}
}
- /* Now look at how he finished and how far he got. MAXDIE and
+ /* Now look at how he finished and how far he got. maximum_deaths and
* game.numdie tell us how well he survived. game.dflag will tell us
* if he ever got suitably deep into the cave. game.closng still
* indicates whether he reached the endgame. And if he got as far as
* "cave closed" (indicated by "game.closed"), then bonus is zero for
* mundane exits or 133, 134, 135 if he blew it (so to speak). */
- score += (MAXDIE - game.numdie) * 10;
- mxscor += MAXDIE * 10;
+ score += (maximum_deaths - game.numdie) * 10;
+ mxscor += maximum_deaths * 10;
if (mode == endgame)
score += 4;
mxscor += 4;
mxscor += 45;
/* Did he come to Witt's End as he should? */
- if (game.place[MAGZIN] == LOC_WITTSEND)
+ if (game.place[MAGAZINE] == LOC_WITTSEND)
score += 1;
mxscor += 1;