/*
* This program originally required input in terms of a (clock)
* direction and distance. Somewhere in history, it was changed to
- * cartesian coordinates. So we need to convert. I think
+ * cartesian coordinates. So we need to convert. Probably
* "manual" input should still be done this way -- it's a real
* pain if the computer isn't working! Manual mode is still confusing
* because it involves giving x and y motions, yet the coordinates
coord incr;
bool iprompt = false;
- /* Get course direction and distance. If user types bad values, return
- with DIREC = -1.0. */
-
+ // Get course direction and distance. If user types bad values, return
+ // with DIREC = -1.0.
game.direc = -1.0;
if (game.landed && !isprobe) {
}
}
}
- /* Likewise, if in the original time the Galileo was abandoned, but
- was on ship earlier, it would have vanished -- lets restore it */
+ // Likewise, if in the original time the Galileo was abandoned, but
+ // was on ship earlier, it would have vanished -- let's restore it.
if (game.iscraft == offship && !gotit && game.damage[DSHUTTL] >= 0.0) {
prout(_("Checkov- \"Security reports the Galileo has reappeared in the dock!\""));
game.iscraft = onship;
}
/*
-** Abandon Ship
-**
-** The ship is abandoned. If your current ship is the Faire
-** Queene, or if your shuttlecraft is dead, you're out of
-** luck. You need the shuttlecraft in order for the captain
-** (that's you!!) to escape.
-**
-** Your crew can beam to an inhabited starsystem in the
-** quadrant, if there is one and if the transporter is working.
-** If there is no inhabited starsystem, or if the transporter
-** is out, they are left to die in outer space.
-**
-** If there are no starbases left, you are captured by the
-** Klingons, who torture you mercilessly. However, if there
-** is at least one starbase, you are returned to the
-** Federation in a prisoner of war exchange. Of course, this
-** can't happen unless you have taken some prisoners.
-**
-*/
+ * Abandon Ship
+ *
+ * The ship is abandoned. If your current ship is the Faire
+ * Queene, or if your shuttlecraft is dead, you're out of
+ * luck. You need the shuttlecraft in order for the captain
+ * (that's you!!) to escape.
+ *
+ * Your crew can beam to an inhabited starsystem in the
+ * quadrant, if there is one and if the transporter is working.
+ * If there is no inhabited starsystem, or if the transporter
+ * is out, they are left to die in outer space.
+ *
+ * If there are no starbases left, you are captured by the
+ * Klingons, who torture you mercilessly. However, if there
+ * is at least one starbase, you are returned to the
+ * Federation in a prisoner of war exchange. Of course, this
+ * can't happen unless you have taken some prisoners.
+ *
+ */
void abandon(void)
/* abandon ship */