static char *classes[] = {"M","N","O"};
-static int consumeTime(void)
+static bool consumeTime(void)
+/* abort a lengthy operation if an event interrupts it */
{
-/* I think most of this avoidance was caused by overlay scheme.
- Let's see what happens if all events can occur here */
-
-// double asave;
- ididit = 1;
-#if 0
- /* Don't worry about this */
- if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {
- /* We are about to be tractor beamed -- operation fails */
- return 1;
- }
-#endif
-// asave = future[FSNOVA];
-// future[FSNOVA] = FOREVER; /* defer supernovas */
- events(); /* Used to avoid if future[FSCMOVE] within time */
-// future[FSNOVA] = asave;
- /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
- if (alldone || game.state.galaxy[quadx][quady].supernova || justin != 0) return 1;
- return 0;
+ game.ididit = true;
+ events();
+ if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.justin)
+ return true;
+ return false;
}
-void preport(void)
+void survey(void)
+/* report on (uninhabited) planets in the galaxy */
{
- int iknow = 0, i;
+ bool iknow = false;
+ int i;
skip(1);
chew();
- prout("Spock- \"Planet report follows, Captain.\"");
+ prout(_("Spock- \"Planet report follows, Captain.\""));
skip(1);
- for (i = 0; i < inplan; i++) {
- if (game.state.plnets[i].known != unknown
-#ifdef DEBUG
- || ( idebug && game.state.plnets[i].x !=0)
-#endif
- ) {
- iknow = 1;
-#ifdef DEBUG
- if (idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
-#endif
- proutn(cramlc(quadrant, game.state.plnets[i].x, game.state.plnets[i].y));
- proutn(" class ");
- proutn(classes[game.state.plnets[i].pclass]);
+ for (i = 0; i < game.inplan; i++) {
+ if (game.state.planets[i].pclass == destroyed)
+ continue;
+ if ((game.state.planets[i].known != unknown
+ && game.state.planets[i].inhabited == UNINHABITED)
+ || idebug) {
+ iknow = true;
+ if (idebug && game.state.planets[i].known==unknown)
+ proutn("(Unknown) ");
+ proutn(cramlc(quadrant, game.state.planets[i].w));
+ proutn(_(" class "));
+ proutn(classes[game.state.planets[i].pclass]);
proutn(" ");
- if (game.state.plnets[i].crystals == 0) proutn("no ");
- prout("dilithium crystals present.");
- if (game.state.plnets[i].known==shuttle_down)
- prout(" Shuttle Craft Galileo on surface.");
+ if (game.state.planets[i].crystals != present)
+ proutn(_("no "));
+ prout(_("dilithium crystals present."));
+ if (game.state.planets[i].known==shuttle_down)
+ prout(_(" Shuttle Craft Galileo on surface."));
}
}
- if (iknow==0) prout("No information available.");
+ if (!iknow)
+ prout(_("No information available."));
}
-void orbit(void)
+void orbit(void)
+/* enter standard orbit */
{
skip(1);
chew();
- if (inorbit!=0) {
- prout("Already in standard orbit.");
+ if (game.inorbit) {
+ prout(_("Already in standard orbit."));
return;
}
- if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) {
- prout("Both warp and impulse engines damaged.");
+ if (damaged(DWARPEN) && damaged(DIMPULS)) {
+ prout(_("Both warp and impulse engines damaged."));
return;
}
- if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {
+ if (!is_valid(game.plnet) || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
crmshp();
- prout(" not adjacent to planet.");
+ prout(_(" not adjacent to planet."));
skip(1);
return;
}
- Time = 0.02+0.03*Rand();
- prout("Helmsman Sulu- \"Entering standard orbit, Sir.\"");
+ game.optime = 0.02+0.03*Rand();
+ prout(_("Helmsman Sulu- \"Entering standard orbit, Sir.\""));
newcnd();
- if (consumeTime()) return;
+ if (consumeTime())
+ return;
game.height = (1400.0+7200.0*Rand());
- prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);
- inorbit = 1;
- ididit=1;
+ prout(_("Sulu- \"Entered orbit at altitude %.2f kilometers.\""), game.height);
+ game.inorbit = true;
+ game.ididit = true;
}
-void sensor(void)
+void sensor(void)
+/* examine planets in this quadrant */
{
- skip(1);
- chew();
- if (game.damage[DSRSENS] != 0.0) {
- prout("Short range sensors damaged.");
+ if (damaged(DSRSENS)) {
+ if (game.options & OPTION_TTY)
+ prout(_("Short range sensors damaged."));
return;
}
- if (!plnetx && (game.options & OPTION_TTY)) {
- prout("Spock- \"No planet in this quadrant, Captain.\"");
+ if (!is_valid(game.plnet)) {
+ if (game.options & OPTION_TTY)
+ prout(_("Spock- \"No planet in this quadrant, Captain.\""));
return;
}
- if ((plnetx != 0)&& (game.state.plnets[iplnet].known == unknown)) {
- prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, quadx, quady));
+ if (game.state.planets[game.iplnet].known == unknown) {
+ prout(_("Spock- \"Sensor scan for %s-"), cramlc(quadrant, game.quadrant));
skip(1);
- prout(" Planet at %s is of class %s.",
- cramlc(sector, plnetx, plnety),
- classes[game.state.plnets[iplnet].pclass]);
- if (game.state.plnets[iplnet].known==shuttle_down)
- prout(" Sensors show Galileo still on surface.");
- proutn(" Readings indicate");
- if (game.state.plnets[iplnet].crystals == 0) proutn(" no");
- prout(" dilithium crystals present.\"");
- if (game.state.plnets[iplnet].known == unknown) game.state.plnets[iplnet].known = known;
+ prout(_(" Planet at %s is of class %s."),
+ cramlc(sector,game.plnet),
+ classes[game.state.planets[game.iplnet].pclass]);
+ if (game.state.planets[game.iplnet].known==shuttle_down)
+ prout(_(" Sensors show Galileo still on surface."));
+ proutn(_(" Readings indicate"));
+ if (game.state.planets[game.iplnet].crystals != present)
+ proutn(_(" no"));
+ prout(_(" dilithium crystals present.\""));
+ if (game.state.planets[game.iplnet].known == unknown)
+ game.state.planets[game.iplnet].known = known;
}
}
void beam(void)
+/* use the transporter */
{
+ double nrgneed = 0;
chew();
skip(1);
- if (game.damage[DTRANSP] != 0) {
- prout("Transporter damaged.");
- if (game.damage[DSHUTTL]==0 && (game.state.plnets[iplnet].known==shuttle_down || iscraft == 1)) {
+ if (damaged(DTRANSP)) {
+ prout(_("Transporter damaged."));
+ if (!damaged(DSHUTTL) && (game.state.planets[game.iplnet].known==shuttle_down || game.iscraft == onship)) {
skip(1);
- proutn("Spock- \"May I suggest the shuttle craft, Sir?\" ");
- if (ja() != 0) shuttle();
+ proutn(_("Spock- \"May I suggest the shuttle craft, Sir?\" "));
+ if (ja() == true)
+ shuttle();
}
return;
}
- if (inorbit==0) {
+ if (!game.inorbit) {
crmshp();
- prout(" not in standard orbit.");
+ prout(_(" not in standard orbit."));
return;
}
- if (shldup!=0) {
- prout("Impossible to transport through shields.");
+ if (game.shldup) {
+ prout(_("Impossible to transport through shields."));
return;
}
- if (game.state.plnets[iplnet].known==unknown) {
- prout("Spock- \"Captain, we have no information on this planet");
- prout(" and Starfleet Regulations clearly state that in this situation");
- prout(" you may not go down.\"");
+ if (game.state.planets[game.iplnet].known==unknown) {
+ prout(_("Spock- \"Captain, we have no information on this planet"));
+ prout(_(" and Starfleet Regulations clearly state that in this situation"));
+ prout(_(" you may not go down.\""));
return;
}
- if (landed==1) {
+ if (!game.landed && game.state.planets[game.iplnet].crystals==absent) {
+ prout(_("Spock- \"Captain, I fail to see the logic in"));
+ prout(_(" exploring a planet with no dilithium crystals."));
+ proutn(_(" Are you sure this is wise?\" "));
+ if (ja() == false) {
+ chew();
+ return;
+ }
+ }
+ if (!(game.options & OPTION_PLAIN)) {
+ nrgneed = 50 * game.skill + game.height / 100.0;
+ if (nrgneed > game.energy) {
+ prout(_("Engineering to bridge--"));
+ prout(_(" Captain, we don't have enough energy for transportation."));
+ return;
+ }
+ if (!game.landed && nrgneed * 2 > game.energy) {
+ prout(_("Engineering to bridge--"));
+ prout(_(" Captain, we have enough energy only to transport you down to"));
+ prout(_(" the planet, but there wouldn't be an energy for the trip back."));
+ if (game.state.planets[game.iplnet].known == shuttle_down)
+ prout(_(" Although the Galileo shuttle craft may still be on a surface."));
+ proutn(_(" Are you sure this is wise?\" "));
+ if (ja() == false) {
+ chew();
+ return;
+ }
+ }
+ }
+ if (game.landed) {
/* Coming from planet */
- if (game.state.plnets[iplnet].known==shuttle_down) {
- proutn("Spock- \"Wouldn't you rather take the Galileo?\" ");
- if (ja() != 0) {
+ if (game.state.planets[game.iplnet].known==shuttle_down) {
+ proutn(_("Spock- \"Wouldn't you rather take the Galileo?\" "));
+ if (ja() == true) {
chew();
return;
}
- prout("Your crew hides the Galileo to prevent capture by aliens.");
+ prout(_("Your crew hides the Galileo to prevent capture by aliens."));
}
- prout("Landing party assembled, ready to beam up.");
+ prout(_("Landing party assembled, ready to beam up."));
skip(1);
- prout("Kirk whips out communicator...");
- prouts("BEEP BEEP BEEP");
+ prout(_("Kirk whips out communicator..."));
+ prouts(_("BEEP BEEP BEEP"));
skip(2);
- prout("\"Kirk to enterprise- Lock on coordinates...energize.\"");
+ prout(_("\"Kirk to enterprise- Lock on coordinates...energize.\""));
}
else {
/* Going to planet */
- if (game.state.plnets[iplnet].crystals==0) {
- prout("Spock- \"Captain, I fail to see the logic in");
- prout(" exploring a planet with no dilithium crystals.");
- proutn(" Are you sure this is wise?\" ");
- if (ja()==0) {
- chew();
- return;
- }
- }
- prout("Scotty- \"Transporter room ready, Sir.\"");
+ prout(_("Scotty- \"Transporter room ready, Sir.\""));
skip(1);
- prout("Kirk, and landing party prepare to beam down to planet surface.");
+ prout(_("Kirk and landing party prepare to beam down to planet surface."));
skip(1);
- prout("Kirk- \"Energize.\"");
+ prout(_("Kirk- \"Energize.\""));
}
- ididit=1;
+ game.ididit = true;
skip(1);
prouts("WWHOOOIIIIIRRRRREEEE.E.E. . . . . . .");
skip(2);
if (Rand() > 0.98) {
prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
skip(2);
- prout("Scotty- \"Oh my God! I've lost them.\"");
+ prout(_("Scotty- \"Oh my God! I've lost them.\""));
finish(FLOST);
return;
}
prouts(". . . . . . .E.E.EEEERRRRRIIIIIOOOHWW");
+ game.landed = !game.landed;
+ game.energy -= nrgneed;
skip(2);
- prout("Transport complete.");
- landed = -landed;
- if (landed==1 && game.state.plnets[iplnet].known==shuttle_down) {
- prout("The shuttle craft Galileo is here!");
+ prout(_("Transport complete."));
+ if (game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
+ prout(_("The shuttle craft Galileo is here!"));
}
- if (landed!=1 && imine==1) {
- icrystl = 1;
- cryprob = 0.05;
+ if (!game.landed && game.imine) {
+ game.icrystl = true;
+ game.cryprob = 0.05;
}
- imine = 0;
+ game.imine = false;
return;
}
void mine(void)
+/* strip-mine a world for dilithium */
{
skip(1);
chew();
- if (landed!= 1) {
- prout("Mining party not on planet.");
+ if (!game.landed) {
+ prout(_("Mining party not on planet."));
+ return;
+ }
+ if (game.state.planets[game.iplnet].crystals == mined) {
+ prout(_("This planet has already been strip-mined for dilithium."));
return;
}
- if (game.state.plnets[iplnet].crystals == 0) {
- prout("No dilithium crystals on this planet.");
+ else if (game.state.planets[game.iplnet].crystals == absent) {
+ prout(_("No dilithium crystals on this planet."));
return;
}
- if (imine == 1) {
- prout("You've already mined enough crystals for this trip.");
+ if (game.imine) {
+ prout(_("You've already mined enough crystals for this trip."));
return;
}
- if (icrystl == 1 && cryprob == 0.05) {
- proutn("With all those fresh crystals aboard the ");
+ if (game.icrystl && game.cryprob == 0.05) {
+ proutn(_("With all those fresh crystals aboard the "));
crmshp();
skip(1);
- prout("there's no reason to mine more at this time.");
+ prout(_("there's no reason to mine more at this time."));
return;
}
- Time = (0.1+0.2*Rand())*game.state.plnets[iplnet].pclass;
- if (consumeTime()) return;
- prout("Mining operation complete.");
- imine = 1;
- ididit=1;
+ game.optime = (0.1+0.2*Rand())*game.state.planets[game.iplnet].pclass;
+ if (consumeTime())
+ return;
+ prout(_("Mining operation complete."));
+ game.state.planets[game.iplnet].crystals = mined;
+ game.imine = game.ididit = true;
}
-void usecrystals(void)
+void usecrystals(void)
+/* use dilithium crystals */
{
- ididit=0;
+ game.ididit = false;
skip(1);
chew();
- if (icrystl!=1) {
- prout("No dilithium crystals available.");
+ if (!game.icrystl) {
+ prout(_("No dilithium crystals available."));
return;
}
- if (energy >= 1000) {
- prout("Spock- \"Captain, Starfleet Regulations prohibit such an operation");
- prout(" except when condition Yellow exists.");
+ if (game.energy >= 1000) {
+ prout(_("Spock- \"Captain, Starfleet Regulations prohibit such an operation"));
+ prout(_(" except when Condition Yellow exists."));
return;
}
- prout("Spock- \"Captain, I must warn you that loading");
- prout(" raw dilithium crystals into the ship's power");
- prout(" system may risk a severe explosion.");
- proutn(" Are you sure this is wise?\" ");
- if (ja()==0) {
+ prout(_("Spock- \"Captain, I must warn you that loading"));
+ prout(_(" raw dilithium crystals into the ship's power"));
+ prout(_(" system may risk a severe explosion."));
+ proutn(_(" Are you sure this is wise?\" "));
+ if (ja() == false) {
chew();
return;
}
skip(1);
- prout("Engineering Officer Scott- \"(GULP) Aye Sir.");
- prout(" Mr. Spock and I will try it.\"");
+ prout(_("Engineering Officer Scott- \"(GULP) Aye Sir."));
+ prout(_(" Mr. Spock and I will try it.\""));
skip(1);
- prout("Spock- \"Crystals in place, Sir.");
- prout(" Ready to activate circuit.\"");
+ prout(_("Spock- \"Crystals in place, Sir."));
+ prout(_(" Ready to activate circuit.\""));
skip(1);
- prouts("Scotty- \"Keep your fingers crossed, Sir!\"");
+ prouts(_("Scotty- \"Keep your fingers crossed, Sir!\""));
skip(1);
- if (Rand() <= cryprob) {
- prouts(" \"Activating now! - - No good! It's***");
+ if (Rand() <= game.cryprob) {
+ prouts(_(" \"Activating now! - - No good! It's***"));
skip(2);
- prouts("***RED ALERT! RED A*L********************************");
+ prouts(_("***RED ALERT! RED A*L********************************"));
skip(1);
stars();
- prouts("****************** KA-BOOM!!!! *******************");
+ prouts(_("****************** KA-BOOM!!!! *******************"));
skip(1);
kaboom();
return;
}
- energy += 5000.0*(1.0 + 0.9*Rand());
- prouts(" \"Activating now! - - ");
- prout("The instruments");
- prout(" are going crazy, but I think it's");
- prout(" going to work!! Congratulations, Sir!\"");
- cryprob *= 2.0;
- ididit=1;
+ game.energy += 5000.0*(1.0 + 0.9*Rand());
+ prouts(_(" \"Activating now! - - "));
+ prout(_("The instruments"));
+ prout(_(" are going crazy, but I think it's"));
+ prout(_(" going to work!! Congratulations, Sir!\""));
+ game.cryprob *= 2.0;
+ game.ididit = true;
}
void shuttle(void)
+/* use shuttlecraft for planetary jaunt */
{
chew();
skip(1);
- if(game.damage[DSHUTTL] != 0.0) {
+ if(damaged(DSHUTTL)) {
if (game.damage[DSHUTTL] == -1.0) {
- if (inorbit && game.state.plnets[iplnet].known == shuttle_down)
- prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");
+ if (game.inorbit && game.state.planets[game.iplnet].known == shuttle_down)
+ prout(_("Ye Faerie Queene has no shuttle craft bay to dock it at."));
else
- prout("Ye Faerie Queene had no shuttle craft.");
+ prout(_("Ye Faerie Queene had no shuttle craft."));
}
else if (game.damage[DSHUTTL] > 0)
- prout("The Galileo is damaged.");
- else prout("Shuttle craft is now serving Big Macs.");
+ prout(_("The Galileo is damaged."));
+ else /* game.damage[DSHUTTL] < 0 */
+ prout(_("Shuttle craft is now serving Big Macs."));
return;
}
- if (inorbit==0) {
+ if (!game.inorbit) {
crmshp();
- prout(" not in standard orbit.");
+ prout(_(" not in standard orbit."));
return;
}
- if ((game.state.plnets[iplnet].known != shuttle_down) && iscraft != 1) {
- prout("Shuttle craft not currently available.");
+ if ((game.state.planets[game.iplnet].known != shuttle_down) && game.iscraft != onship) {
+ prout(_("Shuttle craft not currently available."));
return;
}
- if (landed==-1 && game.state.plnets[iplnet].known==shuttle_down) {
- prout("You will have to beam down to retrieve the shuttle craft.");
+ if (!game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
+ prout(_("You will have to beam down to retrieve the shuttle craft."));
return;
}
- if (shldup!=0 || condit == IHDOCKED) {
- prout("Shuttle craft cannot pass through shields.");
+ if (game.shldup || game.condition == docked) {
+ prout(_("Shuttle craft cannot pass through shields."));
return;
}
- if (game.state.plnets[iplnet].known==unknown) {
- prout("Spock- \"Captain, we have no information on this planet");
- prout(" and Starfleet Regulations clearly state that in this situation");
- prout(" you may not fly down.\"");
+ if (game.state.planets[game.iplnet].known==unknown) {
+ prout(_("Spock- \"Captain, we have no information on this planet"));
+ prout(_(" and Starfleet Regulations clearly state that in this situation"));
+ prout(_(" you may not fly down.\""));
return;
}
- Time = 3.0e-5*game.height;
- if (Time >= 0.8*game.state.remtime) {
- prout("First Officer Spock- \"Captain, I compute that such");
- proutn(" a maneuver would require approximately 2d%% of our",
- (int)(100*Time/game.state.remtime));
- prout("remaining time.");
- proutn("Are you sure this is wise?\" ");
- if (ja()==0) {
- Time = 0.0;
+ game.optime = 3.0e-5*game.height;
+ if (game.optime >= 0.8*game.state.remtime) {
+ prout(_("First Officer Spock- \"Captain, I compute that such"));
+ proutn(_(" a maneuver would require approximately %2d%% of our"),
+ (int)(100*game.optime/game.state.remtime));
+ prout(_("remaining time."));
+ proutn(_("Are you sure this is wise?\" "));
+ if (ja() == false) {
+ game.optime = 0.0;
return;
}
}
- if (landed == 1) {
+ if (game.landed) {
/* Kirk on planet */
- if (iscraft==1) {
+ if (game.iscraft == onship) {
/* Galileo on ship! */
- if (game.damage[DTRANSP]==0) {
- proutn("Spock- \"Would you rather use the transporter?\" ");
- if (ja() != 0) {
+ if (!damaged(DTRANSP)) {
+ proutn(_("Spock- \"Would you rather use the transporter?\" "));
+ if (ja() == true) {
beam();
return;
}
- proutn("Shuttle crew");
+ proutn(_("Shuttle crew"));
}
else
- proutn("Rescue party");
- prout(" boards Galileo and swoops toward planet surface.");
- iscraft = 0;
+ proutn(_("Rescue party"));
+ prout(_(" boards Galileo and swoops toward planet surface."));
+ game.iscraft = offship;
skip(1);
- if (consumeTime()) return;
- game.state.plnets[iplnet].known=shuttle_down;
- prout("Trip complete.");
+ if (consumeTime())
+ return;
+ game.state.planets[game.iplnet].known=shuttle_down;
+ prout(_("Trip complete."));
return;
}
else {
/* Ready to go back to ship */
- prout("You and your mining party board the");
- prout("shuttle craft for the trip back to the Enterprise.");
+ prout(_("You and your mining party board the"));
+ prout(_("shuttle craft for the trip back to the Enterprise."));
+ skip(1);
+ prouts(_("The short hop begins . . ."));
skip(1);
- prout("The short hop begins . . .");
- game.state.plnets[iplnet].known=known;
- icraft = 1;
+ game.state.planets[game.iplnet].known=known;
+ game.icraft = true;
skip(1);
- landed = -1;
- if (consumeTime()) return;
- iscraft = 1;
- icraft = 0;
- if (imine!=0) {
- icrystl = 1;
- cryprob = 0.05;
+ game.landed = false;
+ if (consumeTime())
+ return;
+ game.iscraft = onship;
+ game.icraft = false;
+ if (game.imine) {
+ game.icrystl = true;
+ game.cryprob = 0.05;
}
- imine = 0;
- prout("Trip complete.");
+ game.imine = false;
+ prout(_("Trip complete."));
return;
}
}
else {
/* Kirk on ship */
/* and so is Galileo */
- prout("Mining party assembles in the hangar deck,");
- prout("ready to board the shuttle craft \"Galileo\".");
+ prout(_("Mining party assembles in the hangar deck,"));
+ prout(_("ready to board the shuttle craft \"Galileo\"."));
skip(1);
- prouts("The hangar doors open; the trip begins.");
+ prouts(_("The hangar doors open; the trip begins."));
skip(1);
- icraft = 1;
- iscraft = 0;
- if (consumeTime()) return;
- game.state.plnets[iplnet].known = shuttle_down;
- landed = 1;
- icraft = 0;
- prout("Trip complete");
+ game.icraft = true;
+ game.iscraft = offship;
+ if (consumeTime())
+ return;
+ game.state.planets[game.iplnet].known = shuttle_down;
+ game.landed = true;
+ game.icraft = false;
+ prout(_("Trip complete."));
return;
}
}
-void deathray(void)
+void deathray(void)
+/* use the big zapper */
{
double dprob, r = Rand();
- ididit = 0;
+ game.ididit = false;
skip(1);
chew();
- if (ship != IHE) {
- prout("Ye Faerie Queene has no death ray.");
+ if (game.ship != IHE) {
+ prout(_("Ye Faerie Queene has no death ray."));
return;
}
- if (nenhere==0) {
- prout("Sulu- \"But Sir, there are no enemies in this quadrant.\"");
+ if (game.nenhere==0) {
+ prout(_("Sulu- \"But Sir, there are no enemies in this quadrant.\""));
return;
}
- if (game.damage[DDRAY] > 0.0) {
- prout("Death Ray is damaged.");
+ if (damaged(DDRAY)) {
+ prout(_("Death Ray is damaged."));
return;
}
- prout("Spock- \"Captain, the 'Experimental Death Ray'");
- prout(" is highly unpredictible. Considering the alternatives,");
- proutn(" are you sure this is wise?\" ");
- if (ja()==0) return;
- prout("Spock- \"Acknowledged.\"");
+ prout(_("Spock- \"Captain, the 'Experimental Death Ray'"));
+ prout(_(" is highly unpredictible. Considering the alternatives,"));
+ proutn(_(" are you sure this is wise?\" "));
+ if (ja() == false)
+ return;
+ prout(_("Spock- \"Acknowledged.\""));
skip(1);
- ididit=1;
- prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");
+ game.ididit = true;
+ prouts(_("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE"));
skip(1);
- prout("Crew scrambles in emergency preparation.");
- prout("Spock and Scotty ready the death ray and");
- prout("prepare to channel all ship's power to the device.");
+ prout(_("Crew scrambles in emergency preparation."));
+ prout(_("Spock and Scotty ready the death ray and"));
+ prout(_("prepare to channel all ship's power to the device."));
skip(1);
- prout("Spock- \"Preparations complete, sir.\"");
- prout("Kirk- \"Engage!\"");
+ prout(_("Spock- \"Preparations complete, sir.\""));
+ prout(_("Kirk- \"Engage!\""));
skip(1);
- prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");
+ prouts(_("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR"));
skip(1);
dprob = .30;
if (game.options & OPTION_PLAIN)
dprob = .5;
if (r > dprob) {
- prouts("Sulu- \"Captain! It's working!\"");
+ prouts(_("Sulu- \"Captain! It's working!\""));
skip(2);
- while (nenhere > 0)
- deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
- prout("Ensign Chekov- \"Congratulations, Captain!\"");
- if (KLINGREM == 0) finish(FWON);
+ while (game.nenhere > 0)
+ deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1]);
+ prout(_("Ensign Chekov- \"Congratulations, Captain!\""));
+ if ((game.state.remkl + game.state.remcom + game.state.nscrem) == 0)
+ finish(FWON);
if ((game.options & OPTION_PLAIN) == 0) {
- prout("Spock- \"Captain, I believe the `Experimental Death Ray'");
+ prout(_("Spock- \"Captain, I believe the `Experimental Death Ray'"));
if (Rand() <= 0.05) {
- prout(" is still operational.\"");
+ prout(_(" is still operational.\""));
}
else {
- prout(" has been rendered nonfunctional.\"");
+ prout(_(" has been rendered nonfunctional.\""));
game.damage[DDRAY] = 39.95;
}
}
}
r = Rand(); // Pick failure method
if (r <= .30) {
- prouts("Sulu- \"Captain! It's working!\"");
+ prouts(_("Sulu- \"Captain! It's working!\""));
skip(1);
- prouts("***RED ALERT! RED ALERT!");
+ prouts(_("***RED ALERT! RED ALERT!"));
skip(1);
- prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!");
+ prout(_("***MATTER-ANTIMATTER IMPLOSION IMMINENT!"));
skip(1);
- prouts("***RED ALERT! RED A*L********************************");
+ prouts(_("***RED ALERT! RED A*L********************************"));
skip(1);
stars();
- prouts("****************** KA-BOOM!!!! *******************");
+ prouts(_("****************** KA-BOOM!!!! *******************"));
skip(1);
kaboom();
return;
}
if (r <= .55) {
- prouts("Sulu- \"Captain! Yagabandaghangrapl, brachriigringlanbla!\"");
+ prouts(_("Sulu- \"Captain! Yagabandaghangrapl, brachriigringlanbla!\""));
skip(1);
- prout("Lt. Uhura- \"Graaeek! Graaeek!\"");
+ prout(_("Lt. Uhura- \"Graaeek! Graaeek!\""));
skip(1);
- prout("Spock- \"Fascinating! . . . All humans aboard");
- prout(" have apparently been transformed into strange mutations.");
- prout(" Vulcans do not seem to be affected.");
+ prout(_("Spock- \"Fascinating! . . . All humans aboard"));
+ prout(_(" have apparently been transformed into strange mutations."));
+ prout(_(" Vulcans do not seem to be affected."));
skip(1);
- prout("Kirk- \"Raauch! Raauch!\"");
+ prout(_("Kirk- \"Raauch! Raauch!\""));
finish(FDRAY);
return;
}
if (r <= 0.75) {
int i,j;
- prouts("Sulu- \"Captain! It's --WHAT?!?!\"");
+ prouts(_("Sulu- \"Captain! It's --WHAT?!?!\""));
skip(2);
- proutn("Spock- \"I believe the word is");
- prouts(" *ASTONISHING*");
- prout(" Mr. Sulu.");
- for_sectors(i)
- for_sectors(j)
- if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
- prout(" Captain, our quadrant is now infested with");
- prouts(" - - - - - - *THINGS*.");
+ proutn(_("Spock- \"I believe the word is"));
+ prouts(_(" *ASTONISHING*"));
+ prout(_(" Mr. Sulu."));
+ for (i = 1; i <= QUADSIZE; i++)
+ for (j = 1; j <= QUADSIZE; j++)
+ if (game.quad[i][j] == IHDOT)
+ game.quad[i][j] = IHQUEST;
+ prout(_(" Captain, our quadrant is now infested with"));
+ prouts(_(" - - - - - - *THINGS*."));
skip(1);
- prout(" I have no logical explanation.\"");
+ prout(_(" I have no logical explanation.\""));
return;
}
- prouts("Sulu- \"Captain! The Death Ray is creating tribbles!\"");
+ prouts(_("Sulu- \"Captain! The Death Ray is creating tribbles!\""));
skip(1);
- prout("Scotty- \"There are so many tribbles down here");
- prout(" in Engineering, we can't move for 'em, Captain.\"");
+ prout(_("Scotty- \"There are so many tribbles down here"));
+ prout(_(" in Engineering, we can't move for 'em, Captain.\""));
finish(FTRIBBLE);
return;
}