#include <stdlib.h>
#include <string.h>
-void attakreport(int curt)
+void attakreport(bool curt)
+/* report status of bases under attack */
{
if (!curt) {
if (is_scheduled(FCDBAS)) {
}
-void report(void)
+void report(void)
+/* report on general game status */
{
char *s1,*s2,*s3;
chew();
- s1 = (game.thawed?"thawed ":"");
+ s1 = (game.thawed?_("thawed "):"");
switch (game.length) {
- case 1: s2="short"; break;
- case 2: s2="medium"; break;
- case 4: s2="long"; break;
- default: s2="unknown length"; break;
+ case 1: s2=_("short"); break;
+ case 2: s2=_("medium"); break;
+ case 4: s2=_("long"); break;
+ default: s2=_("unknown length"); break;
}
switch (game.skill) {
- case SKILL_NOVICE: s3="novice"; break;
- case SKILL_FAIR: s3="fair"; break;
- case SKILL_GOOD: s3="good"; break;
- case SKILL_EXPERT: s3="expert"; break;
- case SKILL_EMERITUS: s3="emeritus"; break;
- default: s3="skilled"; break;
+ case SKILL_NOVICE: s3=_("novice"); break;
+ case SKILL_FAIR: s3=_("fair"); break;
+ case SKILL_GOOD: s3=_("good"); break;
+ case SKILL_EXPERT: s3=_("expert"); break;
+ case SKILL_EMERITUS: s3=_("emeritus"); break;
+ default: s3=_("skilled"); break;
}
prout("");
- prout(_("You %s playing a %s%s %s game."),
- game.alldone? _("were") : _("are now"), s1, s2, s3);
+ prout(_("You %s a %s%s %s game."),
+ game.alldone? _("were playing") : _("are playing"), s1, s2, s3);
if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout(_("No plaque is allowed."));
if (game.tourn) prout(_("This is tournament game %d."), game.tourn);
prout(_("Your secret password is \"%s\""),game.passwd);
prout(_(" destroyed, %d remaining."), game.state.rembase);
}
else prout(_("There are %d bases."), game.inbase);
- if (!damaged(DRADIO) || game.condit == IHDOCKED || game.iseenit) {
+ if (!damaged(DRADIO) || game.condition == docked || game.iseenit) {
/* Don't report this if not seen and
either the radio is dead or not at base! */
- attakreport(0);
- game.iseenit = 1;
+ attakreport(false);
+ game.iseenit = true;
}
if (game.casual) prout(_("%d casualt%s suffered so far."),
game.casual, game.casual==1? "y" : "ies");
if (game.nprobes!=1) proutn(_("s"));
prout(".");
}
- if ((!damaged(DRADIO) || game.condit == IHDOCKED)
+ if ((!damaged(DRADIO) || game.condition == docked)
&& is_scheduled(FDSPROB)) {
if (game.isarmed)
proutn(_("An armed deep space probe is in"));
}
void lrscan(void)
+/* long-range sensor scan */
{
int x, y;
chew();
if (damaged(DLRSENS)) {
/* Now allow base's sensors if docked */
- if (game.condit != IHDOCKED) {
+ if (game.condition != docked) {
prout(_("LONG-RANGE SENSORS DAMAGED."));
return;
}
}
void dreprt(void)
+/* damage report */
{
bool jdam = false;
int i;
}
}
-void chart(int nn)
+void chart(bool title)
+/* display the star chart */
{
int i,j;
chew();
if (!damaged(DRADIO))
rechart();
- if (game.lastchart < game.state.date && game.condit == IHDOCKED) {
+ if (game.lastchart < game.state.date && game.condition == docked) {
prout(_("Spock- \"I revised the Star Chart from the starbase's records.\""));
rechart();
}
- if (nn == 0) prout(_(" STAR CHART FOR THE KNOWN GALAXY"));
+ if (!title) prout(_(" STAR CHART FOR THE KNOWN GALAXY"));
if (game.state.date > game.lastchart)
prout(_("(Last surveillance update %d stardates ago)."),
(int)(game.state.date-game.lastchart));
}
static void sectscan(int goodScan, int i, int j)
+/* light up an individual dot in a sector */
{
if (goodScan || (abs(i-game.sector.x)<= 1 && abs(j-game.sector.y) <= 1)){
if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
- switch (game.condit) {
- case IHRED: textcolor(RED); break;
- case IHGREEN: textcolor(GREEN); break;
- case IHYELLOW: textcolor(YELLOW); break;
- case IHDOCKED: textcolor(CYAN); break;
- case IHDEAD: textcolor(BROWN);
+ switch (game.condition) {
+ case red: textcolor(RED); break;
+ case green: textcolor(GREEN); break;
+ case yellow: textcolor(YELLOW); break;
+ case docked: textcolor(CYAN); break;
+ case dead: textcolor(BROWN);
}
if (game.quad[i][j] != game.ship)
highvideo();
proutn("- ");
}
-static void status(int req)
+static void status(int req)
+/* print status report lines */
{
char *cp = NULL;
int t, dam = 0;
proutn(_("Stardate %.1f, Time Left %.2f"), game.state.date, game.state.remtime);
break;
case 2:
- if (game.condit != IHDOCKED) newcnd();
- switch (game.condit) {
- case IHRED: cp = "RED"; break;
- case IHGREEN: cp = "GREEN"; break;
- case IHYELLOW: cp = "YELLOW"; break;
- case IHDOCKED: cp = "DOCKED"; break;
- case IHDEAD: cp="DEAD"; break;
+ if (game.condition != docked) newcnd();
+ switch (game.condition) {
+ case red: cp = _("RED"); break;
+ case green: cp = _("GREEN"); break;
+ case yellow: cp = _("YELLOW"); break;
+ case docked: cp = _("DOCKED"); break;
+ case dead: cp = _("DEAD"); break;
}
for (t=0;t<NDEVICES;t++)
if (game.damage[t]>0)
case 4:
proutn(_("Life Support "));
if (damaged(DLIFSUP)) {
- if (game.condit == IHDOCKED)
+ if (game.condition == docked)
proutn(_("DAMAGED, Base provides"));
else
proutn(_("DAMAGED, reserves=%4.2f"), game.lsupres);
break;
case 10:
if (game.options & OPTION_WORLDS) {
- int here = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
- if (here != NOPLANET && game.state.plnets[here].inhabited != UNINHABITED)
- proutn(_("Major system %s"), systemname(here));
+ int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
+ if (plnet != NOPLANET && game.state.plnets[plnet].inhabited != UNINHABITED)
+ proutn(_("Major system %s"), systnames[plnet]);
else
proutn(_("Sector is uninhabited"));
}
break;
case 11:
- attakreport(1);
+ attakreport(true);
break;
}
}
-int srscan(int l)
+void srscan(scantype type)
+/* short-range scan */
{
/* the "sy" request is undocumented */
static char requests[][3] =
{"","da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
int i, j, jj, req=0;
- int goodScan=true, leftside=true, rightside=true, nn=false;
- switch (l) {
+ int goodScan=true, leftside=true, rightside=true, title=false;
+ switch (type) {
case SCAN_FULL: // SRSCAN
if (damaged(DSRSENS)) {
/* Allow base's sensors if docked */
- if (game.condit != IHDOCKED) {
+ if (game.condition != docked) {
prout(_(" S.R. SENSORS DAMAGED!"));
goodScan=false;
}
game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
}
scan();
- if (isit("chart")) nn = true;
+ if (isit("chart")) title = true;
if (isit("no")) rightside = false;
chew();
prout(" 1 2 3 4 5 6 7 8 9 10");
break;
if (req > sizeof(requests)/sizeof(requests[0])) {
prout(_("UNRECOGNIZED REQUEST. Legal requests are:"));
- prout(_(" date, condition, position, lsupport, warpfactor,"));
- prout(_(" energy, torpedoes, shields, klingons, time, system, bases."));
- return false;
+ prout((" date, condition, position, lsupport, warpfactor,"));
+ prout((" energy, torpedoes, shields, klingons, time, system, bases."));
+ return;
}
// no break
case SCAN_STATUS: // STATUS
leftside=false;
break;
}
- if (game.condit != IHDOCKED) newcnd();
+ if (game.condition != docked) newcnd();
for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
jj = (req!=0 ? req : i);
if (leftside && i <= QUADSIZE) {
if (rightside)
status(jj);
if (i<sizeof(requests)/sizeof(requests[0])) skip(1);
- if (req!=0) return(goodScan);
+ if (req!=0) return;
}
prout("");
- if (nn) chart(1);
- return(goodScan);
+ if (title) chart(true);
}
void eta(void)
+/* use computer to get estimated time of arrival for a warp jump */
{
- int ix1, ix2, iy1, iy2;
+ coord w1, w2;
bool wfl, prompt = false;
double ttime, twarp, tpower;
if (damaged(DCOMPTR)) {
return;
}
}
- iy1 = aaitem +0.5;
+ w1.y = aaitem +0.5;
if (scan() != IHREAL) {
huh();
return;
}
- ix1 = aaitem + 0.5;
+ w1.x = aaitem + 0.5;
if (scan() == IHREAL) {
- iy2 = aaitem + 0.5;
+ w2.y = aaitem + 0.5;
if (scan() != IHREAL) {
huh();
return;
}
- ix2 = aaitem + 0.5;
+ w2.x = aaitem + 0.5;
}
else {
- if (game.quadrant.y>ix1) ix2 = 1;
- else ix2=QUADSIZE;
- if (game.quadrant.x>iy1) iy2 = 1;
- else iy2=QUADSIZE;
+ if (game.quadrant.y>w1.x) w2.x = 1;
+ else w2.x=QUADSIZE;
+ if (game.quadrant.x>w1.y) w2.y = 1;
+ else w2.y=QUADSIZE;
}
- if (!VALID_QUADRANT(ix1, iy1) || !VALID_SECTOR(ix2, iy2)) {
+ if (!VALID_QUADRANT(w1.x, w1.y) || !VALID_SECTOR(w2.x, w2.y)) {
huh();
return;
}
- game.dist = sqrt(square(iy1-game.quadrant.x+0.1*(iy2-game.sector.x))+
- square(ix1-game.quadrant.y+0.1*(ix2-game.sector.y)));
+ game.dist = sqrt(square(w1.y-game.quadrant.y+0.1*(w2.y-game.sector.y))+
+ square(w1.x-game.quadrant.x+0.1*(w2.x-game.sector.x)));
wfl = false;
if (prompt) prout(_("Answer \"no\" if you don't know the value:"));
prout(_("Unfortunately, the Federation will be destroyed by then."));
if (twarp > 6.0)
prout(_("You'll be taking risks at that speed, Captain"));
- if ((game.isatb==1 && game.state.kscmdr.y == iy1 && game.state.kscmdr.x == ix1 &&
+ if ((game.isatb==1 && same(game.state.kscmdr, w1) &&
scheduled(FSCDBAS)< ttime+game.state.date)||
- (scheduled(FCDBAS)<ttime+game.state.date && game.battle.y==iy1 && game.battle.x == ix1))
+ (scheduled(FCDBAS)<ttime+game.state.date && same(game.battle, w1)))
prout(_("The starbase there will be destroyed by then."));
proutn(_("New warp factor to try? "));
if (scan() == IHREAL) {
}
}
+
+#if BSD_BUG_FOR_BUG
+/*
+ * A visual scan is made in a particular direction of three sectors
+ * in the general direction specified. This takes time, and
+ * Klingons can attack you, so it should be done only when sensors
+ * are out. Code swiped from BSD-Trek. Not presently used, as we
+ * automatically display all adjacent sectors on the short-range
+ * scan even when short-range sensors are out.
+ */
+
+/* This struct[] has the delta x, delta y for particular directions */
+coord visdelta[] =
+{
+ {-1,-1},
+ {-1, 0},
+ {-1, 1},
+ {0, 1},
+ {1, 1},
+ {1, 0},
+ {1, -1},
+ {0, -1},
+ {-1,-1},
+ {-1, 0},
+ {-1, 1},
+};
+
+void visual(void)
+{
+ int co, ix, iy;
+ coord *v;
+
+ if (scan() != IHREAL) {
+ chew();
+ proutn(_("Direction? "));
+ if (scan()!=IHREAL) {
+ huh();
+ return;
+ }
+ }
+ if (aaitem < 0.0 || aaitem > 360.0)
+ return;
+ co = (aaitem + 22) / 45;
+ v = &visdelta[co];
+ ix = game.sector.x + v->x;
+ iy = game.sector.y + v->y;
+ if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+ co = '?';
+ else
+ co = game.quad[ix][iy];
+ printf("%d,%d %c ", ix, iy, co);
+ v++;
+ ix = game.sector.x + v->x;
+ iy = game.sector.y + v->y;
+ if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+ co = '?';
+ else
+ co = game.quad[ix][iy];
+ printf("%c ", co);
+ v++;
+ ix = game.sector.x + v->x;
+ iy = game.sector.y + v->y;
+ if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+ co = '?';
+ else
+ co = game.quad[ix][iy];
+ printf("%c %d,%d\n", co, ix, iy);
+ game.optime = 0.5;
+ game.ididit = true;
+}
+#endif