#include <string.h>
#include <time.h>
-void dstrct()
+void selfdestruct(void)
+/* self-destruct maneuver */
{
/* Finish with a BANG! */
chew();
- if (game.damage[DCOMPTR] != 0.0) {
+ if (damaged(DCOMPTR)) {
prout(_("Computer damaged; cannot execute destruct sequence."));
return;
}
int l=1;
while (l <= game.nenhere) {
if (game.kpower[l]*game.kdist[l] <= whammo)
- deadkl(game.kx[l],game.ky[l], game.quad[game.kx[l]][game.ky[l]], game.kx[l], game.ky[l]);
+ deadkl(game.ks[l], game.quad[game.ks[l].x][game.ks[l].y], game.ks[l]);
l++;
}
}
}
-void finish(FINTYPE ifin)
+void finish(FINTYPE ifin)
+/* end the game, with appropriate notfications */
{
- int igotit = 0;
- game.alldone = 1;
+ bool igotit = false;
+ game.alldone = true;
skip(3);
prout(_("It is stardate %.1f."), game.state.date);
skip(1);
prout(_("You have smashed the Klingon invasion fleet and saved"));
prout(_("the Federation."));
- game.gamewon=1;
+ game.gamewon = true;
if (game.alive) {
double badpt;
badpt = 5.0*game.state.starkl + game.casual + 10.0*game.state.nplankl +
- 45.*game.nhelp+100.*game.state.basekl;
+ 45.*game.nhelp+100.*game.state.basekl+3.*game.abandoned;
if (game.ship == IHF) badpt += 100.0;
else if (game.ship == 0) badpt += 200.0;
if (badpt < 100.0) badpt = 0.0; // Close enough!
skip(1);
prout(_("In fact, you have done so well that Starfleet Command"));
switch (game.skill) {
+ case SKILL_NONE:
+ break; /* quiet gcc warning */
case SKILL_NOVICE:
prout(_("promotes you one step in rank from \"Novice\" to \"Fair\"."));
break;
break;
}
if (game.skill >= SKILL_EXPERT) {
- if (game.thawed
-#ifdef DEBUG
- && !game.idebug
-#endif
- )
+ if (game.thawed && !idebug)
prout(_("You cannot get a citation, so..."));
else {
proutn(_("Do you want your Commodore Emeritus Citation printed? "));
chew();
- if (ja()) {
- igotit = 1;
+ if (ja() == true) {
+ igotit = true;
}
}
}
prout(_("LIVE LONG AND PROSPER."));
}
score();
- if (igotit != 0) plaque();
+ if (igotit) plaque();
return;
case FDEPLETE: // Federation Resources Depleted
prout(_("Your time has run out and the Federation has been"));
else {
prout(_("found guilty and"));
prout(_("sentenced to death by slow torture."));
- game.alive = 0;
+ game.alive = false;
}
score();
return;
prout(_("Your ship is drawn to the center of the black hole."));
prout(_("You are crushed into extremely dense matter."));
break;
+ case FCREW:
+ prout(_("Your last crew member has died."));
+ break;
}
if (game.ship==IHF) game.ship= 0;
else if (game.ship == IHE) game.ship = IHF;
- game.alive = 0;
+ game.alive = false;
if (KLINGREM != 0) {
double goodies = game.state.remres/game.inresor;
double baddies = (game.state.remkl + 2.0*game.state.remcom)/(game.inkling+2.0*game.incom);
prout(_("martyr and a hero. Someday maybe they'll erect a"));
prout(_("statue in your memory. Rest in peace, and try not"));
prout(_("to think about pigeons."));
- game.gamewon = 1;
+ game.gamewon = true;
}
score();
}
void score(void)
+/* compute player's score */
{
double timused = game.state.date - game.indate;
int ithperd, iwon, klship;
if (game.ship == IHE) klship = 0;
else if (game.ship == IHF) klship = 1;
else klship = 2;
- if (game.gamewon == 0) game.state.nromrem = 0; // None captured if no win
+ if (!game.gamewon) game.state.nromrem = 0; // None captured if no win
iscore = 10*NKILLK + 50*NKILLC + ithperd + iwon
- 100*game.state.basekl - 100*klship - 45*game.nhelp -5*game.state.starkl - game.casual
- + 20*NKILLROM + 200*NKILLSC - 10*game.state.nplankl + game.state.nromrem;
- if (game.alive == 0) iscore -= 200;
+ + 20*NKILLROM + 200*NKILLSC - 10*game.state.nplankl - 300*game.state.nworldkl + game.state.nromrem;
+ if (!game.alive) iscore -= 200;
skip(2);
prout(_("Your score --"));
if (NKILLROM)
if (game.state.nplankl)
prout(_("%6d planets destroyed by your action %5d"),
game.state.nplankl, -10*game.state.nplankl);
+ if ((game.options & OPTION_WORLDS) && game.state.nworldkl)
+ prout(_("%6d inhabited planets destroyed by your action %5d"),
+ game.state.nplankl, -300*game.state.nworldkl);
if (game.state.basekl)
prout(_("%6d bases destroyed by your action %5d"),
game.state.basekl, -100*game.state.basekl);
if (game.casual)
prout(_("%6d casualties incurred %5d"),
game.casual, -game.casual);
+ if (game.abandoned)
+ prout(_("%6d crew abandoned in space %5d"),
+ game.abandoned, -3*game.abandoned);
if (klship)
prout(_("%6d ship(s) lost or destroyed %5d"),
klship, -100*klship);
- if (game.alive==0)
+ if (!game.alive)
prout(_("Penalty for getting yourself killed -200"));
if (game.gamewon) {
proutn(_("Bonus for winning "));
switch (game.skill) {
+ case SKILL_NONE: break; /* quiet gcc warning */
case SKILL_NOVICE: proutn(_("Novice game ")); break;
case SKILL_FAIR: proutn(_("Fair game ")); break;
case SKILL_GOOD: proutn(_("Good game ")); break;
prout(_("TOTAL SCORE %5d"), iscore);
}
-void plaque(void) {
+void plaque(void)
+/* emit winner's commemmorative plaque */
+{
FILE *fp=NULL;
time_t t;
char *timestring;