k = 14;
if (i > CHEST)
k = 16;
- if (game.prop[i] >= 0)
+ if (game.prop[i] > STATE_NOTFOUND)
score += 2;
- if (game.place[i] == LOC_BUILDING && game.prop[i] == 0)
+ if (game.place[i] == LOC_BUILDING && game.prop[i] == STATE_GROUND)
score += k - 2;
mxscor += k;
}