}
static bool cancelrest(void)
+/* rest period is interrupted by event */
{
if (game.resting) {
skip(1);
proutn(_("Mr. Spock- \"Captain, shall we cancel the rest period?\""));
- if (ja()) {
+ if (ja() == true) {
game.resting = false;
game.optime = 0.0;
return true;
}
void events(void)
+/* run through the event queue looking for things to do */
{
- int istract=0, evcode, i=0, j, k, l;
+ int evcode, i=0, j, k, l;
double fintim = game.state.date + game.optime, datemin, xtime, repair, yank=0;
- bool radio_was_broken, ictbeam = false, ipage = false;
+ bool radio_was_broken, ictbeam = false, ipage = false, istract = false;
struct quadrant *pdest, *q;
coord w, hold;
event *ev, *ev2;
radio_was_broken = damaged(DRADIO);
+ hold.x = hold.y = 0;
for (;;) {
/* Select earliest extraneous event, evcode==0 if no events */
evcode = FSPY;
return;
}
/* Is life support adequate? */
- if (damaged(DLIFSUP) && game.condit != IHDOCKED) {
+ if (damaged(DLIFSUP) && game.condition != docked) {
if (game.lsupres < xtime && game.damage[DLIFSUP] > game.lsupres) {
finish(FLIFESUP);
return;
}
/* Fix devices */
repair = xtime;
- if (game.condit == IHDOCKED) repair /= game.docfac;
+ if (game.condition == docked) repair /= game.docfac;
/* Don't fix Deathray here */
for (l=0; l<NDEVICES; l++)
if (game.damage[l] > 0.0 && l != DDRAY)
prout(_("Lt. Uhura- \"Captain, the sub-space radio is working and"));
prout(_(" surveillance reports are coming in."));
skip(1);
- if (game.iseenit==0) {
- attakreport(0);
- game.iseenit = 1;
+ if (!game.iseenit) {
+ attakreport(false);
+ game.iseenit = true;
}
rechart();
prout(_(" The star chart is now up to date.\""));
game.optime -= xtime;
switch (evcode) {
case FSNOVA: /* Supernova */
- if (!ipage) pause_game(1);
+ if (!ipage) pause_game(true);
ipage=true;
- snova(0,0);
+ snova(false, NULL);
schedule(FSNOVA, expran(0.5*game.intime));
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return;
break;
case FSPY: /* Check with spy to see if S.C. should tractor beam */
if (game.state.nscrem == 0 ||
- ictbeam+istract > 0 ||
- game.condit==IHDOCKED || game.isatb==1 || game.iscate==1) return;
+ ictbeam || istract ||
+ game.condition==docked || game.isatb==1 || game.iscate) return;
if (game.ientesc ||
(game.energy < 2000 && game.torps < 4 && game.shield < 1250) ||
(damaged(DPHASER) && (damaged(DPHOTON) || game.torps < 4)) ||
(game.energy < 2500 || damaged(DPHASER)) &&
(game.torps < 5 || damaged(DPHOTON)))) {
/* Tractor-beam her! */
- istract=1;
- yank = square(game.state.kscmdr.x-game.quadrant.x) + square(game.state.kscmdr.y-game.quadrant.y);
+ istract = true;
+ yank = distance(game.state.kscmdr, game.quadrant);
/********* fall through to FTBEAM code ***********/
}
else return;
}
i = Rand()*game.state.remcom+1.0;
yank = square(game.state.kcmdr[i].x-game.quadrant.x) + square(game.state.kcmdr[i].y-game.quadrant.y);
- if (istract || game.condit == IHDOCKED || yank == 0) {
+ if (istract || game.condition == docked || yank == 0) {
/* Drats! Have to reschedule */
schedule(FTBEAM,
game.optime + expran(1.5*game.intime/game.state.remcom));
}
/* tractor beaming cases merge here */
yank = sqrt(yank);
- if (!ipage) pause_game(1);
+ if (!ipage) pause_game(true);
ipage=true;
game.optime = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */
- ictbeam = 1;
+ ictbeam = true;
skip(1);
proutn("***");
crmshp();
prout(_(" caught in long range tractor beam--"));
/* If Kirk & Co. screwing around on planet, handle */
- atover(1); /* atover(1) is Grab */
+ atover(true); /* atover(true) is Grab */
if (game.alldone) return;
- if (game.icraft == 1) { /* Caught in Galileo? */
+ if (game.icraft) { /* Caught in Galileo? */
finish(FSTRACTOR);
return;
}
/* Check to see if shuttle is aboard */
- if (game.iscraft==0) {
+ if (game.iscraft == offship) {
skip(1);
if (Rand() > 0.5) {
prout(_("Galileo, left on the planet surface, is captured"));
prout(_("by aliens and made into a flying McDonald's."));
game.damage[DSHUTTL] = -10;
- game.iscraft = -1;
+ game.iscraft = removed;
}
else {
prout(_("Galileo, left on the planet surface, is well hidden."));
game.quadrant = game.state.kscmdr;
else
game.quadrant = game.state.kcmdr[i];
- iran(QUADSIZE, &game.sector.x, &game.sector.y);
+ game.sector = randplace(QUADSIZE);
crmshp();
proutn(_(" is pulled to "));
proutn(cramlc(quadrant, game.quadrant));
}
if (!game.shldup) {
if (!damaged(DSHIELD) && game.shield > 0) {
- doshield(2); /* Shldsup */
- game.shldchg=0;
+ doshield(true); /* raise shields */
+ game.shldchg=false;
}
else prout(_("(Shields not currently useable.)"));
}
- newqad(0);
+ newqad(false);
/* Adjust finish time to time of tractor beaming */
fintim = game.state.date+game.optime;
attack(0);
break;
case FSNAP: /* Snapshot of the universe (for time warp) */
game.snapsht = game.state;
- game.state.snap = 1;
+ game.state.snap = true;
schedule(FSNAP, expran(0.5 * game.intime));
break;
case FBATTAK: /* Commander attacks starbase */
if (game.isatb) /* extra time if SC already attacking */
postpone(FCDBAS, scheduled(FSCDBAS)-game.state.date);
game.future[FBATTAK].date = game.future[FCDBAS].date + expran(0.3*game.intime);
- game.iseenit = 0;
- if (!damaged(DRADIO) && game.condit != IHDOCKED)
+ game.iseenit = false;
+ if (!damaged(DRADIO) && game.condition != docked)
break; /* No warning :-( */
- game.iseenit = 1;
- if (!ipage) pause_game(1);
+ game.iseenit = true;
+ if (!ipage) pause_game(true);
ipage = true;
skip(1);
proutn(_("Lt. Uhura- \"Captain, the starbase in "));
prout(_("Spock- \"Captain, I believe the starbase has been destroyed.\""));
}
else if (game.state.rembase != 1 &&
- (!damaged(DRADIO) || game.condit == IHDOCKED)) {
+ (!damaged(DRADIO) || game.condition == docked)) {
/* Get word via subspace radio */
- if (!ipage) pause_game(1);
+ if (!ipage) pause_game(true);
ipage = true;
skip(1);
prout(_("Lt. Uhura- \"Captain, Starfleet Command reports that"));
break;
case FSCMOVE: /* Supercommander moves */
schedule(FSCMOVE, 0.2777);
- if (game.ientesc+istract==0 &&
- game.isatb != 1 &&
- (game.iscate != 1 || !game.justin)) scom(&ipage);
+ if (!game.ientesc && !istract && game.isatb != 1 &&
+ (!game.iscate || !game.justin))
+ scom(&ipage);
break;
case FDSPROB: /* Move deep space probe */
schedule(FDSPROB, 0.01);
if (!VALID_QUADRANT(i, j) ||
game.state.galaxy[game.probec.x][game.probec.y].supernova) {
// Left galaxy or ran into supernova
- if (!damaged(DRADIO) || game.condit == IHDOCKED) {
- if (ipage==0) pause_game(1);
- ipage = 1;
+ if (!damaged(DRADIO) || game.condition == docked) {
+ if (!ipage) pause_game(true);
+ ipage = true;
skip(1);
proutn(_("Lt. Uhura- \"The deep space probe "));
if (!VALID_QUADRANT(j, i))
unschedule(FDSPROB);
break;
}
- if (!damaged(DRADIO) || game.condit == IHDOCKED) {
- if (ipage==0) pause_game(1);
- ipage = 1;
+ if (!damaged(DRADIO) || game.condition == docked) {
+ if (!ipage) pause_game(true);
+ ipage = true;
skip(1);
proutn(_("Lt. Uhura- \"The deep space probe is now in "));
proutn(cramlc(quadrant, game.probec));
pdest = &game.state.galaxy[game.probec.x][game.probec.y];
/* Update star chart if Radio is working or have access to
radio. */
- if (!damaged(DRADIO) || game.condit == IHDOCKED) {
+ if (!damaged(DRADIO) || game.condition == docked) {
struct page *chp = &game.state.chart[game.probec.x][game.probec.y];
chp->klingons = pdest->klingons;
game.proben--; // One less to travel
if (game.proben == 0 && game.isarmed && pdest->stars) {
/* lets blow the sucker! */
- snova(1,0);
+ snova(true, &game.probec);
unschedule(FDSPROB);
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova)
return;
which has some stars which are inhabited and
not already under attack, which is not
supernova'ed, and which has some Klingons in it */
- iran(GALSIZE, &w.x, &w.y);
+ w = randplace(GALSIZE);
q = &game.state.galaxy[w.x][w.y];
} while (--i &&
(same(game.quadrant, w) || q->planet == NOPLANET ||
q->status = distressed;
/* tell the captain about it if we can */
- if (!damaged(DRADIO) || game.condit == IHDOCKED)
+ if (!damaged(DRADIO) || game.condition == docked)
{
prout("Uhura- Captain, %s in %s reports it is under attack",
- systemname(q->planet), cramlc(quadrant, w));
+ systnames[q->planet], cramlc(quadrant, w));
prout("by a Klingon invasion fleet.");
if (cancelrest())
return;
ev2->quadrant = ev->quadrant;
/* report the disaster if we can */
- if (!damaged(DRADIO) || game.condit == IHDOCKED)
+ if (!damaged(DRADIO) || game.condition == docked)
{
prout("Uhura- We've lost contact with starsystem %s",
- systemname(q->planet));
+ systnames[q->planet]);
prout("in %s.\n", cramlc(quadrant, ev->quadrant));
}
break;
game.state.remkl++;
q->klingons++;
if (same(game.quadrant, w))
- newkling(++game.klhere, &hold);
+ newkling(++game.klhere);
/* recompute time left */
game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom);
/* report the disaster if we can */
- if (!damaged(DRADIO) || game.condit == IHDOCKED)
+ if (!damaged(DRADIO) || game.condition == docked)
{
if (same(game.quadrant, w)) {
prout("Spock- sensors indicate the Klingons have");
- prout("launched a warship from %s.",systemname(q->planet));
+ prout("launched a warship from %s.", systnames[q->planet]);
} else {
prout("Uhura- Starfleet reports increased Klingon activity");
if (q->planet != NOPLANET)
- proutn("near %s", systemname(q->planet));
+ proutn("near %s", systnames[q->planet]);
prout("in %s.\n", cramlc(quadrant, w));
}
}
void wait(void)
+/* wait on events */
{
int key;
double temp, delay, origTime;
- game.ididit = 0;
+ game.ididit = false;
for (;;) {
key = scan();
if (key != IHEOL) break;
if (delay <= 0.0) return;
if (delay >= game.state.remtime || game.nenhere != 0) {
proutn(_("Are you sure? "));
- if (ja() == 0) return;
+ if (ja() == false) return;
}
/* Alternate resting periods (events) with attacks */
if (game.optime < delay) attack(0);
if (game.alldone) return;
events();
- game.ididit = 1;
+ game.ididit = true;
if (game.alldone) return;
delay -= temp;
/* Repair Deathray if long rest at starbase */
- if (origTime-delay >= 9.99 && game.condit == IHDOCKED)
+ if (origTime-delay >= 9.99 && game.condition == docked)
game.damage[DDRAY] = 0.0;
} while
// leave if quadrant supernovas
game.optime = 0;
}
-void nova(int ix, int iy)
+/*
+ * A nova occurs. It is the result of having a star hit with a
+ * photon torpedo, or possibly of a probe warhead going off.
+ * Stars that go nova cause stars which surround them to undergo
+ * the same probabilistic process. Klingons next to them are
+ * destroyed. And if the starship is next to it, it gets zapped.
+ * If the zap is too much, it gets destroyed.
+ */
+void nova(coord nov)
+/* star goes nova */
{
static double course[] =
{0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5};
int bot, top, top2, hits[QUADSIZE+1][3], kount, icx, icy, mm, nn, j;
int iquad, iquad1, i, ll;
- coord newc, nov, scratch;
+ coord newc, scratch;
- nov.x = ix; nov.y = iy;
if (Rand() < 0.05) {
/* Wow! We've supernova'ed */
- snova(ix, iy);
+ snova(false, &nov);
return;
}
/* handle initial nova */
- game.quad[ix][iy] = IHDOT;
- crmena(1, IHSTAR, 2, nov);
+ game.quad[nov.x][nov.y] = IHDOT;
+ crmena(false, IHSTAR, sector, nov);
prout(_(" novas."));
game.state.galaxy[game.quadrant.x][game.quadrant.y].stars--;
game.state.starkl++;
bot = top = top2 = 1;
kount = 0;
icx = icy = 0;
- hits[1][1] = ix;
- hits[1][2] = iy;
+ hits[1][1] = nov.x;
+ hits[1][2] = nov.y;
while (1) {
for (mm = bot; mm <= top; mm++)
for (nn = 1; nn <= 3; nn++) /* nn,j represents coordinates around current */
case IHSTAR: /* Affect another star */
if (Rand() < 0.05) {
/* This star supernovas */
- snova(scratch.x,scratch.y);
+ snova(false, &scratch);
return;
}
top2++;
hits[top2][2]=scratch.y;
game.state.galaxy[game.quadrant.x][game.quadrant.y].stars -= 1;
game.state.starkl++;
- crmena(1, IHSTAR, 2, scratch);
+ crmena(true, IHSTAR, sector, scratch);
prout(_(" novas."));
game.quad[scratch.x][scratch.y] = IHDOT;
break;
case IHP: /* Destroy planet */
game.state.galaxy[game.quadrant.x][game.quadrant.y].planet = NOPLANET;
game.state.nplankl++;
- crmena(1, IHP, 2, scratch);
+ crmena(true, IHP, sector, scratch);
prout(_(" destroyed."));
DESTROY(&game.state.plnets[game.iplnet]);
game.iplnet = game.plnet.x = game.plnet.y = 0;
- if (game.landed == 1) {
+ if (game.landed) {
finish(FPNOVA);
return;
}
case IHB: /* Destroy base */
game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase = false;
for_starbases(i)
- if (game.state.baseq[i].x==game.quadrant.x && game.state.baseq[i].y==game.quadrant.y)
+ if (same(game.state.baseq[i], game.quadrant))
break;
game.state.baseq[i] = game.state.baseq[game.state.rembase];
game.state.rembase--;
game.base.x = game.base.y = 0;
game.state.basekl++;
newcnd();
- crmena(1, IHB, 2, scratch);
+ crmena(true, IHB, sector, scratch);
prout(_(" destroyed."));
game.quad[scratch.x][scratch.y] = IHDOT;
break;
kount++;
break;
case IHK: /* kill klingon */
- deadkl(scratch,iquad, scratch.x, scratch.y);
+ deadkl(scratch,iquad, scratch);
break;
case IHC: /* Damage/destroy big enemies */
case IHS:
case IHR:
for_local_enemies(ll)
- if (game.ks[ll].x==scratch.x && game.ks[ll].y==scratch.y) break;
+ if (same(game.ks[ll], scratch)) break;
game.kpower[ll] -= 800.0; /* If firepower is lost, die */
if (game.kpower[ll] <= 0.0) {
- deadkl(scratch, iquad, scratch.x, scratch.y);
+ deadkl(scratch, iquad, scratch);
break;
}
newc.x = scratch.x + scratch.x - hits[mm][1];
newc.y = scratch.y + scratch.y - hits[mm][2];
- crmena(1, iquad, 2, scratch);
+ crmena(true, iquad, sector, scratch);
proutn(_(" damaged"));
if (!VALID_SECTOR(newc.x, newc.y)) {
/* can't leave quadrant */
iquad1 = game.quad[newc.x][newc.y];
if (iquad1 == IHBLANK) {
proutn(_(", blasted into "));
- crmena(0, IHBLANK, 2, newc);
+ crmena(false, IHBLANK, sector, newc);
skip(1);
- deadkl(scratch, iquad, newc.x, newc.y);
+ deadkl(scratch, iquad, newc);
break;
}
if (iquad1 != IHDOT) {
proutn(cramlc(sector, newc));
game.quad[scratch.x][scratch.y] = IHDOT;
game.quad[newc.x][newc.y] = iquad;
- game.ks[ll].x = newc.x;
- game.ks[ll].y = newc.y;
- game.kavgd[ll] = sqrt(square(game.sector.x-newc.x)+square(game.sector.y-newc.y));
- game.kdist[ll] = game.kavgd[ll];
+ game.ks[ll] = newc;
+ game.kdist[ll] = game.kavgd[ll] = distance(game.sector, newc);
skip(1);
break;
}
}
-void snova(int insx, int insy)
+void snova(bool induced, coord *w)
+/* star goes supernova */
{
- int comdead, nsx, nsy, num=0, kldead, iscdead;
- int nrmdead, npdead;
- int incipient=0;
+ int num = 0, nrmdead, npdead, kldead;
coord nq;
- nq.x = nq.y = 0;
- nsx = insy;
- nsy = insy;
-
- if (insy== 0) {
- if (insx == 1)
- /* NOVAMAX being used */
- nq = game.probec;
- else {
- int stars = 0;
- /* Scheduled supernova -- select star */
- /* logic changed here so that we won't favor quadrants in top
- left of universe */
- for_quadrants(nq.x) {
- for_quadrants(nq.y) {
- stars += game.state.galaxy[nq.x][nq.y].stars;
- }
- }
- if (stars == 0) return; /* nothing to supernova exists */
- num = Rand()*stars + 1;
- for_quadrants(nq.x) {
- for_quadrants(nq.y) {
- num -= game.state.galaxy[nq.x][nq.y].stars;
- if (num <= 0) break;
- }
- if (num <=0) break;
- }
- if (idebug) {
- proutn("=== Super nova here?");
- if (ja()==1) {
- nq.x = game.quadrant.x;
- nq.y = game.quadrant.y;
- }
+ if (w != NULL)
+ nq = *w;
+ else {
+ int stars = 0;
+ /* Scheduled supernova -- select star */
+ /* logic changed here so that we won't favor quadrants in top
+ left of universe */
+ for_quadrants(nq.x) {
+ for_quadrants(nq.y) {
+ stars += game.state.galaxy[nq.x][nq.y].stars;
}
}
+ if (stars == 0) return; /* nothing to supernova exists */
+ num = Rand()*stars + 1;
+ for_quadrants(nq.x) {
+ for_quadrants(nq.y) {
+ num -= game.state.galaxy[nq.x][nq.y].stars;
+ if (num <= 0) break;
+ }
+ if (num <=0) break;
+ }
+ if (idebug) {
+ proutn("=== Super nova here?");
+ if (ja() == true)
+ nq = game.quadrant;
+ }
+ }
- if (nq.x != game.quadrant.y || nq.y != game.quadrant.y || game.justin != 0) {
- /* it isn't here, or we just entered (treat as inroute) */
- if (!damaged(DRADIO) || game.condit == IHDOCKED) {
- skip(1);
- prout(_("Message from Starfleet Command Stardate %.2f"), game.state.date);
- prout(_(" Supernova in %s; caution advised."),
- cramlc(quadrant, nq));
- }
+ if (!same(nq, game.quadrant) || game.justin) {
+ /* it isn't here, or we just entered (treat as enroute) */
+ if (!damaged(DRADIO) || game.condition == docked) {
+ skip(1);
+ prout(_("Message from Starfleet Command Stardate %.2f"), game.state.date);
+ prout(_(" Supernova in %s; caution advised."),
+ cramlc(quadrant, nq));
}
- else {
- /* we are in the quadrant! */
- incipient = 1;
- num = Rand()* game.state.galaxy[nq.x][nq.y].stars + 1;
- for_sectors(nsx) {
- for_sectors(nsy) {
- if (game.quad[nsx][nsy]==IHSTAR) {
- num--;
- if (num==0) break;
- }
+ }
+ else {
+ coord ns;
+ /* we are in the quadrant! */
+ num = Rand()* game.state.galaxy[nq.x][nq.y].stars + 1;
+ for_sectors(ns.x) {
+ for_sectors(ns.y) {
+ if (game.quad[ns.x][ns.y]==IHSTAR) {
+ num--;
+ if (num==0) break;
}
- if (num==0) break;
}
+ if (num==0) break;
}
- }
- else {
- incipient = 1;
- }
- if (incipient) {
- coord nd;
skip(1);
prouts(_("***RED ALERT! RED ALERT!"));
skip(1);
- nd.x = nsx; nd.y = nsy;
- prout(_("***Incipient supernova detected at "), cramlc(sector, nd));
- nq = game.quadrant;
- if (square(nsx-game.sector.x) + square(nsy-game.sector.y) <= 2.1) {
+ prout(_("***Incipient supernova detected at "), cramlc(sector, ns));
+ if (square(ns.x-game.sector.x) + square(ns.y-game.sector.y) <= 2.1) {
proutn(_("Emergency override attempts t"));
prouts("***************");
skip(1);
stars();
- game.alldone=1;
+ game.alldone = true;
}
}
+
/* destroy any Klingons in supernovaed quadrant */
kldead = game.state.galaxy[nq.x][nq.y].klingons;
game.state.galaxy[nq.x][nq.y].klingons = 0;
- comdead = iscdead = 0;
if (same(nq, game.state.kscmdr)) {
/* did in the Supercommander! */
- game.state.nscrem = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = game.iscate = 0;
- iscdead = 1;
+ game.state.nscrem = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = 0;
+ game.iscate = false;
unschedule(FSCMOVE);
unschedule(FSCDBAS);
}
game.state.kcmdr[game.state.remcom].x = game.state.kcmdr[game.state.remcom].y = 0;
game.state.remcom--;
kldead--;
- comdead++;
if (game.state.remcom==0) unschedule(FTBEAM);
break;
}
game.state.nromrem -= nrmdead;
npdead = num - nrmdead*10;
if (npdead) {
- int l;
- for (l = 0; l < game.inplan; l++)
- if (same(game.state.plnets[l].w, nq)) {
- DESTROY(&game.state.plnets[l]);
+ int loop;
+ for (loop = 0; loop < game.inplan; loop++)
+ if (same(game.state.plnets[loop].w, nq)) {
+ DESTROY(&game.state.plnets[loop]);
}
}
/* Destroy any base in supernovaed quadrant */
if (game.state.rembase) {
- int maxloop = game.state.rembase, l;
- for (l = 1; l <= maxloop; l++)
- if (same(game.state.baseq[l], nq)) {
- game.state.baseq[l] = game.state.baseq[game.state.rembase];
+ int maxloop = game.state.rembase, loop;
+ for (loop = 1; loop <= maxloop; loop++)
+ if (same(game.state.baseq[loop], nq)) {
+ game.state.baseq[loop] = game.state.baseq[game.state.rembase];
game.state.baseq[game.state.rembase].x = game.state.baseq[game.state.rembase].y = 0;
game.state.rembase--;
break;
}
}
/* If starship caused supernova, tally up destruction */
- if (insx) {
+ if (induced) {
game.state.starkl += game.state.galaxy[nq.x][nq.y].stars;
game.state.basekl += game.state.galaxy[nq.x][nq.y].starbase;
game.state.nplankl += npdead;
}
/* mark supernova in galaxy and in star chart */
- if (same(game.quadrant, nq) || !damaged(DRADIO) || game.condit == IHDOCKED)
+ if (same(game.quadrant, nq) || !damaged(DRADIO) || game.condition == docked)
game.state.galaxy[nq.x][nq.y].supernova = true;
/* If supernova destroys last Klingons give special message */
- if (KLINGREM==0 && (nq.x != game.quadrant.x || nq.y != game.quadrant.y)) {
+ if (KLINGREM==0 && !same(nq, game.quadrant)) {
skip(2);
- if (insx == 0) prout(_("Lucky you!"));
+ if (!induced) prout(_("Lucky you!"));
proutn(_("A supernova in %s has just destroyed the last Klingons."),
cramlc(quadrant, nq));
finish(FWON);
if (game.alldone) finish(FSNOVAED);
return;
}
-
-