPTION_SHOWME)) ? /* ESR */
+ _(" (have crystals)") : "");
+ );
+
+ RQ(7,
+ prstat(_("Torpedoes"), "%d", game.torps);
+ );
+
+ RQ(8,
if (damaged(DSHIELD))
- proutn(_("DAMAGED,"));
+ strcpy(s, _("DAMAGED,"));
else if (game.shldup)
- proutn(_("UP,"));
+ strcpy(s, _("UP,"));
else
- proutn(_("DOWN,"));
- proutn(_(" %d%% %.1f units"),
+ strcpy(s, _("DOWN,"));
+ sprintf(s + strlen(s), _(" %d%% %.1f units"),
(int)((100.0*game.shield)/game.inshld + 0.5), game.shield);
- break;
- case 9:
- proutn(_("Klingons Left %d"), KLINGREM);
- break;
- case 10:
+ prstat(_("Shields"), s);
+ );
+
+ RQ(9,
+ prstat(_("Klingons Left"), "%d", game.state.remkl + game.state.remcom + game.state.nscrem);
+ );
+
+ RQ(10,
if (game.options & OPTION_WORLDS) {
int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
- if (plnet != NOPLANET && game.state.plnets[plnet].inhabited != UNINHABITED)
- proutn(_("Major system %s"), systemname(plnet));
+ if (plnet != NOPLANET && game.state.planets[plnet].inhabited != UNINHABITED)
+ prstat(_("Major system"), "%s", systnames[plnet]);
else
- proutn(_("Sector is uninhabited"));
+ prout(_("Sector is uninhabited"));
}
+ );
+
+ RQ(11,
+ attackreport(!req);
+ );
+
+#undef RQ
+}
- break;
- case 11:
- attakreport(true);
- break;
+void request(void)
+{
+ int req;
+ static char requests[][3] =
+ {"da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
+
+ while (scan() == IHEOL)
+ proutn(_("Information desired? "));
+ chew();
+ for (req = 0; req < ARRAY_SIZE(requests); req++)
+ if (strncmp(citem, requests[req], min(2,strlen(citem)))==0)
+ break;
+ if (req >= ARRAY_SIZE(requests)) {
+ prout(_("UNRECOGNIZED REQUEST. Legal requests are:"));
+ prout((" date, condition, position, lsupport, warpfactor,"));
+ prout((" energy, torpedoes, shields, klingons, system, time."));
+ return;
}
+ status(req + 1);
}
-int srscan(int l)
+void srscan(void)
/* short-range scan */
{
- /* the "sy" request is undocumented */
- static char requests[][3] =
- {"","da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
-
- int i, j, jj, req=0;
- int goodScan=true, leftside=true, rightside=true, title=false;
- switch (l) {
- case SCAN_FULL: // SRSCAN
- if (damaged(DSRSENS)) {
- /* Allow base's sensors if docked */
- if (game.condit != IHDOCKED) {
- prout(_(" S.R. SENSORS DAMAGED!"));
- goodScan=false;
- }
- else
- prout(_(" [Using Base's sensors]"));
- }
- else prout(_(" Short-range scan"));
- if (goodScan && !damaged(DRADIO)) {
- game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
- game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
- game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
- game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
- }
- scan();
- if (isit("chart")) title = true;
- if (isit("no")) rightside = false;
- chew();
- prout(" 1 2 3 4 5 6 7 8 9 10");
- break;
- case SCAN_REQUEST:
- while (scan() == IHEOL)
- proutn(_("Information desired? "));
- chew();
- for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++)
- if (strncmp(citem,requests[req],min(2,strlen(citem)))==0)
- break;
- if (req > sizeof(requests)/sizeof(requests[0])) {
- prout(_("UNRECOGNIZED REQUEST. Legal requests are:"));
- prout(_(" date, condition, position, lsupport, warpfactor,"));
- prout(_(" energy, torpedoes, shields, klingons, time, system, bases."));
- return false;
+ int i, j;
+ int goodScan=true;
+ if (damaged(DSRSENS)) {
+ /* Allow base's sensors if docked */
+ if (game.condition != docked) {
+ prout(_(" S.R. SENSORS DAMAGED!"));
+ goodScan=false;
}
- // no break
- case SCAN_STATUS: // STATUS
- chew();
- leftside = false;
- skip(1);
- // no break
- case SCAN_NO_LEFTSIDE: // REQUEST
- leftside=false;
- break;
+ else
+ prout(_(" [Using Base's sensors]"));
}
- if (game.condit != IHDOCKED) newcnd();
- for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
- jj = (req!=0 ? req : i);
- if (leftside && i <= QUADSIZE) {
- proutn("%2d ", i);
- for_sectors(j) {
- sectscan(goodScan, i, j);
- }
+ else
+ prout(_(" Short-range scan"));
+ if (goodScan && !damaged(DRADIO)) {
+ game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
+ game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
+ game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
+ game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
+ }
+ prout(" 1 2 3 4 5 6 7 8 9 10");
+ if (game.condition != docked)
+ newcnd();
+ for (i = 1; i <= QUADSIZE; i++) {
+ proutn("%2d ", i);
+ for (j = 1; j <= QUADSIZE; j++) {
+ sectscan(goodScan, i, j);
}
- if (rightside)
- status(jj);
- if (i<sizeof(requests)/sizeof(requests[0])) skip(1);
- if (req!=0) return(goodScan);
+ skip(1);
}
- prout("");
- if (title) chart(true);
- return(goodScan);
}
w2.x = aaitem + 0.5;
}
else {
- if (game.quadrant.y>w1.x) w2.x = 1;
- else w2.x=QUADSIZE;
- if (game.quadrant.x>w1.y) w2.y = 1;
- else w2.y=QUADSIZE;
+ if (game.quadrant.y>w1.x)
+ w2.x = 1;
+ else
+ w2.x=QUADSIZE;
+ if (game.quadrant.x>w1.y)
+ w2.y = 1;
+ else
+ w2.y=QUADSIZE;
}
if (!VALID_QUADRANT(w1.x, w1.y) || !VALID_SECTOR(w2.x, w2.y)) {
square(w1.x-game.quadrant.x+0.1*(w2.x-game.sector.x)));
wfl = false;
- if (prompt) prout(_("Answer \"no\" if you don't know the value:"));
+ if (prompt)
+ prout(_("Answer \"no\" if you don't know the value:"));
for (;;) {
chew();
proutn(_("Time or arrival date? "));
if (scan()==IHREAL) {
ttime = aaitem;
- if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
+ if (ttime > game.state.date)
+ ttime -= game.state.date; // Actually a star date
if (ttime <= 1e-10 ||
(twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) {
prout(_("We'll never make it, sir."));
chew();
return;
}
- if (twarp < 1.0) twarp = 1.0;
+ if (twarp < 1.0)
+ twarp = 1.0;
break;
}
chew();
if (tpower >= game.energy) {
prout(_("Insufficient energy, sir."));
if (!game.shldup || tpower > game.energy*2.0) {
- if (!wfl) return;
+ if (!wfl)
+ return;
proutn(_("New warp factor to try? "));
if (scan() == IHREAL) {
wfl = true;
}
}
+
+#ifdef BSD_BUG_FOR_BUG
+/*
+ * A visual scan is made in a particular direction of three sectors
+ * in the general direction specified. This takes time, and
+ * Klingons can attack you, so it should be done only when sensors
+ * are out. Code swiped from BSD-Trek. Not presently used, as we
+ * automatically display all adjacent sectors on the short-range
+ * scan even when short-range sensors are out.
+ */
+
+/* This struct[] has the delta x, delta y for particular directions */
+coord visdelta[] =
+{
+ {-1,-1},
+ {-1, 0},
+ {-1, 1},
+ {0, 1},
+ {1, 1},
+ {1, 0},
+ {1, -1},
+ {0, -1},
+ {-1,-1},
+ {-1, 0},
+ {-1, 1},
+};
+
+void visual(void)
+{
+ int co, ix, iy;
+ coord *v;
+
+ if (scan() != IHREAL) {
+ chew();
+ proutn(_("Direction? "));
+ if (scan()!=IHREAL) {
+ huh();
+ return;
+ }
+ }
+ if (aaitem < 0.0 || aaitem > 360.0)
+ return;
+ co = (aaitem + 22) / 45;
+ v = &visdelta[co];
+ ix = game.sector.x + v->x;
+ iy = game.sector.y + v->y;
+ if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+ co = '?';
+ else
+ co = game.quad[ix][iy];
+ printf("%d,%d %c ", ix, iy, co);
+ v++;
+ ix = game.sector.x + v->x;
+ iy = game.sector.y + v->y;
+ if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+ co = '?';
+ else
+ co = game.quad[ix][iy];
+ printf("%c ", co);
+ v++;
+ ix = game.sector.x + v->x;
+ iy = game.sector.y + v->y;
+ if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+ co = '?';
+ else
+ co = game.quad[ix][iy];
+ printf("%c %d,%d\n", co, ix, iy);
+ game.optime = 0.5;
+ game.ididit = true;
+}
+#endif