#include "misc.h"
#include "main.h"
#include "share.h"
+#include "database.h"
/*
* scoring and wrap-up
* Points can also be deducted for using hints or too many turns, or for
* saving intermediate positions. */
-L20000: SCORE=0;
+ SCORE=0;
MXSCOR=0;
-/* First tally up the treasures. must be in building and not broken.
+/* First tally up the treasures. Must be in building and not broken.
* Give the poor guy 2 points just for finding each treasure. */
/* 20010 */ for (I=50; I<=MAXTRS; I++) {
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
- /* 20030 */ for (I=1; I<=HNTMAX; I++) {
-L20030: if(HINTED[I])SCORE=SCORE-HINTS[I][2];
+ for (I=1; I<=HNTMAX; I++) {
+ if(HINTED[I])SCORE=SCORE-HINTS[I][2];
} /* end loop */
if(NOVICE)SCORE=SCORE-5;
if(CLSHNT)SCORE=SCORE-10;
SETPRM(1,SCORE,MXSCOR);
SETPRM(3,TURNS,TURNS);
RSPEAK(262);
- /* 20200 */ for (I=1; I<=CLSSES; I++) {
+ for (I=1; I<=CLSSES; I++) {
if(CVAL[I] >= SCORE) goto L20210;
-L20200: /*etc*/ ;
+ /*etc*/ ;
} /* end loop */
SPK=265;
goto L25000;