newqad(false);
/* Adjust finish time to time of tractor beaming */
fintim = game.state.date+game.optime;
- attack(0);
+ attack(false);
if (game.state.remcom <= 0) unschedule(FTBEAM);
else schedule(FTBEAM, game.optime+expran(1.5*game.intime/game.state.remcom));
break;
if (!damaged(DRADIO) || game.condition == docked)
{
prout("Uhura- Captain, %s in %s reports it is under attack",
- systemname(q->planet), cramlc(quadrant, w));
+ systnames[q->planet], cramlc(quadrant, w));
prout("by a Klingon invasion fleet.");
if (cancelrest())
return;
if (!damaged(DRADIO) || game.condition == docked)
{
prout("Uhura- We've lost contact with starsystem %s",
- systemname(q->planet));
+ systnames[q->planet]);
prout("in %s.\n", cramlc(quadrant, ev->quadrant));
}
break;
{
if (same(game.quadrant, w)) {
prout("Spock- sensors indicate the Klingons have");
- prout("launched a warship from %s.",systemname(q->planet));
+ prout("launched a warship from %s.", systnames[q->planet]);
} else {
prout("Uhura- Starfleet reports increased Klingon activity");
if (q->planet != NOPLANET)
- proutn("near %s", systemname(q->planet));
+ proutn("near %s", systnames[q->planet]);
prout("in %s.\n", cramlc(quadrant, w));
}
}
if (rtime < temp) temp = rtime;
game.optime = temp;
}
- if (game.optime < delay) attack(0);
+ if (game.optime < delay) attack(false);
if (game.alldone) return;
events();
game.ididit = true;