game.shldup = false;
prout(_("***Shields are down."));
if (game.state.remkl + game.state.remcom + game.state.nscrem) {
- pause_game(true);
+ announce();
damagereport();
}
else
if ((game.state.remkl + game.state.remcom + game.state.nscrem)==0)
return;
- game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom);
+ game.state.remtime = game.state.remkl + game.state.remcom > 0 ?
+ game.state.remres/(game.state.remkl + 4*game.state.remcom) : 99;
/* Remove enemy ship from arrays describing local conditions */
if (is_scheduled(FCDBAS) && same(game.battle, game.quadrant) && type==IHC)